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@ -172,7 +172,7 @@ export function check_dirtiness(reaction) {
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var dependency = dependencies[i];
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if (!is_dirty && check_dirtiness(/** @type {import('#client').Derived} */ (dependency))) {
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update_derived(/** @type {import('#client').Derived} **/ (dependency), true);
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update_derived(/** @type {import('#client').Derived} **/ (dependency));
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}
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if (is_derived) {
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@ -762,7 +762,7 @@ export function get(signal) {
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(flags & DERIVED) !== 0 &&
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check_dirtiness(/** @type {import('#client').Derived} */ (signal))
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) {
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update_derived(/** @type {import('#client').Derived} **/ (signal), false);
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update_derived(/** @type {import('#client').Derived} **/ (signal));
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}
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return signal.v;
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@ -807,10 +807,9 @@ export function invalidate_inner_signals(fn) {
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/**
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* @param {import('#client').Value} signal
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* @param {boolean} force_schedule
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* @returns {void}
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*/
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export function mark_reactions(signal, force_schedule) {
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export function mark_reactions(signal) {
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var reactions = signal.reactions;
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if (reactions === null) return;
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@ -836,7 +835,7 @@ export function mark_reactions(signal, force_schedule) {
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// We skip any effects that are already dirty. Additionally, we also
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// skip if the reaction is the same as the current effect (except if we're not in runes or we
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// are in force schedule mode).
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if ((flags & DIRTY) !== 0 || ((!force_schedule || !runes) && reaction === current_effect)) {
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if ((flags & DIRTY) !== 0 || (!runes && reaction === current_effect)) {
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continue;
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}
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