feat: removed PositionBodyComponent

pull/39/head
alestiago 4 years ago
parent bc2bf6ee99
commit fd82cf5983

@ -9,12 +9,11 @@ import 'package:pinball/game/game.dart';
/// ///
/// [SlingShot]s are usually positioned above each [Flipper]. /// [SlingShot]s are usually positioned above each [Flipper].
/// {@endtemplate sling_shot} /// {@endtemplate sling_shot}
class SlingShot extends PositionBodyComponent { class SlingShot extends BodyComponent {
/// @{macro sling_shot} /// @{macro sling_shot}
SlingShot({ SlingShot({
required Vector2 position, required Vector2 position,
}) : _position = position, }) : _position = position {
super(size: Vector2(10, 10)) {
// TODO(alestiago): Use sprite instead of color when provided. // TODO(alestiago): Use sprite instead of color when provided.
paint = Paint() paint = Paint()
..color = const Color(0xFF00FF00) ..color = const Color(0xFF00FF00)
@ -27,6 +26,9 @@ class SlingShot extends PositionBodyComponent {
List<FixtureDef> _createFixtureDefs() { List<FixtureDef> _createFixtureDefs() {
final fixtures = <FixtureDef>[]; final fixtures = <FixtureDef>[];
// TODO(alestiago): Use size from PositionedComponent instead.
final size = Vector2(10, 10);
final triangleVertices = [ final triangleVertices = [
Vector2(0, 0), Vector2(0, 0),
Vector2(0, -size.y), Vector2(0, -size.y),

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