After Width: | Height: | Size: 7.8 KiB |
@ -1,27 +1,39 @@
|
||||
import 'package:bloc/bloc.dart';
|
||||
import 'package:equatable/equatable.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball/select_character/select_character.dart';
|
||||
import 'package:pinball_audio/pinball_audio.dart';
|
||||
|
||||
part 'assets_manager_state.dart';
|
||||
|
||||
/// {@template assets_manager_cubit}
|
||||
/// Cubit responsable for pre loading any game assets
|
||||
/// {@endtemplate}
|
||||
class AssetsManagerCubit extends Cubit<AssetsManagerState> {
|
||||
/// {@macro assets_manager_cubit}
|
||||
AssetsManagerCubit(List<Future> loadables)
|
||||
: super(
|
||||
AssetsManagerState.initial(
|
||||
loadables: loadables,
|
||||
),
|
||||
);
|
||||
AssetsManagerCubit(this._game, this._player)
|
||||
: super(const AssetsManagerState.initial());
|
||||
|
||||
final PinballGame _game;
|
||||
final PinballPlayer _player;
|
||||
|
||||
/// Loads the assets
|
||||
Future<void> load() async {
|
||||
/// Assigning loadables is a very expensive operation. With this purposeful
|
||||
/// delay here, which is a bit random in duration but enough to let the UI
|
||||
/// do its job without adding too much delay for the user, we are letting
|
||||
/// the UI paint first, and then we start loading the assets.
|
||||
await Future<void>.delayed(const Duration(milliseconds: 300));
|
||||
emit(
|
||||
state.copyWith(
|
||||
loadables: [
|
||||
_game.preFetchLeaderboard(),
|
||||
..._game.preLoadAssets(),
|
||||
..._player.load(),
|
||||
...BonusAnimation.loadAssets(),
|
||||
...SelectedCharacter.loadAssets(),
|
||||
],
|
||||
),
|
||||
);
|
||||
final all = state.loadables.map((loadable) async {
|
||||
await loadable;
|
||||
emit(state.copyWith(loaded: [...state.loaded, loadable]));
|
||||
}).toList();
|
||||
|
||||
await Future.wait(all);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,30 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:pinball/select_character/select_character.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// {@template bonus_ball_spawning_behavior}
|
||||
/// After a duration, spawns a bonus ball from the [DinoWalls] and boosts it
|
||||
/// into the middle of the board.
|
||||
/// {@endtemplate}
|
||||
class BonusBallSpawningBehavior extends TimerComponent with HasGameRef {
|
||||
/// {@macro bonus_ball_spawning_behavior}
|
||||
BonusBallSpawningBehavior()
|
||||
: super(
|
||||
period: 5,
|
||||
removeOnFinish: true,
|
||||
);
|
||||
|
||||
@override
|
||||
void onTick() {
|
||||
final characterTheme = readBloc<CharacterThemeCubit, CharacterThemeState>()
|
||||
.state
|
||||
.characterTheme;
|
||||
gameRef.descendants().whereType<ZCanvasComponent>().single.add(
|
||||
Ball(assetPath: characterTheme.ball.keyName)
|
||||
..add(BallImpulsingBehavior(impulse: Vector2(-40, 0)))
|
||||
..initialPosition = Vector2(29.2, -24.5)
|
||||
..zIndex = ZIndexes.ballOnBoard,
|
||||
);
|
||||
}
|
||||
}
|
@ -0,0 +1,46 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball/l10n/l10n.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
import 'package:pinball_ui/pinball_ui.dart';
|
||||
|
||||
/// {@template mobile_controls}
|
||||
/// Widget with the controls used to enable the user initials input on mobile.
