move code to where it is used

pull/15820/head
Rich Harris 4 months ago
parent 41e8ade562
commit 1d1f0eb1b5

@ -1,14 +1,188 @@
/** @import { ClassBody } from 'estree' */
/** @import { AssignmentExpression, ClassBody, PropertyDefinition, Expression, Identifier, PrivateIdentifier, Literal } from 'estree' */
/** @import { AST } from '#compiler' */
/** @import { Context } from '../types' */
import { ClassAnalysis } from './shared/class-analysis.js';
/** @import { StateCreationRuneName } from '../../../../utils.js' */
import { get_parent } from '../../../utils/ast.js';
import { get_rune } from '../../scope.js';
import * as e from '../../../errors.js';
import { is_state_creation_rune } from '../../../../utils.js';
/**
* @param {ClassBody} node
* @param {Context} context
*/
export function ClassBody(node, context) {
if (!context.state.analysis.runes) {
context.next();
return;
}
const analyzed = new ClassAnalysis();
context.next({
...context.state,
class: context.state.analysis.runes ? new ClassAnalysis() : null
class: analyzed
});
}
/** @typedef { StateCreationRuneName | 'regular'} PropertyAssignmentType */
/** @typedef {{ type: PropertyAssignmentType; node: AssignmentExpression | PropertyDefinition; }} PropertyAssignmentDetails */
const reassignable_assignments = new Set(['$state', '$state.raw', 'regular']);
class ClassAnalysis {
/** @type {Map<string, PropertyAssignmentDetails>} */
#public_assignments = new Map();
/** @type {Map<string, PropertyAssignmentDetails>} */
#private_assignments = new Map();
/**
* Determines if the node is a valid assignment to a class property, and if so,
* registers the assignment.
* @param {AssignmentExpression | PropertyDefinition} node
* @param {Context} context
*/
register(node, context) {
/** @type {string} */
let name;
/** @type {PropertyAssignmentType} */
let type;
/** @type {boolean} */
let is_private;
if (node.type === 'AssignmentExpression') {
if (!this.is_class_property_assignment_at_constructor_root(node, context.path)) {
return;
}
let maybe_name = get_name_for_identifier(node.left.property);
if (!maybe_name) {
return;
}
name = maybe_name;
type = this.#get_assignment_type(node, context);
is_private = node.left.property.type === 'PrivateIdentifier';
this.#check_for_conflicts(node, name, type, is_private);
} else {
if (!this.#is_assigned_property(node)) {
return;
}
let maybe_name = get_name_for_identifier(node.key);
if (!maybe_name) {
return;
}
name = maybe_name;
type = this.#get_assignment_type(node, context);
is_private = node.key.type === 'PrivateIdentifier';
// we don't need to check for conflicts here because they're not possible yet
}
// we don't have to validate anything other than conflicts here, because the rune placement rules
// catch all of the other weirdness.
const map = is_private ? this.#private_assignments : this.#public_assignments;
if (!map.has(name)) {
map.set(name, { type, node });
}
}
/**
* @template {AST.SvelteNode} T
* @param {AST.SvelteNode} node
* @param {T[]} path
* @returns {node is AssignmentExpression & { left: { type: 'MemberExpression' } & { object: { type: 'ThisExpression' }; property: { type: 'Identifier' | 'PrivateIdentifier' | 'Literal' } } }}
*/
is_class_property_assignment_at_constructor_root(node, path) {
if (
!(
node.type === 'AssignmentExpression' &&
node.operator === '=' &&
node.left.type === 'MemberExpression' &&
node.left.object.type === 'ThisExpression' &&
((node.left.property.type === 'Identifier' && !node.left.computed) ||
node.left.property.type === 'PrivateIdentifier' ||
node.left.property.type === 'Literal')
)
) {
return false;
}
// AssignmentExpression (here) -> ExpressionStatement (-1) -> BlockStatement (-2) -> FunctionExpression (-3) -> MethodDefinition (-4)
const maybe_constructor = get_parent(path, -4);
return (
maybe_constructor &&
maybe_constructor.type === 'MethodDefinition' &&
maybe_constructor.kind === 'constructor'
);
}
/**
* We only care about properties that have values assigned to them -- if they don't,
* they can't be a conflict for state declared in the constructor.
