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@ -1,6 +1,7 @@
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// ignore_for_file: cascade_invocations
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// ignore_for_file: cascade_invocations
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import 'package:bloc_test/bloc_test.dart';
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame/components.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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@ -121,14 +122,14 @@ void main() {
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);
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);
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flameBlocTester.testGameWidget(
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flameBlocTester.testGameWidget(
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'adds GameBonus.dashNest to the game when all bumpers are activated',
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'adds GameBonus.dashNest to the game when 3 bumpers are activated',
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setUp: (game, _) async {
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setUp: (game, _) async {
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final ball = Ball(baseColor: const Color(0xFFFF0000));
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final ball = Ball(baseColor: const Color(0xFFFF0000));
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final flutterForest = FlutterForest();
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final flutterForest = FlutterForest();
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await game.ensureAddAll([flutterForest, ball]);
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await game.ensureAddAll([flutterForest, ball]);
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final bumpers = flutterForest.children.whereType<DashNestBumper>();
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final bumpers = flutterForest.children.whereType<DashNestBumper>();
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expect(bumpers, isNotEmpty);
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expect(bumpers.length, equals(3));
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for (final bumper in bumpers) {
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for (final bumper in bumpers) {
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beginContact(game, bumper, ball);
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beginContact(game, bumper, ball);
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await game.ready();
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await game.ready();
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@ -145,6 +146,32 @@ void main() {
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}
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}
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},
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},
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);
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);
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flameBlocTester.testGameWidget(
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'deactivates bumpers when 3 are active',
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setUp: (game, _) async {
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final ball = Ball(baseColor: const Color(0xFFFF0000));
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final flutterForest = FlutterForest();
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await game.ensureAddAll([flutterForest, ball]);
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final bumpers = [
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MockDashNestBumper(),
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MockDashNestBumper(),
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MockDashNestBumper(),
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];
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for (final bumper in bumpers) {
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flutterForest.controller.activateBumper(bumper);
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await game.ready();
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if (bumper == bumpers.last) {
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for (final bumper in bumpers) {
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verify(bumper.deactivate).called(1);
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}
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}
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}
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},
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);
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});
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});
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});
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});
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}
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}
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