|
||||
/// {@endtemplate}
|
||||
class MobileControls extends StatelessWidget {
|
||||
/// {@macro mobile_controls}
|
||||
const MobileControls({
|
||||
Key? key,
|
||||
required this.game,
|
||||
}) : super(key: key);
|
||||
|
||||
/// Game instance
|
||||
final PinballGame game;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final l10n = AppLocalizations.of(context);
|
||||
return Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
|
||||
children: [
|
||||
MobileDpad(
|
||||
onTapUp: () => game.triggerVirtualKeyUp(LogicalKeyboardKey.arrowUp),
|
||||
onTapDown: () => game.triggerVirtualKeyUp(
|
||||
LogicalKeyboardKey.arrowDown,
|
||||
),
|
||||
onTapLeft: () => game.triggerVirtualKeyUp(
|
||||
LogicalKeyboardKey.arrowLeft,
|
||||
),
|
||||
onTapRight: () => game.triggerVirtualKeyUp(
|
||||
LogicalKeyboardKey.arrowRight,
|
||||
),
|
||||
),
|
||||
PinballButton(
|
||||
text: l10n.enter,
|
||||
onTap: () => game.triggerVirtualKeyUp(LogicalKeyboardKey.enter),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
@ -0,0 +1,75 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:pinball_ui/pinball_ui.dart';
|
||||
|
||||
/// {@template mobile_dpad}
|
||||
/// Widget rendering 4 directional input arrows.
|
||||
/// {@endtemplate}
|
||||
class MobileDpad extends StatelessWidget {
|
||||
/// {@template mobile_dpad}
|
||||
const MobileDpad({
|
||||
Key? key,
|
||||
required this.onTapUp,
|
||||
required this.onTapDown,
|
||||
required this.onTapLeft,
|
||||
required this.onTapRight,
|
||||
}) : super(key: key);
|
||||
|
||||
static const _size = 180.0;
|
||||
|
||||
/// Called when dpad up is pressed
|
||||
final VoidCallback onTapUp;
|
||||
|
||||
/// Called when dpad down is pressed
|
||||
final VoidCallback onTapDown;
|
||||
|
||||
/// Called when dpad left is pressed
|
||||
final VoidCallback onTapLeft;
|
||||
|
||||
/// Called when dpad right is pressed
|
||||
final VoidCallback onTapRight;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return SizedBox(
|
||||
width: _size,
|
||||
height: _size,
|
||||
child: Column(
|
||||
children: [
|
||||
Row(
|
||||
children: [
|
||||
const Spacer(),
|
||||
PinballDpadButton(
|
||||
direction: PinballDpadDirection.up,
|
||||
onTap: onTapUp,
|
||||
),
|
||||
const Spacer(),
|
||||
],
|
||||
),
|
||||
Row(
|
||||
children: [
|
||||
PinballDpadButton(
|
||||
direction: PinballDpadDirection.left,
|
||||
onTap: onTapLeft,
|
||||
),
|
||||
const Spacer(),
|
||||
PinballDpadButton(
|
||||
direction: PinballDpadDirection.right,
|
||||
onTap: onTapRight,
|
||||
),
|
||||
],
|
||||
),
|
||||
Row(
|
||||
children: [
|
||||
const Spacer(),
|
||||
PinballDpadButton(
|
||||
direction: PinballDpadDirection.down,
|
||||
onTap: onTapDown,
|
||||
),
|
||||
const Spacer(),
|
||||
],
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 270 KiB After Width: | Height: | Size: 266 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 29 KiB |
@ -1,14 +1,18 @@
|
||||
// ignore_for_file: public_member_api_docs
|
||||
|
||||
import 'package:flame_bloc/flame_bloc.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
class AndroidSpaceshipEntranceBallContactBehavior
|
||||
extends ContactBehavior<AndroidSpaceshipEntrance> {
|
||||
extends ContactBehavior<AndroidSpaceshipEntrance>
|
||||
with FlameBlocReader<AndroidSpaceshipCubit, AndroidSpaceshipState> {
|
||||
@override
|
||||
void beginContact(Object other, Contact contact) {
|
||||
super.beginContact(other, contact);
|
||||
if (other is! Ball) return;
|
||||
|
||||
parent.parent.bloc.onBallEntered();
|
||||
bloc.onBallEntered();
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,22 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// {@template ball_impulsing_behavior}
|
||||
/// Impulses the [Ball] in a given direction.
