* chore: create app_ui package
* chore: add dialog asset
* chore: create DialogDecoration
* chore: import app_ui
* feat: use DialogDecoration in app
* fix: update description
* fix: rename package
* fix: update README
* fix: exlude generated files from analysis
* fix: update workflow file
* fix: update tests
* fix: update description
* added how to play content
* added how to play screen for mobile devices (#245)
* ui: added how to play dialog for mobile
* chore: added mobile dialog content test
* fix: apply code review
* chore: addressed refactor feedback
* feat: how to play dialog is timed and manually dismissible (#251)
* chore: autoclose how to play dialog after 3 seconds
* test: added test for barrier dismiss on tap
* fix: update description
* fix: add Material to decoration
* chore: swapped asset for the spacebar
* chore: removed duplicate variable
* chore: moved timer logic to how to play dialog
* ui: added rocket to mobile launch directions
* feat(platform_helper): created a platform helper package to detect web vs mobile
* feat(platform_helper): import platform helper into pinball
* test: wrote tests for platform detection on how to play dialog
* chore: added platform helper package to ci
* chore: address foreseen nits
Co-authored-by: arturplaczek <arturp1989@gmail.com>
Co-authored-by: arturplaczek <33895544+arturplaczek@users.noreply.github.com>
* refactor: renamed JetpackRamp to SpaceshipEntranceRamp
* refactor: renamed Layer.jetpack to Layer.spaceshipEntranceRamp
* refactor: moved spaceship entrance ramp and assets to pinball components
* test: tests for spaceship ramp
* refactor: renamed SpaceshipEntranceRamp to SpaceshipRamp
* feat: included left and right flipper assets
* feat: loaded left and right flipper assets
* feat: moved Flipper to components and defined controller
* refactor: moved lock to FlipperJoint
* refactor(sandbox): rephrased description
* feat(sanbox): including Flipper example
* feat: included Tracing story
* feat: defined trace method
* feat(sandbox): included right flipper
* feat: sized Flipper to match asset
* refactor: moved tests
* feat: tested flipper_controller
* feat: adjusted flipper size
* feat(sandbox): removed TapDetector
* refactor: removed unused import
* fix: increased test coverage
* docs: improved doc comments
* fix: changing merge imports
* refactor: simplified loading asset logic
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* chore: removed old Flipper asset
* fix: used correct variable
* feat: enchanced tracing example
* refactor: renamed circleAssetShadow to assetShadow
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* feat: refactoring ball component to separate business from ui logic
* fix: tests
* fix: lint
* fix: test coverage
* Update lib/game/components/ball.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* chore: refactoring to use flutter gen on the game
* fix: lint
* Update lib/game/components/spaceship.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* fix: lint
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>