* Use bitmasks to track changes ([#3945](https://github.com/sveltejs/svelte/pull/3945))
* Fix heisenbug with component styles ([#3977](https://github.com/sveltejs/svelte/issues/3977))
* Do not warn about missing expected props for `export function foo() {}` ([#3954](https://github.com/sveltejs/svelte/issues/3954))
* Fix `context="module"` exports with the same name as an instance variable ([#3983](https://github.com/sveltejs/svelte/issues/3983))
* Fix binding to contextual values from `{#each}` blocks referring to global variables ([#3992](https://github.com/sveltejs/svelte/issues/3992))
* Use `requestAnimationFrame` callback argument for smoother transitions ([#4014](https://github.com/sveltejs/svelte/pull/4014))
* Fix `listen_dev` argument order ([#4016](https://github.com/sveltejs/svelte/pull/4016))
## 3.15.0
* Hide commented sections from preprocessors ([#3894](https://github.com/sveltejs/svelte/pull/3894))
* Add `seeking` and `ended` bindings to media elements ([#3650](https://github.com/sveltejs/svelte/pull/3650))
* Add `videoWidth` and `videoHeight` bindings to video elements ([#3927](https://github.com/sveltejs/svelte/pull/3927))
* Fix for dynamic event handlers ([#3934](https://github.com/sveltejs/svelte/pull/3934))
* Handle scale transforms when using the `flip` animation ([#3555](https://github.com/sveltejs/svelte/issues/3555))
* Fix some code generation bugs ([#3929](https://github.com/sveltejs/svelte/issues/3929), [#3939](https://github.com/sveltejs/svelte/issues/3939))
* Add `aria-hidden="true"` to objects generated when adding resize-listeners, to improve accessibility ([#3948](https://github.com/sveltejs/svelte/issues/3948))
## 3.14.1
* Deconflict block method names with other variables ([#3900](https://github.com/sveltejs/svelte/issues/3900))
* Fix entity encoding issue in text nodes with constant expressions ([#3911](https://github.com/sveltejs/svelte/issues/3911))
* Make code for unknown prop warnings compatible with older js engines ([#3914](https://github.com/sveltejs/svelte/issues/3914))
## 3.14.0
* Add `loopGuardTimeout` option that augments `for`/`while` loops to prevent infinite loops, primarily for use in the REPL ([#3887](https://github.com/sveltejs/svelte/pull/3887))
* Keep component bindings in sync when changed in reactive statements ([#3382](https://github.com/sveltejs/svelte/issues/3382))
* Update attributes before bindings ([#3857](https://github.com/sveltejs/svelte/issues/3857))
Svelte is a new way to build web applications. It's a compiler that takes your declarative components and converts them into efficient JavaScript that surgically updates the DOM.
The [Open Source Guides](https://opensource.guide/) website has a collection of resources for individuals, communities, and companies who want to learn how to run and contribute to an open source project. Contributors and people new to open source alike will find the following guides especially useful:
The [Open Source Guides](https://opensource.guide/) website has a collection of resources for individuals, communities, and companies. These resources help people who want to learn how to run and contribute to open source projects. Contributors and people new to open source alike will find the following guides especially useful:
* [How to Contribute to Open Source](https://opensource.guide/how-to-contribute/)
@ -30,7 +30,7 @@ One great way you can contribute to the project without writing any code is to h
## Bugs
We use [GitHub issues](https://github.com/sveltejs/svelte/issues) for our public bugs. If you would like to report a problem, take a look around and see if someone already opened an issue about it. If you a are certain this is a new, unreported bug, you can submit a [bug report](#reporting-new-issues).
We use [GitHub issues](https://github.com/sveltejs/svelte/issues) for our public bugs. If you would like to report a problem, take a look around and see if someone already opened an issue about it. If you are certain this is a new unreported bug, you can submit a [bug report](#reporting-new-issues).
If you have questions about using Svelte, contact us on Discord at [svelte.dev/chat](https://svelte.dev/chat), and we will do our best to answer your questions.
@ -64,7 +64,7 @@ Working on your first Pull Request? You can learn how from this free video serie
If you would like to request a new feature or enhancement but are not yet thinking about opening a pull request, you can also file an issue with [feature template](https://github.com/sveltejs/svelte/issues/new?template=feature_request.md).