|
||||
/// {@endtemplate}
|
||||
class BallImpulsingBehavior extends Component with ParentIsA<Ball> {
|
||||
/// {@macro ball_impulsing_behavior}
|
||||
BallImpulsingBehavior({
|
||||
required Vector2 impulse,
|
||||
}) : _impulse = impulse;
|
||||
|
||||
final Vector2 _impulse;
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
parent.body.linearVelocity = _impulse;
|
||||
shouldRemove = true;
|
||||
}
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
export 'ball_gravitating_behavior.dart';
|
||||
export 'ball_impulsing_behavior.dart';
|
||||
export 'ball_scaling_behavior.dart';
|
||||
export 'ball_turbo_charging_behavior.dart';
|
||||
|
@ -0,0 +1 @@
|
||||
export 'dash_bumper_ball_contact_behavior.dart';
|
@ -0,0 +1,17 @@
|
||||
import 'package:bloc/bloc.dart';
|
||||
|
||||
part 'dash_bumper_state.dart';
|
||||
|
||||
class DashBumperCubit extends Cubit<DashBumperState> {
|
||||
DashBumperCubit() : super(DashBumperState.inactive);
|
||||
|
||||
/// Event added when the bumper contacts with a ball.
|
||||
void onBallContacted() {
|
||||
emit(DashBumperState.active);
|
||||
}
|
||||
|
||||
/// Event added when the bumper should return to its initial configuration.
|
||||
void onReset() {
|
||||
emit(DashBumperState.inactive);
|
||||
}
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
part of 'dash_bumper_cubit.dart';
|
||||
|
||||
/// Indicates the [DashBumperCubit]'s current state.
|
||||
enum DashBumperState {
|
||||
/// A lit up bumper.
|
||||
active,
|
||||
|
||||
/// A dimmed bumper.
|
||||
inactive,
|
||||
}
|
@ -1 +0,0 @@
|
||||
export 'dash_nest_bumper_contact_behavior.dart';
|
@ -1,17 +0,0 @@
|
||||
import 'package:bloc/bloc.dart';
|
||||
|
||||
part 'dash_nest_bumper_state.dart';
|
||||
|
||||
class DashNestBumperCubit extends Cubit<DashNestBumperState> {
|
||||
DashNestBumperCubit() : super(DashNestBumperState.inactive);
|
||||
|
||||
/// Event added when the bumper contacts with a ball.
|
||||
void onBallContacted() {
|
||||
emit(DashNestBumperState.active);
|
||||
}
|
||||
|
||||
/// Event added when the bumper should return to its initial configuration.
|
||||
void onReset() {
|
||||
emit(DashNestBumperState.inactive);
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
part of 'dash_nest_bumper_cubit.dart';
|
||||
|
||||
/// Indicates the [DashNestBumperCubit]'s current state.
|
||||
enum DashNestBumperState {
|
||||
/// A lit up bumper.
|
||||
active,
|
||||
|
||||
/// A dimmed bumper.
|
||||
inactive,
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
export 'flipper_jointing_behavior.dart';
|
||||
export 'flipper_key_controlling_behavior.dart';
|
@ -0,0 +1,62 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// Joints the [Flipper] to allow pivoting around one end.
|
||||
class FlipperJointingBehavior extends Component
|
||||
with ParentIsA<Flipper>, HasGameRef {
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
|
||||
final anchor = _FlipperAnchor(flipper: parent);
|
||||
await add(anchor);
|
||||
|
||||
final jointDef = _FlipperAnchorRevoluteJointDef(
|
||||
flipper: parent,
|
||||
anchor: anchor,
|
||||
);
|
||||
parent.world.createJoint(RevoluteJoint(jointDef));
|
||||
}
|
||||
}
|
||||
|
||||
/// {@template flipper_anchor}
|
||||
/// [JointAnchor] positioned at the end of a [Flipper].
|
||||
///
|
||||
/// The end of a [Flipper] depends on its [Flipper.side].
|
||||
/// {@endtemplate}
|
||||
class _FlipperAnchor extends JointAnchor {
|
||||
/// {@macro flipper_anchor}
|
||||
_FlipperAnchor({
|
||||
required Flipper flipper,
|
||||
}) {
|
||||
initialPosition = Vector2(
|
||||
(Flipper.size.x * flipper.side.direction) / 2 -
|
||||
(1.65 * flipper.side.direction),
|
||||
-0.15,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// {@template flipper_anchor_revolute_joint_def}
|
||||
/// Hinges one end of [Flipper] to a [_FlipperAnchor] to achieve a potivoting
|
||||
/// motion.
