refactor: used variables for fixtures

pull/39/head
alestiago 4 years ago
parent 7c6e528bb2
commit fe7363a21e

@ -167,7 +167,8 @@ class Flipper extends PositionBodyComponent with KeyboardHandler {
: (size.x / 2) - bigCircleShape.radius, : (size.x / 2) - bigCircleShape.radius,
0, 0,
); );
fixtures.add(FixtureDef(bigCircleShape)); final bigCircleFixtureDef = FixtureDef(bigCircleShape);
fixtures.add(bigCircleFixtureDef);
final smallCircleShape = CircleShape()..radius = bigCircleShape.radius / 2; final smallCircleShape = CircleShape()..radius = bigCircleShape.radius / 2;
smallCircleShape.position.setValues( smallCircleShape.position.setValues(
@ -176,7 +177,8 @@ class Flipper extends PositionBodyComponent with KeyboardHandler {
: -(size.x / 2) + smallCircleShape.radius, : -(size.x / 2) + smallCircleShape.radius,
0, 0,
); );
fixtures.add(FixtureDef(smallCircleShape)); final smallCircleFixtureDef = FixtureDef(smallCircleShape);
fixtures.add(smallCircleFixtureDef);
final trapeziumVertices = isLeft final trapeziumVertices = isLeft
? [ ? [

@ -19,6 +19,7 @@ void main() {
'loads correctly', 'loads correctly',
(game) async { (game) async {
final ball = Ball(position: Vector2.zero()); final ball = Ball(position: Vector2.zero());
await game.ready();
await game.ensureAdd(ball); await game.ensureAdd(ball);
expect(game.contains(ball), isTrue); expect(game.contains(ball), isTrue);

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