Remove gallery app and show its new location in the README (#358)

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Anthony 6 years ago committed by GitHub
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79
gallery/.gitignore vendored

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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
.firebase/
.flutter-plugins-dependencies
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/
# Android related
**/android/**/gradle-wrapper.jar
**/android/.gradle
**/android/captures/
**/android/gradlew
**/android/gradlew.bat
**/android/local.properties
**/android/**/GeneratedPluginRegistrant.java
# iOS/XCode related
**/ios/**/*.mode1v3
**/ios/**/*.mode2v3
**/ios/**/*.moved-aside
**/ios/**/*.pbxuser
**/ios/**/*.perspectivev3
**/ios/**/*sync/
**/ios/**/.sconsign.dblite
**/ios/**/.tags*
**/ios/**/.vagrant/
**/ios/**/DerivedData/
**/ios/**/Icon?
**/ios/**/Pods/
**/ios/**/.symlinks/
**/ios/**/profile
**/ios/**/xcuserdata
**/ios/.generated/
**/ios/Flutter/App.framework
**/ios/Flutter/Flutter.framework
**/ios/Flutter/Generated.xcconfig
**/ios/Flutter/app.flx
**/ios/Flutter/app.zip
**/ios/Flutter/flutter_assets/
**/ios/Flutter/flutter_export_environment.sh
**/ios/ServiceDefinitions.json
**/ios/Runner/GeneratedPluginRegistrant.*
# Web related
lib/generated_plugin_registrant.dart
# Exceptions to above rules.
!**/ios/**/default.mode1v3
!**/ios/**/default.mode2v3
!**/ios/**/default.pbxuser
!**/ios/**/default.perspectivev3
!/packages/flutter_tools/test/data/dart_dependencies_test/**/.packages

@ -1,10 +0,0 @@
# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: f5733f7a62ebc7c2ba324a2b410cd81215956b7d
channel: master
project_type: app

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# Flutter Gallery
The Flutter Gallery has moved to [https://github.com/flutter/gallery].
Flutter Gallery is a resource to help developers evaluate and use Flutter.
It is a collection of Material Design & Cupertino widgets, behaviors, and vignettes
implemented with Flutter. We often get asked how one can see Flutter in action,
and this gallery demonstrates what Flutter provides and how it behaves in the
wild.
![Flutter Gallery](https://user-images.githubusercontent.com/6655696/73928238-0d7fcc80-48d3-11ea-8a7e-ea7dc5d6e713.png)
## Supported Platforms
Flutter Gallery has been built to support multiple platforms.
This includes:
- Android
- iOS
- web
- macOS
- Linux
- Windows
That being said, extra steps must be taken to [enable Desktop support](
https://github.com/flutter/flutter/wiki/Desktop-shells#tooling). For
example, to run the macOS app:
```
cd gallery/
flutter config --enable-macos-desktop
flutter create .
flutter run -d macos
```
Additionally, the UI adapts between mobile and desktop layouts regardless of the
platform it runs on. This is determined based on window size as outlined in
[adaptive.dart](lib/layout/adaptive.dart).
## To include a new splash animation
1. Convert your animation to a `.gif` file.
Ideally, use a background color of `0xFF030303` to ensure the animation
blends into the background of the app.
2. Add your new `.gif` file to the assets directory under
`assets/splash_effects`. Ensure the name follows the format
`splash_effect_$num.gif`. The number should be the next number after the
current largest number in the repository.
3. Update the map `_effectDurations` in
[splash.dart](lib/pages/splash.dart) to include the number of the
new `.gif` as well as its estimated duration. The duration is used to
determine how long to display the splash animation at launch.
## Generating localized strings and highlighted code segments
To generate localized strings or highlighted code segments, make sure that you
have [grinder](https://pub.dev/packages/grinder) installed. You can install it
by getting the packages in `samples/gallery/`:
```
flutter pub get
```
To generate localized strings (see separate [README](lib/l10n/README.md)
for more details):
```
flutter pub run grinder l10n
```
To generate code segments (see separate [README](tool/codeviewer_cli/README.md) for
more details):
```
flutter pub run grinder update-code-segments
```
## Creating a new release (for Flutter org members)
1. Bump the version number up in the `pubspec.yaml`. Use semantic versioning to determine
which number to increment. For example `2.2.0+020200` should become `2.3.0+020300`.
2. Create a tag on the `master` branch of this repo in the form of `gallery-v2.3`.
* `git tag gallery-v2.3`
* `git push --tags`
3. Publish the web release (using the [peanut package](https://pub.dev/packages/peanut)).
* `flutter pub global activate peanut`
* `flutter pub global run peanut:peanut`
* `git push upstream gh-pages:gh-pages`
* `git update-ref refs/heads/gh-pages upstream/gh-pages` if you need to align with upstream.
4. Publish the Android release (using the correct signing certificates).
* Create the app bundle with `flutter build appbundle`.
* Upload to the Play store console.
* Publish the Play store release.
* Create the APK with `flutter build apk` (this is for the Github release).
5. Draft a release in Github from the tag you created, call the release `Flutter Gallery 2.3`
* Upload the Android APK from above.
* Create and upload the macOS build by running `flutter build macos` and zipping the
app inside `build/macos/Build/Products/Release`.
* Optional: Create and upload the Linux/Windows builds.
* Publish the release.
The new URL for the Gallery running on web is [https://flutter.github.io/gallery].