|
||||
/// {@endtemplate}
|
||||
class _FlipperAnchorRevoluteJointDef extends RevoluteJointDef {
|
||||
/// {@macro flipper_anchor_revolute_joint_def}
|
||||
_FlipperAnchorRevoluteJointDef({
|
||||
required Flipper flipper,
|
||||
required _FlipperAnchor anchor,
|
||||
}) {
|
||||
initialize(
|
||||
flipper.body,
|
||||
anchor.body,
|
||||
flipper.body.position + anchor.body.position,
|
||||
);
|
||||
|
||||
enableLimit = true;
|
||||
upperAngle = 0.611;
|
||||
lowerAngle = -upperAngle;
|
||||
}
|
||||
}
|
@ -1,49 +1,33 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_bloc/flame_bloc.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// {@template controlled_flipper}
|
||||
/// A [Flipper] with a [FlipperController] attached.
|
||||
/// {@endtemplate}
|
||||
class ControlledFlipper extends Flipper with Controls<FlipperController> {
|
||||
/// {@macro controlled_flipper}
|
||||
ControlledFlipper({
|
||||
required BoardSide side,
|
||||
}) : super(side: side) {
|
||||
controller = FlipperController(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// {@template flipper_controller}
|
||||
/// A [ComponentController] that controls a [Flipper]s movement.
|
||||
/// {@endtemplate}
|
||||
class FlipperController extends ComponentController<Flipper>
|
||||
with KeyboardHandler, FlameBlocReader<GameBloc, GameState> {
|
||||
/// {@macro flipper_controller}
|
||||
FlipperController(Flipper flipper)
|
||||
: _keys = flipper.side.flipperKeys,
|
||||
super(flipper);
|
||||
|
||||
/// Allows controlling the [Flipper]'s movement with keyboard input.
|
||||
class FlipperKeyControllingBehavior extends Component
|
||||
with KeyboardHandler, ParentIsA<Flipper> {
|
||||
/// The [LogicalKeyboardKey]s that will control the [Flipper].
|
||||
///
|
||||
/// [onKeyEvent] method listens to when one of these keys is pressed.
|
||||
final List<LogicalKeyboardKey> _keys;
|
||||
late final List<LogicalKeyboardKey> _keys;
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
_keys = parent.side.flipperKeys;
|
||||
}
|
||||
|
||||
@override
|
||||
bool onKeyEvent(
|
||||
RawKeyEvent event,
|
||||
Set<LogicalKeyboardKey> keysPressed,
|
||||
) {
|
||||
if (!bloc.state.status.isPlaying) return true;
|
||||
if (!_keys.contains(event.logicalKey)) return true;
|
||||
|
||||
if (event is RawKeyDownEvent) {
|
||||
component.moveUp();
|
||||
parent.moveUp();
|
||||
} else if (event is RawKeyUpEvent) {
|
||||
component.moveDown();
|
||||
parent.moveDown();
|
||||
}
|
||||
|
||||
return false;
|
@ -0,0 +1 @@
|
||||
export 'score_component_scaling_behavior.dart';
|
@ -0,0 +1,24 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// Scales a [ScoreComponent] according to its position on the board.
|
||||
class ScoreComponentScalingBehavior extends Component
|
||||
with ParentIsA<SpriteComponent> {
|
||||
@override
|
||||
void update(double dt) {
|
||||
super.update(dt);
|
||||
final boardHeight = BoardDimensions.bounds.height;
|
||||
const maxShrinkValue = 0.83;
|
||||
|
||||
final augmentedPosition = parent.position.y * 3;
|
||||
final standardizedYPosition = augmentedPosition + (boardHeight / 2);
|
||||
final scaleFactor = maxShrinkValue +
|
||||
((standardizedYPosition / boardHeight) * (1 - maxShrinkValue));
|
||||
|
||||
parent.scale.setValues(
|
||||
scaleFactor,
|
||||
scaleFactor,
|
||||
);
|
||||
}
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_theme/pinball_theme.dart' as theme;
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
group(
|
||||
'BallImpulsingBehavior',
|
||||
() {
|
||||
final asset = theme.Assets.images.dash.ball.keyName;
|
||||
final flameTester = FlameTester(() => TestGame([asset]));
|
||||
|
||||
test('can be instantiated', () {
|
||||
expect(
|
||||
BallImpulsingBehavior(impulse: Vector2.zero()),
|
||||
isA<BallImpulsingBehavior>(),
|
||||
);
|
||||
});
|
||||
|
||||
flameTester.test(
|
||||
'impulses the ball with the given velocity when loaded '
|
||||
'and then removes itself',
|
||||
(game) async {
|
||||
final ball = Ball.test();
|
||||
await game.ensureAdd(ball);
|
||||
final impulse = Vector2.all(1);
|
||||