If you're only fixing a bug, it's fine to submit a pull request right away but we still recommend to file an issue detailing what you're fixing. This is helpful in case we don't accept that specific fix but want to keep track of the issue.
If you're only fixing a bug, it's fine to submit a pull request right away but we still recommend that you file an issue detailing what you're fixing. This is helpful in case we don't accept that specific fix but want to keep track of the issue.
### Sending a pull request
@ -96,6 +96,17 @@ Test samples are kept in `/test/xxx/samples` folder.
1. To run test, run `npm run test`
1. To run test for a specific feature, you can use the `-g` (aka `--grep`) option. For example, to only run test involving transitions, run `npm run test -- -g transition`.
##### Running solo test
1. To run only one test, rename the test sample folder to end with `.solo`. For example, to run the `test/js/samples/action` only, rename it to `test/js/samples/action.solo`.
1. To run only one test suite, rename the test suite folder to end with `.solo`. For example, to run the `test/js` test suite only, rename it to `test/js.solo`.
1. Remember to rename the test folder back. The CI will fail if there's a solo test.
##### Updating `.expected` files
1. Tests suites like `css`, `js`, `server-side-rendering` asserts that the generated output has to match the content in the `.expected` file. For example, in the `js` test suites, the generated js code is compared against the content in `expected.js`.
1. To update the content of the `.expected` file, run the test with `--update` flag. (`npm run test --update`)
#### Breaking changes
When adding a new breaking change, follow this template in your pull request:
*Coming soon* This post will walk you through setting up your editor so that recognises Svelte files:
*__Coming soon__*
This post will walk you through setting up your editor so that recognises Svelte files:
* eslint-plugin-svelte3
* svelte-vscode
@ -14,7 +16,7 @@ draft: true
## Atom
To treat `*.svelte` files as HTML, open Edit → Config... and add the following lines to your `core` section:
To treat `*.svelte` files as HTML, open *__Edit → Config...__* and add the following lines to your `core` section:
```cson
"*":
@ -45,3 +47,23 @@ To set the filetype for a single file, use a [modeline](https://vim.fandom.com/w
```
<!-- vim: set ft=html :-->
```
## Visual Studio Code
To treat `*.svelte` files as HTML, add the following lines to your `settings.json` file:
```cson
"files.associations": {
"*.svelte": "html"
}
```
## JetBrains WebStorm
To treat `*.svelte` files as HTML in WebStorm, you need to create a new file type association. Please refer to the [JetBrains website](https://www.jetbrains.com/help/webstorm/creating-and-registering-file-types.html) to see how.
## Sublime Text 3
Open any `.svelte` file.
Go to *__View → Syntax → Open all with current extension as... → HTML__*.
description: Never used Node.js or the command line? No problem
author: Rich Harris
authorURL: https://twitter.com/Rich_Harris
draft: true
---
*Coming soon* This blog post will walk you through installing Node.js and git and using Terminal.app to clone a project template and start developing with Svelte
This short guide is designed to help you — someone who has looked at the [tutorial](/tutorial) and wants to start creating Svelte apps, but doesn't have a ton of experience using JavaScript build tooling — get up and running.
If there are things that don't make sense, or that we're glossing over, feel free to [raise an issue](https://github.com/sveltejs/svelte/issues) or [suggest edits to this page](https://github.com/sveltejs/svelte/blob/master/site/content/blog/2019-04-16-svelte-for-new-developers.md) that will help us help more people.
If you get stuck at any point following this guide, the best place to ask for help is in the [chatroom](https://svelte.dev/chat).
## First things first
You'll be using the *command line*, also known as the terminal. On Windows, you can access it by running **Command Prompt** from the Start menu; on a Mac, hit `Cmd` and `Space` together to bring up **Spotlight**, then start typing `Terminal.app`. On most Linux systems, `Ctrl-Alt-T` brings up the command line.
The command line is a way to interact with your computer (or another computer! but that's a topic for another time) with more power and control than the GUI (graphical user interface) that most people use day-to-day.