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include: package:pedantic/analysis_options.1.8.0.yaml
analyzer:
exclude:
- lib/l10n/messages_*.dart
strong-mode:
implicit-casts: false
implicit-dynamic: false
linter:
rules:
- avoid_types_on_closure_parameters
- avoid_void_async
- await_only_futures
- camel_case_types
- cancel_subscriptions
- close_sinks
- constant_identifier_names
- control_flow_in_finally
- empty_statements
- hash_and_equals
- implementation_imports
- non_constant_identifier_names
- package_api_docs
- package_names
- package_prefixed_library_names
- test_types_in_equals
- throw_in_finally
- unnecessary_brace_in_string_interps
- unnecessary_getters_setters
- unnecessary_new
- unnecessary_statements
- directives_ordering

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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
# Visual Studio Code related
.classpath
.project
.settings/

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def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion 28
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
lintOptions {
disable 'InvalidPackage'
}
defaultConfig {
applicationId "io.flutter.demo.gallery"
minSdkVersion 16
targetSdkVersion 28
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
testImplementation 'junit:junit:4.12'
androidTestImplementation 'androidx.test:runner:1.1.0'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.1.0'
}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="io.flutter.demo.gallery">
<!-- Flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="io.flutter.demo.gallery">
<!-- io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here. -->
<application
android:name="io.flutter.app.FlutterApplication"
android:label="Flutter Gallery"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- This keeps the window background of the activity showing
until Flutter renders its first frame. It can be removed if
there is no splash screen (such as the default splash screen
defined in @style/LaunchTheme). -->
<meta-data
android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

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package io.flutter.demo.gallery
import android.os.Bundle
import io.flutter.app.FlutterActivity
import io.flutter.plugins.GeneratedPluginRegistrant
class MainActivity: FlutterActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
GeneratedPluginRegistrant.registerWith(this)
}
}

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@color/backgroundColor" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
Flutter draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<color name="backgroundColor">#030303</color>
</resources>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="io.flutter.demo.gallery">
<!-- Flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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buildscript {
ext.kotlin_version = '1.2.71'
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.2.1'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
allprojects {
repositories {
google()
jcenter()
}
}
rootProject.buildDir = '../build'
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(':app')
}
task clean(type: Delete) {
delete rootProject.buildDir
}

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org.gradle.jvmargs=-Xmx1536M
android.enableR8=true
android.useAndroidX=true
android.enableJetifier=true

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#Fri Jun 23 08:50:38 CEST 2017
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.2-all.zip

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include ':app'
def flutterProjectRoot = rootProject.projectDir.parentFile.toPath()
def plugins = new Properties()
def pluginsFile = new File(flutterProjectRoot.toFile(), '.flutter-plugins')
if (pluginsFile.exists()) {
pluginsFile.withReader('UTF-8') { reader -> plugins.load(reader) }
}
plugins.each { name, path ->
def pluginDirectory = flutterProjectRoot.resolve(path).resolve('android').toFile()
include ":$name"
project(":$name").projectDir = pluginDirectory
}

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