final behavior = BallImpulsingBehavior(impulse: impulse);
|
||||
await ball.ensureAdd(behavior);
|
||||
|
||||
expect(
|
||||
ball.body.linearVelocity.x,
|
||||
equals(impulse.x),
|
||||
);
|
||||
expect(
|
||||
ball.body.linearVelocity.y,
|
||||
equals(impulse.y),
|
||||
);
|
||||
expect(
|
||||
game.descendants().whereType<BallImpulsingBehavior>().isEmpty,
|
||||
isTrue,
|
||||
);
|
||||
},
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -0,0 +1,139 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/bumping_behavior.dart';
|
||||
import 'package:pinball_components/src/components/dash_bumper/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../helpers/helpers.dart';
|
||||
|
||||
class _MockDashBumperCubit extends Mock implements DashBumperCubit {}
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
group('DashBumper', () {
|
||||
final flameTester = FlameTester(
|
||||
() => TestGame(
|
||||
[
|
||||
Assets.images.dash.bumper.main.active.keyName,
|
||||
Assets.images.dash.bumper.main.inactive.keyName,
|
||||
Assets.images.dash.bumper.a.active.keyName,
|
||||
Assets.images.dash.bumper.a.inactive.keyName,
|
||||
Assets.images.dash.bumper.b.active.keyName,
|
||||
Assets.images.dash.bumper.b.inactive.keyName,
|
||||
],
|
||||
),
|
||||
);
|
||||
|
||||
flameTester.test('"main" loads correctly', (game) async {
|
||||
final bumper = DashBumper.main();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"a" loads correctly', (game) async {
|
||||
final bumper = DashBumper.a();
|
||||
await game.ensureAdd(bumper);
|
||||
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"b" loads correctly', (game) async {
|
||||
final bumper = DashBumper.b();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
// ignore: public_member_api_docs
|
||||
flameTester.test('closes bloc when removed', (game) async {
|
||||
final bloc = _MockDashBumperCubit();
|
||||
whenListen(
|
||||
bloc,
|
||||
const Stream<DashBumperState>.empty(),
|
||||
initialState: DashBumperState.inactive,
|
||||
);
|
||||
when(bloc.close).thenAnswer((_) async {});
|
||||
final bumper = DashBumper.test(bloc: bloc);
|
||||
|
||||
await game.ensureAdd(bumper);
|
||||
game.remove(bumper);
|
||||
await game.ready();
|
||||
|
||||
verify(bloc.close).called(1);
|
||||
});
|
||||
|
||||
flameTester.test('adds a bumperBallContactBehavior', (game) async {
|
||||
final bumper = DashBumper.a();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(
|
||||
bumper.children.whereType<DashBumperBallContactBehavior>().single,
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
|
||||
group("'main' adds", () {
|
||||
flameTester.test('new children', (game) async {
|
||||
final component = Component();
|
||||
final bumper = DashBumper.main(
|
||||
children: [component],
|
||||
);
|
||||
await game.ensureAdd(bumper);
|
||||
expect(bumper.children, contains(component));
|
||||
});
|
||||
|
||||
flameTester.test('a BumpingBehavior', (game) async {
|
||||
final bumper = DashBumper.main();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(
|
||||
bumper.children.whereType<BumpingBehavior>().single,
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
group("'a' adds", () {
|
||||
flameTester.test('new children', (game) async {
|
||||
final component = Component();
|
||||
final bumper = DashBumper.a(
|
||||
children: [component],
|
||||
);
|
||||
await game.ensureAdd(bumper);
|
||||
expect(bumper.children, contains(component));
|
||||
});
|
||||
|
||||
flameTester.test('a BumpingBehavior', (game) async {
|
||||
final bumper = DashBumper.a();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(
|
||||
bumper.children.whereType<BumpingBehavior>().single,
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
group("'b' adds", () {
|
||||
flameTester.test('new children', (game) async {
|
||||
final component = Component();
|
||||
final bumper = DashBumper.b(
|
||||
children: [component],
|
||||
);
|
||||
await game.ensureAdd(bumper);
|
||||
expect(bumper.children, contains(component));
|
||||
});
|
||||
|
||||
flameTester.test('a BumpingBehavior', (game) async {
|
||||