Once on the command line, you can navigate the filesystem using `ls` to list the contents of your current directory, and `cd` to change the current directory. For example, if you had a `Development` directory of your projects inside your home directory, you would type
```bash
cd Development
```
to go to it. From there, you could create a new project directory with the `mkdir` command:
```bash
mkdir svelte-projects
cd svelte-projects
```
A full introduction to the command line is out of the scope of this guide, but here are a few more useful commands:
* `cd ..` — navigates to the parent of the current directory
* `cat my-file.txt` — on Mac/Linux, lists the contents of `my-file.txt`
* `open .` (or `start .` on Windows) — opens the current directory in Finder or File Explorer
## Installing Node.js
[Node](https://nodejs.org/en/) is a way to run JavaScript on the command line. It's used by many tools, including Svelte. If you don't yet have it installed, the easiest way is to download the latest version straight from the [website](https://nodejs.org/en/).
Once installed, you'll have access to three new commands:
* `node my-file.js` — runs the JavaScript in `my-file.js`
* `npm [subcommand]` — [npm](https://www.npmjs.com/) is a way to install 'packages' that your application depends on, such as the [svelte](https://www.npmjs.com/) package
* `npx [subcommand]` — a convenient way to run programs available on npm without permanently installing them
## Installing a text editor
To write code, you need a good editor. The most popular choice is [Visual Studio Code](https://code.visualstudio.com/) or VSCode, and justifiably so — it's well-designed and fully-featured, and has a wealth of extensions ([including one for Svelte](https://marketplace.visualstudio.com/items?itemName=JamesBirtles.svelte-vscode), which provides syntax highlighting and diagnostic messages when you're writing components).
## Creating a project
We're going to follow the instructions in part two of [The easiest way to get started with Svelte](/blog/the-easiest-way-to-get-started).
First, we'll use npx to run [degit](https://github.com/Rich-Harris/degit), a program for cloning project templates from [GitHub](https://github.com) and other code storage websites. You don't have to use a project template, but it means you have to do a lot less setup work.
(Eventually you'll probably have to learn [git](https://git-scm.com/), which most programmers use to manage their projects. But you don't need to worry about it just yet.)
On the command line, navigate to where you want to create a new project, then type the following lines (you can paste the whole lot, but you'll develop better muscle memory if you get into the habit of writing each line out one at a time then running it):
```bash
npx degit sveltejs/template my-svelte-project
cd my-svelte-project
npm install
```
This creates a new directory, `my-svelte-project`, adds files from the [sveltejs/template](https://github.com/sveltejs/template) code repository, and installs a number of packages from npm. Open the directory in your text editor and take a look around. The app's 'source code' lives in the `src` directory, while the files your app can load are in `public`.
In the `package.json` file, there is a section called `"scripts"`. These scripts define shortcuts for working with your application — `dev`, `build` and `start`. To launch your app in development mode, type the following:
> TODO update the template, it needs... some work
```bash
npm run dev
```
Running the `dev` script starts a program called [Rollup](https://rollupjs.org/guide/en/). Rollup's job is to take your application's source files (so far, just `src/main.js` and `src/App.svelte`), pass them to other programs (including Svelte, in our case) and convert them into the code that will actually run when you open the application in a browser.
Speaking of which, open a browser and navigate to http://localhost:5000. This is your application running on a local *web server* (hence 'localhost') on port 5000.
Try changing `src/App.svelte` and saving it. The application will reload with your changes.
## Building your app
In the last step, we were running the app in 'development mode'. In dev mode, Svelte adds extra code that helps with debugging, and Rollup skips the final step where your app's JavaScript is compressed using [Terser](https://terser.org/).
When you share your app with the world, you want to build it in 'production mode', so that it's as small and efficient as possible for end users. To do that, use the `build` command:
```bash
npm run build
```
Your `public` directory now contains a compressed `bundle.js` file containing your app's JavaScript. You can run it like so:
```bash
npm run start
```
This will run the app on http://localhost:5000.
## Next steps
To share your app with the world you'll need to *deploy* it. There are many ways to do so — some are listed in the `README.md` file inside your project.
