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@ -2,144 +2,92 @@ import { writable } from 'svelte/store'; // eslint-disable-line import/no-unreso
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import { loop } from 'svelte/internal'; // eslint-disable-line import/no-unresolved
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import { loop } from 'svelte/internal'; // eslint-disable-line import/no-unresolved
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import { is_date } from './utils.js';
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import { is_date } from './utils.js';
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function get_initial_velocity(value) {
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function tick_spring(ctx, last_value, current_value, target_value) {
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if (typeof value === 'number' || is_date(value)) return 0;
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if (Array.isArray(value)) return value.map(get_initial_velocity);
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if (value && typeof value === 'object') {
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const velocities = {};
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for (const k in value) velocities[k] = get_initial_velocity(value[k]);
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return velocities;
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}
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throw new Error(`Cannot spring ${typeof value} values`);
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}
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function get_threshold(value, target_value, precision) {
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if (typeof value === 'number' || is_date(value)) return precision * Math.abs((target_value - value));
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if (Array.isArray(value)) return value.map((v, i) => get_threshold(v, target_value[i], precision));
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if (value && typeof value === 'object') {
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const threshold = {};
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for (const k in value) threshold[k] = get_threshold(value[k], target_value[k], precision);
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return threshold;
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}
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throw new Error(`Cannot spring ${typeof value} values`);
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}
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function tick_spring(velocity, current_value, target_value, stiffness, damping, multiplier, threshold) {
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let settled = true;
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let value;
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if (typeof current_value === 'number' || is_date(current_value)) {
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if (typeof current_value === 'number' || is_date(current_value)) {
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const delta = target_value - current_value;
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const delta = target_value - current_value;
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const spring = stiffness * delta;
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const velocity = (current_value - last_value) / (ctx.dt||1/60); // guard div by 0
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const damper = damping * velocity;
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const spring = ctx.opts.stiffness * delta;
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const damper = ctx.opts.damping * velocity;
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const acceleration = spring - damper;
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const acceleration = (spring - damper) * ctx.inv_mass;
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const d = (velocity + acceleration) * ctx.dt;
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velocity += acceleration;
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const d = velocity * multiplier;
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if (Math.abs(d) < ctx.opts.precision && Math.abs(delta) < ctx.opts.precision) {
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return target_value; // settled
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if (is_date(current_value)) {
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value = new Date(current_value.getTime() + d);
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} else {
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} else {
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value = current_value + d;
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ctx.settled = false; // signal loop to keep ticking
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}
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return is_date(current_value) ?
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new Date(current_value.getTime() + d) : current_value + d;
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if (Math.abs(d) > threshold || Math.abs(delta) > threshold) settled = false;
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}
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}
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} else if (Array.isArray(current_value)) {
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else if (Array.isArray(current_value)) {
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return current_value.map((_, i) =>
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value = current_value.map((v, i) => {
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tick_spring(ctx, last_value[i], current_value[i], target_value[i]));
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const result = tick_spring(
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} else if (typeof current_value === 'object') {
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velocity[i],
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let next_value = {};
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v,
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for (const k in current_value)
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target_value[i],
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next_value[k] = tick_spring(ctx, last_value[k], current_value[k], target_value[k]);
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stiffness,
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return next_value;
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damping,
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} else {
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multiplier,
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threshold[i]
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);
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velocity[i] = result.velocity;
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if (!result.settled) settled = false;
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return result.value;
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});
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}
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else if (typeof current_value === 'object') {
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value = {};
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for (const k in current_value) {
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const result = tick_spring(
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velocity[k],
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current_value[k],
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target_value[k],
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stiffness,
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damping,
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multiplier,
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threshold[k]
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);
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velocity[k] = result.velocity;
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if (!result.settled) settled = false;
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value[k] = result.value;
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}
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}
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else {
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throw new Error(`Cannot spring ${typeof value} values`);
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throw new Error(`Cannot spring ${typeof value} values`);
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}
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}
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return { velocity, value, settled };
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}
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}
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export function spring(value, opts = {}) {
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export function spring(value, opts = {}) {
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const store = writable(value);
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const store = writable(value);
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const { stiffness = 0.15, damping = 0.8, precision = 0.01 } = opts;
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const { stiffness = 0.15, damping = 0.8, precision = 0.001 } = opts;
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let last_time, task, current_token;
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const velocity = get_initial_velocity(value);
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let last_value = value;
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let task;
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let target_value = value;
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let target_value = value;
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let last_time;
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let settled;
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let threshold;
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let current_token;
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function set(new_value) {
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let inv_mass = 1;
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target_value = new_value;
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let inv_mass_recovery_rate = 0;
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threshold = get_threshold(value, target_value, spring.precision);
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let cancel_task = false;
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function set(new_value, opts = {}) {
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target_value = new_value;
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const token = current_token = {};
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const token = current_token = {};
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if (opts.hard || (spring.stiffness >= 1 && spring.damping >= 1)) {
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cancel_task = true; // cancel any running animation
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last_time = window.performance.now();
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last_value = value;
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store.set(value = target_value);
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return new Promise(f => f()); // fulfil immediately
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} else if (opts.soft) {
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let rate = opts.soft === true ? .5 : +opts.soft;
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inv_mass_recovery_rate = 1 / (rate * 60);
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inv_mass = 0; // infinite mass, unaffected by spring forces
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}
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if (!task) {
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if (!task) {
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last_time = window.performance.now();
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last_time = window.performance.now();
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settled = false;
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cancel_task = false;
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task = loop(now => {
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task = loop(now => {
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({ value, settled } = tick_spring(
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velocity,
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value,
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target_value,
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spring.stiffness,
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spring.damping,
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(now - last_time) * 60 / 1000,
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threshold
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));
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last_time = now;
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if (settled) {
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if (cancel_task) {
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value = target_value;
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cancel_task = false;
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task = null;
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task = null;
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return false;
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}
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}
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store.set(value);
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inv_mass = Math.min(inv_mass + inv_mass_recovery_rate, 1);
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return !settled;
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const ctx = {
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inv_mass,
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opts: spring,
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settled: true, // tick_spring may signal false
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dt: (now - last_time) * 60 / 1000
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};
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const next_value = tick_spring(ctx, last_value, value, target_value);
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last_time = now;
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last_value = value;
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store.set(value = next_value);
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if (ctx.settled)
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task = null;
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return !ctx.settled;
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});
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});
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}
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}
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@ -152,7 +100,7 @@ export function spring(value, opts = {}) {
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const spring = {
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const spring = {
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set,
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set,
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update: fn => set(fn(target_value, value)),
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update: (fn, opts) => set(fn(target_value, value), opts),
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subscribe: store.subscribe,
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subscribe: store.subscribe,
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stiffness,
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stiffness,
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damping,
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damping,
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