feat: added plunger asset and move

pull/145/head
RuiAlonso 4 years ago
parent d857a784b2
commit fc12ea1f39

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After

Width:  |  Height:  |  Size: 11 KiB

@ -2,7 +2,8 @@ import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball/gen/assets.gen.dart';
import 'package:pinball_components/pinball_components.dart' hide Assets;
/// {@template plunger}
/// [Plunger] serves as a spring, that shoots the ball on the right side of the
@ -96,6 +97,22 @@ class Plunger extends BodyComponent with KeyboardHandler, InitialPosition {
Future<void> onLoad() async {
await super.onLoad();
await _anchorToJoint();
await _loadSprite();
}
Future<void> _loadSprite() async {
final sprite = await gameRef.loadSprite(
Assets.images.components.plunger.path,
);
await add(
SpriteComponent(
sprite: sprite,
size: sprite.originalSize / 10,
anchor: Anchor.center,
position: Vector2(25.65, 0),
),
);
}
}

@ -20,6 +20,10 @@ class $AssetsImagesComponentsGen {
/// File path: assets/images/components/background.png
AssetGenImage get background =>
const AssetGenImage('assets/images/components/background.png');
/// File path: assets/images/components/plunger.png
AssetGenImage get plunger =>
const AssetGenImage('assets/images/components/plunger.png');
}
class Assets {

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