Typically, you won't interact with the Svelte compiler directly, but will instead integrate it into your build system using a bundler plugin:
* [rollup-plugin-svelte](https://github.com/rollup/rollup-plugin-svelte) for users of [Rollup](https://rollupjs.org)
* [rollup-plugin-svelte](https://github.com/sveltejs/rollup-plugin-svelte) for users of [Rollup](https://rollupjs.org)
* [svelte-loader](https://github.com/sveltejs/svelte-loader) for users of [webpack](https://webpack.js.org)
* [parcel-plugin-svelte](https://github.com/DeMoorJasper/parcel-plugin-svelte) for users of [Parcel](https://parceljs.org/)
* or one of the [community-maintained plugins](https://github.com/sveltejs/integrations#bundler-plugins)
Nonetheless, it's useful to understand how to use the compiler, since bundler plugins generally expose compiler options to you.
@ -53,6 +53,7 @@ The following options can be passed to the compiler. None are required:
| `tag` | string | null
| `accessors` | boolean | `false`
| `css` | boolean | `true`
| `loopGuardTimeout` | number | 0
| `preserveComments` | boolean | `false`
| `preserveWhitespace` | boolean | `false`
| `outputFilename` | string | `null`
@ -73,6 +74,7 @@ The following options can be passed to the compiler. None are required:
| `customElement` | `false` | If `true`, tells the compiler to generate a custom element constructor instead of a regular Svelte component.
| `tag` | `null` | A `string` that tells Svelte what tag name to register the custom element with. It must be a lowercase alphanumeric string with at least one hyphen, e.g. `"my-element"`.
| `css` | `true` | If `true`, styles will be included in the JavaScript class and injected at runtime. It's recommended that you set this to `false` and use the CSS that is statically generated, as it will result in smaller JavaScript bundles and better performance.
| `loopGuardTimeout` | 0 | A `number` that tells Svelte to break the loop if it blocks the thread for more than `loopGuardTimeout` ms. This is useful to prevent infinite loops. **Only available when `dev: true`**
| `preserveComments` | `false` | If `true`, your HTML comments will be preserved during server-side rendering. By default, they are stripped out.
| `preserveWhitespace` | `false` | If `true`, whitespace inside and between elements is kept as you typed it, rather than optimised by Svelte.
| `outputFilename` | `null` | A `string` used for your JavaScript sourcemap.
The `script` and `style` functions receive the contents of `<script>` and `<style>` elements respectively. In addition to `filename`, they get an object of the element's attributes.
If a `dependencies` array is returned, it will be included in the result object. This is used by packages like [rollup-plugin-svelte](https://github.com/rollup/rollup-plugin-svelte) to watch additional files for changes, in the case where your `<style>` tag has an `@import` (for example).
If a `dependencies` array is returned, it will be included in the result object. This is used by packages like [rollup-plugin-svelte](https://github.com/sveltejs/rollup-plugin-svelte) to watch additional files for changes, in the case where your `<style>` tag has an `@import` (for example).
This tutorial is designed to get you familiar with the process of writing components. But at some point, you'll want to start writing components in the comfort of your own text editor.
First, you'll need to integrate Svelte with a build tool. Popular choices are:
First, you'll need to integrate Svelte with a build tool. There are officially maintained plugins for [Rollup](https://rollupjs.org) and [webpack](https://webpack.js.org/)...
...and a variety of [community-maintained ones](https://github.com/sveltejs/integrations#bundler-plugins).
Don't worry if you're relatively new to web development and haven't used these tools before. We've prepared a simple step-by-step guide, [Svelte for new developers](blog/svelte-for-new-developers), which walks you through the process.
> Don't worry if this looks a little alien. It's valid (if unconventional) JavaScript, which Svelte interprets to mean 're-run this code whenever any of the referenced values change'. Once you get used to it, there's no going back.
> Don't worry if this looks a little alien. It's [valid](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/label) (if unconventional) JavaScript, which Svelte interprets to mean 're-run this code whenever any of the referenced values change'. Once you get used to it, there's no going back.
Let's use `doubled` in our markup:
@ -19,4 +19,4 @@ Let's use `doubled` in our markup:
<p>{count} doubled is {doubled}</p>
```
Of course, you could just write `{count * 2}` in the markup instead — you don't have to use reactive values. Reactive values become particularly valuable when you need to reference them multiple times, or you have values that depend on *other* reactive values.
