docs: included TODO comment

pull/111/head
alestiago 4 years ago
parent 722574c182
commit fe33bb7875

@ -69,9 +69,11 @@ class LaunchedBallController extends BallController
@override @override
void lost() { void lost() {
super.lost(); super.lost();
final bloc = gameRef.read<GameBloc>()..add(const BallLost()); final bloc = gameRef.read<GameBloc>()..add(const BallLost());
final shouldBallRespwan = !bloc.state.isLastBall && !bloc.state.isGameOver;
// TODO(alestiago): Consider the use of onNewState instead.
final shouldBallRespwan = !bloc.state.isLastBall && !bloc.state.isGameOver;
if (shouldBallRespwan) gameRef.spawnBall(); if (shouldBallRespwan) gameRef.spawnBall();
} }
} }

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