* @param {PropertyDefinition} node
* @returns {node is PropertyDefinition & { key: { type: 'PrivateIdentifier' | 'Identifier' | 'Literal' }; value: Expression; static: false; computed: false }}
*/
#is_assigned_property(node) {
return (
(node.key.type === 'PrivateIdentifier' ||
node.key.type === 'Identifier' ||
node.key.type === 'Literal') &&
Boolean(node.value) &&
!node.static &&
!node.computed
);
}
/**
* Checks for conflicts with existing assignments. A conflict occurs if:
* - The original assignment used `$derived` or `$derived.by` (these can never be reassigned)
* - The original assignment used `$state`, `$state.raw`, or `regular` and is being assigned to with any type other than `regular`
* @param {AssignmentExpression} node
* @param {string} name
* @param {PropertyAssignmentType} type
* @param {boolean} is_private
*/
#check_for_conflicts(node, name, type, is_private) {
const existing = (is_private ? this.#private_assignments : this.#public_assignments).get(name);
if (!existing) {
return;
}
if (reassignable_assignments.has(existing.type) && type === 'regular') {
return;
}
e.constructor_state_reassignment(node);
}
/**
* @param {AssignmentExpression | PropertyDefinition} node
* @param {Context} context
* @returns {PropertyAssignmentType}
*/
#get_assignment_type(node, context) {
const value = node.type === 'AssignmentExpression' ? node.right : node.value;
const rune = get_rune(value, context.state.scope);
if (rune === null) {
return 'regular';
}
if (is_state_creation_rune(rune)) {
return rune;
}
// this does mean we return `regular` for some other runes (like `$trace` or `$state.raw`)
// -- this is ok because the rune placement rules will throw if they're invalid.
return 'regular';
}
}
/**
*
* @param {PrivateIdentifier | Identifier | Literal} node
*/
function get_name_for_identifier(node) {
return node.type === 'Literal' ? node.value?.toString() : node.name;
}

@ -1,172 +0,0 @@
/** @import { AssignmentExpression, PropertyDefinition, Expression, Identifier, PrivateIdentifier, Literal, MethodDefinition } from 'estree' */
/** @import { AST } from '#compiler' */
/** @import { Context } from '../../types' */
/** @import { StateCreationRuneName } from '../../../../../utils.js' */
import { get_parent } from '../../../../utils/ast.js';
import { get_rune } from '../../../scope.js';
import * as e from '../../../../errors.js';
import { locate_node } from '../../../../state.js';
import { is_state_creation_rune } from '../../../../../utils.js';
/** @typedef { StateCreationRuneName | 'regular'} PropertyAssignmentType */
/** @typedef {{ type: PropertyAssignmentType; node: AssignmentExpression | PropertyDefinition; }} PropertyAssignmentDetails */
const reassignable_assignments = new Set(['$state', '$state.raw', 'regular']);
export class ClassAnalysis {
/** @type {Map<string, PropertyAssignmentDetails>} */
#public_assignments = new Map();
/** @type {Map<string, PropertyAssignmentDetails>} */
#private_assignments = new Map();
/**
* Determines if the node is a valid assignment to a class property, and if so,
* registers the assignment.
