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61 lines
1.3 KiB
61 lines
1.3 KiB
part of 'game_bloc.dart';
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/// {@template game_state}
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/// Represents the state of the pinball game.
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/// {@endtemplate}
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class GameState extends Equatable {
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/// {@macro game_state}
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const GameState({
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required this.score,
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required this.balls,
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required this.bonusLetter,
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}) : assert(score >= 0, "Score can't be negative"),
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assert(balls >= 0, "Number of balls can't be negative");
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const GameState.initial()
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: score = 0,
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balls = 3,
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bonusLetter = const [];
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/// The current score of the game.
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final int score;
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/// The number of balls left in the game.
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///
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/// When the number of balls is 0, the game is over.
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final int balls;
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/// Active bonus letters
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final List<String> bonusLetter;
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/// Determines when the game is over.
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bool get isGameOver => balls == 0;
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/// Determines when the player has only one ball left.
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bool get isLastBall => balls == 1;
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GameState copyWith({
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int? score,
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int? balls,
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List<String>? bonusLetter,
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}) {
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assert(
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score == null || score >= this.score,
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"Score can't be decreased",
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);
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return GameState(
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score: score ?? this.score,
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balls: balls ?? this.balls,
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bonusLetter: bonusLetter ?? this.bonusLetter,
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);
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}
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@override
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List<Object?> get props => [
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score,
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balls,
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bonusLetter,
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];
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}
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