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pinball/lib/game/bloc/game_state.dart

61 lines
1.3 KiB

part of 'game_bloc.dart';
/// {@template game_state}
/// Represents the state of the pinball game.
/// {@endtemplate}
class GameState extends Equatable {
/// {@macro game_state}
const GameState({
required this.score,
required this.balls,
required this.bonusLetter,
}) : assert(score >= 0, "Score can't be negative"),
assert(balls >= 0, "Number of balls can't be negative");
const GameState.initial()
: score = 0,
balls = 3,
bonusLetter = const [];
/// The current score of the game.
final int score;
/// The number of balls left in the game.
///
/// When the number of balls is 0, the game is over.
final int balls;
/// Active bonus letters
final List<String> bonusLetter;
/// Determines when the game is over.
bool get isGameOver => balls == 0;
/// Determines when the player has only one ball left.
bool get isLastBall => balls == 1;
GameState copyWith({
int? score,
int? balls,
List<String>? bonusLetter,
}) {
assert(
score == null || score >= this.score,
"Score can't be decreased",
);
return GameState(
score: score ?? this.score,
balls: balls ?? this.balls,
bonusLetter: bonusLetter ?? this.bonusLetter,
);
}
@override
List<Object?> get props => [
score,
balls,
bonusLetter,
];
}