* @param {AssignmentExpression | PropertyDefinition} node
* @param {Context} context
*/
register(node, context) {
/** @type {string} */
let name;
/** @type {PropertyAssignmentType} */
let type;
/** @type {boolean} */
let is_private;
if (node.type === 'AssignmentExpression') {
if (!this.is_class_property_assignment_at_constructor_root(node, context.path)) {
return;
}
let maybe_name = get_name_for_identifier(node.left.property);
if (!maybe_name) {
return;
}
name = maybe_name;
type = this.#get_assignment_type(node, context);
is_private = node.left.property.type === 'PrivateIdentifier';
this.#check_for_conflicts(node, name, type, is_private);
} else {
if (!this.#is_assigned_property(node)) {
return;
}
let maybe_name = get_name_for_identifier(node.key);
if (!maybe_name) {
return;
}
name = maybe_name;
type = this.#get_assignment_type(node, context);
is_private = node.key.type === 'PrivateIdentifier';
// we don't need to check for conflicts here because they're not possible yet
}
// we don't have to validate anything other than conflicts here, because the rune placement rules
// catch all of the other weirdness.
const map = is_private ? this.#private_assignments : this.#public_assignments;
if (!map.has(name)) {
map.set(name, { type, node });
}
}
/**
* @template {AST.SvelteNode} T
* @param {AST.SvelteNode} node
* @param {T[]} path
* @returns {node is AssignmentExpression & { left: { type: 'MemberExpression' } & { object: { type: 'ThisExpression' }; property: { type: 'Identifier' | 'PrivateIdentifier' | 'Literal' } } }}
*/
is_class_property_assignment_at_constructor_root(node, path) {
if (
!(
node.type === 'AssignmentExpression' &&
node.operator === '=' &&
node.left.type === 'MemberExpression' &&
node.left.object.type === 'ThisExpression' &&
((node.left.property.type === 'Identifier' && !node.left.computed) ||
node.left.property.type === 'PrivateIdentifier' ||
node.left.property.type === 'Literal')
)
) {
return false;
}
// AssignmentExpression (here) -> ExpressionStatement (-1) -> BlockStatement (-2) -> FunctionExpression (-3) -> MethodDefinition (-4)
const maybe_constructor = get_parent(path, -4);
return (
maybe_constructor &&
maybe_constructor.type === 'MethodDefinition' &&
maybe_constructor.kind === 'constructor'
);
}
/**
* We only care about properties that have values assigned to them -- if they don't,
* they can't be a conflict for state declared in the constructor.
* @param {PropertyDefinition} node
* @returns {node is PropertyDefinition & { key: { type: 'PrivateIdentifier' | 'Identifier' | 'Literal' }; value: Expression; static: false; computed: false }}
*/
#is_assigned_property(node) {
return (
(node.key.type === 'PrivateIdentifier' ||
node.key.type === 'Identifier' ||
node.key.type === 'Literal') &&
Boolean(node.value) &&
!node.static &&
!node.computed
);
}
/**
* Checks for conflicts with existing assignments. A conflict occurs if:
* - The original assignment used `$derived` or `$derived.by` (these can never be reassigned)
* - The original assignment used `$state`, `$state.raw`, or `regular` and is being assigned to with any type other than `regular`
* @param {AssignmentExpression} node
* @param {string} name
* @param {PropertyAssignmentType} type
* @param {boolean} is_private
*/
#check_for_conflicts(node, name, type, is_private) {
const existing = (is_private ? this.#private_assignments : this.#public_assignments).get(name);
if (!existing) {
return;
}
if (reassignable_assignments.has(existing.type) && type === 'regular') {
return;
}
e.constructor_state_reassignment(node);
}
/**
* @param {AssignmentExpression | PropertyDefinition} node
* @param {Context} context
* @returns {PropertyAssignmentType}
*/
#get_assignment_type(node, context) {
const value = node.type === 'AssignmentExpression' ? node.right : node.value;
const rune = get_rune(value, context.state.scope);
if (rune === null) {
return 'regular';
}
if (is_state_creation_rune(rune)) {
return rune;
}
// this does mean we return `regular` for some other runes (like `$trace` or `$state.raw`)
// -- this is ok because the rune placement rules will throw if they're invalid.
return 'regular';
}
}
/**
*
* @param {PrivateIdentifier | Identifier | Literal} node
*/
function get_name_for_identifier(node) {
return node.type === 'Literal' ? node.value?.toString() : node.name;
}
Loading…
Cancel
Save