mirror of https://github.com/flutter/pinball.git
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// ignore_for_file: cascade_invocations
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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void main() {
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group('Slingshot', () {
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final flameTester = FlameTester(TestGame.new);
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const length = 2.0;
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const angle = 0.0;
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final spritePath = Assets.images.slingshot.leftUpper.keyName;
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flameTester.testGameWidget(
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'renders correctly',
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setUp: (game, tester) async {
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await game.addFromBlueprint(Slingshots());
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await game.ready();
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game.camera.followVector2(Vector2.zero());
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},
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// TODO(allisonryan0002): enable test when workflows are fixed.
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// verify: (game, tester) async {
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// await expectLater(
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// find.byGame<Forge2DGame>(),
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// matchesGoldenFile('golden/slingshots.png'),
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// );
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// },
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);
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flameTester.test(
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'loads correctly',
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(game) async {
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final slingshot = Slingshot(
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length: length,
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angle: angle,
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spritePath: spritePath,
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);
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await game.ensureAdd(slingshot);
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expect(game.contains(slingshot), isTrue);
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},
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);
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flameTester.test(
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'body is static',
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(game) async {
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final slingshot = Slingshot(
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length: length,
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angle: angle,
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spritePath: spritePath,
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);
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await game.ensureAdd(slingshot);
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expect(slingshot.body.bodyType, equals(BodyType.static));
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},
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);
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flameTester.test(
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'has restitution',
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(game) async {
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final slingshot = Slingshot(
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length: length,
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angle: angle,
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spritePath: spritePath,
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);
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await game.ensureAdd(slingshot);
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final totalRestitution = slingshot.body.fixtures.fold<double>(
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0,
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(total, fixture) => total + fixture.restitution,
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);
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expect(totalRestitution, greaterThan(0));
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},
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);
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flameTester.test(
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'has no friction',
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(game) async {
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final slingshot = Slingshot(
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length: length,
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angle: angle,
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spritePath: spritePath,
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);
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await game.ensureAdd(slingshot);
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final totalFriction = slingshot.body.fixtures.fold<double>(
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0,
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(total, fixture) => total + fixture.friction,
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);
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expect(totalFriction, equals(0));
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},
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);
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});
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}
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