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samples/add_to_app/README.md

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# Add-to-App Samples
This directory contains Android and iOS projects that import and use a Flutter
module. They're designed to show recommended approaches for [adding Flutter to
existing Android and iOS apps](https://docs.flutter.dev/add-to-app).
## Samples Listing
* [`fullscreen`](./fullscreen) — Embeds a full screen instance of
Flutter into an existing iOS or Android app.
* [`prebuilt_module`](./prebuilt_module) — Embeds a full screen
instance of Flutter as a prebuilt library that can be loaded into an existing
iOS or Android app.
* [`plugin`](./plugin) — Embeds a full screen Flutter instance that
is using plugins into an existing iOS or Android app.
* [`books`](./books) — Mimics a real world use-case of embedding Flutter into an
existing Android app and demonstrates using
[Pigeon](https://pub.dev/packages/pigeon) to communicate between Flutter and
the host application.
* [`multiple_flutters`](./multiple_flutters) — Shows the usage of the Flutter
Engine Group APIs to embed multiple instances of Flutter into an existing app
with low memory cost.
* [`android_view`](./android_view) — Shows how to integrate a Flutter
add-to-app module at a view level for Android.
## Goals for these samples
* Show developers how to add Flutter to their existing applications.
* Show the following options:
* Whether to build the Flutter module from source each time the app builds or
rely on a separately pre-built module.
* Whether plugins are needed by the Flutter module used in the app.
* Show Flutter being integrated ergonomically with applications with existing
middleware and business logic data classes.
## Installing Cocoapods
The iOS samples in this repo require the latest version of Cocoapods. To make
sure you've got it, run the following command on a macOS machine:
```bash
sudo gem install cocoapods
```
See https://guides.cocoapods.org/using/getting-started.html for more details.
## Debugging
You can `flutter attach` to the running host application to [debug the Flutter
module](https://docs.flutter.dev/add-to-app/debugging). This will
allow you to hot reload, set breakpoints, and use DevTools and other debugging
functionality, similar to a full Flutter app.
## Issues
If you run into an issue with the sample itself, please file an issue
in the [Flutter samples repo](https://github.com/flutter/samples/issues).
## Updating Android samples and its dependencies
1. Open the top level build.gradle file in Android Studio
2. Open “Upgrade Assistant” and click upgrade
### Troubleshooting Android updates
* If after upgrading it fails to build, try upgrading to a slightly less new version
* If there's an "Unknown class version exception <VERSION NUMBER>" try setting the version of Java used by modifying JAVA_HOME
* If it still fails to build, check that the Flutter code referenced in the build is up-to-date and doesn't use discontinued plugins. (Common cases include “namespace”)
* The 'project structure' -> 'modules' view can be helpful in understanding the dependency tree.
* Once the app builds with the latest gradle/agp, update any deprecated usages in app/build.gradle
* compileSdkVersion -> sdkVersion
* Update the target sdk version and read through each target sdk update
* Export broadcast receivers
* Update the way flutter is imported to use flutter gradle plugin
* https://flutter.dev/go/flutter-gradle-plugin-apply
* **When updating an app that uses AAR as a Flutter module** -- In android studio update any android dependencies that are indicated as in yellow as old. Keep `androidx.test:runner`, `androidx.test.espresso:espresso-core`, and `androidx.test:core`, as defined in https://github.com/flutter/packages/tree/main/packages/espresso