Of course, you could just write `{count * 2}` in the markup instead — you don't have to use reactive values. Reactive values become particularly valuable when you need to reference them multiple times, or you have values that depend on *other* reactive values.
@ -24,12 +24,14 @@ Now, when you click on the video, it will update `time`, `duration` and `paused`
> Ordinarily on the web, you would track `currentTime` by listening for `timeupdate` events. But these events fire too infrequently, resulting in choppy UI. Svelte does better — it checks `currentTime` using `requestAnimationFrame`.
The complete set of bindings for `<audio>` and `<video>` is as follows — four*readonly* bindings...
The complete set of bindings for `<audio>` and `<video>` is as follows — six*readonly* bindings...
* `duration` (readonly) — the total duration of the video, in seconds
* `buffered` (readonly) — an array of `{start, end}` objects
* `seekable` (readonly) — ditto
* `played` (readonly) — ditto
* `seeking` (readonly) — boolean
* `ended` (readonly) — boolean
...and four *two-way* bindings:
@ -37,3 +39,5 @@ The complete set of bindings for `<audio>` and `<video>` is as follows — four
* `playbackRate` — how fast to play the video, where `1` is 'normal'
* `paused` — this one should be self-explanatory
* `volume` — a value between 0 and 1
Videos additionally have readonly `videoWidth` and `videoHeight` bindings.
@ -28,7 +28,7 @@ Clicking the buttons causes the progress bar to animate to its new value. It's a
</script>
```
> The `svelte/easing` module contains the [Penner easing equations](http://robertpenner.com/easing/), or you can supply your own `p => t` function where `p` and `t` are both values between 0 and 1.
> The `svelte/easing` module contains the [Penner easing equations](https://web.archive.org/web/20190805215728/http://robertpenner.com/easing/), or you can supply your own `p => t` function where `p` and `t` are both values between 0 and 1.
The full set of options available to `tweened`:
@ -37,4 +37,4 @@ The full set of options available to `tweened`:
* `easing` — a `p => t` function
* `interpolate` — a custom `(from, to) => t => value` function for interpolating between arbitrary values. By default, Svelte will interpolate between numbers, dates, and identically-shaped arrays and objects (as long as they only contain numbers and dates or other valid arrays and objects). If you want to interpolate (for example) colour strings or transformation matrices, supply a custom interpolator
You can also pass these options to `progress.set` and `progress.update` as a second argument, in which case they will override the defaults. The `set` and `update` methods both return a promise that resolves when the tween completes.
You can also pass these options to `progress.set` and `progress.update` as a second argument, in which case they will override the defaults. The `set` and `update` methods both return a promise that resolves when the tween completes.
Like transitions and animations, an action can take an argument, which the action function will be called with alongside the element it belongs to.
Here, we're using a `longpress` action that fires an event with the same name whenever the user presses and holds the button for a given duration. Right now, if you switch over to the `longpress.js` file, you'll see it's hardcoded to 500ms.
We can change the action function to accept a `duration` as a second argument, and pass that `duration` to the `setTimeout` call:
```js
export function longpress(node, duration) {
// ...
const handleMousedown = () => {
timer = setTimeout(() => {
node.dispatchEvent(
new CustomEvent('longpress')
);
}, duration);
};
// ...
}
```
Back in `App.svelte`, we can pass the `duration` value to the action:
```html
<buttonuse:longpress={duration}
```
This *almost* works — the event now only fires after 2 seconds. But if you slide the duration down, it will still take two seconds.
To change that, we can add an `update` method in `longpress.js`. This will be called whenever the argument changes:
```js
return {
update(newDuration) {
duration = newDuration;
},
// ...
};
```
> If you need to pass multiple arguments to an action, combine them into a single object, as in `use:longpress={{duration, spiciness}}`
<atarget="_blank"rel="noopener"href="https://openstate.eu"><imgsrc="organisations/open-state-foundation.svg"alt="Open State Foundation logo"loading="lazy"></a>
({operator,left,right}=x`${dirty} & /*${names.join(', ')}*/ ${bitmask[0]?bitmask[0].n : 0}`asBinaryExpression);// TODO the `: 0` case should never apply