final bumper = DashBumper.b();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(
|
||||
bumper.children.whereType<BumpingBehavior>().single,
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
@ -1,137 +0,0 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/bumping_behavior.dart';
|
||||
import 'package:pinball_components/src/components/dash_nest_bumper/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../helpers/helpers.dart';
|
||||
|
||||
class _MockDashNestBumperCubit extends Mock implements DashNestBumperCubit {}
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
group('DashNestBumper', () {
|
||||
final assets = [
|
||||
Assets.images.dash.bumper.main.active.keyName,
|
||||
Assets.images.dash.bumper.main.inactive.keyName,
|
||||
Assets.images.dash.bumper.a.active.keyName,
|
||||
Assets.images.dash.bumper.a.inactive.keyName,
|
||||
Assets.images.dash.bumper.b.active.keyName,
|
||||
Assets.images.dash.bumper.b.inactive.keyName,
|
||||
];
|
||||
final flameTester = FlameTester(() => TestGame(assets));
|
||||
|
||||
flameTester.test('"main" loads correctly', (game) async {
|
||||
final bumper = DashNestBumper.main();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"a" loads correctly', (game) async {
|
||||
final bumper = DashNestBumper.a();
|
||||
await game.ensureAdd(bumper);
|
||||
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"b" loads correctly', (game) async {
|
||||
final bumper = DashNestBumper.b();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('closes bloc when removed', (game) async {
|
||||
final bloc = _MockDashNestBumperCubit();
|
||||
whenListen(
|
||||
bloc,
|
||||
const Stream<DashNestBumperState>.empty(),
|
||||
initialState: DashNestBumperState.inactive,
|
||||
);
|
||||
when(bloc.close).thenAnswer((_) async {});
|
||||
final dashNestBumper = DashNestBumper.test(bloc: bloc);
|
||||
|
||||
await game.ensureAdd(dashNestBumper);
|
||||
game.remove(dashNestBumper);
|
||||
await game.ready();
|
||||
|
||||
verify(bloc.close).called(1);
|
||||
});
|
||||
|
||||
flameTester.test('adds a DashNestBumperBallContactBehavior', (game) async {
|
||||
final dashNestBumper = DashNestBumper.a();
|
||||
await game.ensureAdd(dashNestBumper);
|
||||
expect(
|
||||
dashNestBumper.children
|
||||
.whereType<DashNestBumperBallContactBehavior>()
|
||||
.single,
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
|
||||
group("'main' adds", () {
|
||||
flameTester.test('new children', (game) async {
|
||||
final component = Component();
|
||||
final dashNestBumper = DashNestBumper.main(
|
||||
children: [component],
|
||||
);
|
||||
await game.ensureAdd(dashNestBumper);
|
||||
expect(dashNestBumper.children, contains(component));
|
||||
});
|
||||
|
||||
flameTester.test('a BumpingBehavior', (game) async {
|
||||
final dashNestBumper = DashNestBumper.main();
|
||||
await game.ensureAdd(dashNestBumper);
|
||||
expect(
|
||||
dashNestBumper.children.whereType<BumpingBehavior>().single,
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
group("'a' adds", () {
|
||||
flameTester.test('new children', (game) async {
|
||||
final component = Component();
|
||||
final dashNestBumper = DashNestBumper.a(
|
||||
children: [component],
|
||||
);
|
||||
await game.ensureAdd(dashNestBumper);
|
||||
expect(dashNestBumper.children, contains(component));
|
||||
});
|
||||
|
||||
flameTester.test('a BumpingBehavior', (game) async {
|
||||
final dashNestBumper = DashNestBumper.a();
|
||||
await game.ensureAdd(dashNestBumper);
|
||||
expect(
|
||||
dashNestBumper.children.whereType<BumpingBehavior>().single,
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
group("'b' adds", () {
|
||||
flameTester.test('new children', (game) async {
|
||||
final component = Component();
|
||||
final dashNestBumper = DashNestBumper.b(
|
||||
children: [component],
|
||||
);
|
||||
await game.ensureAdd(dashNestBumper);
|
||||
expect(dashNestBumper.children, contains(component));
|
||||
});
|
||||
|
||||
flameTester.test('a BumpingBehavior', (game) async {
|
||||
final dashNestBumper = DashNestBumper.b();
|
||||
await game.ensureAdd(dashNestBumper);
|
||||
expect(
|
||||
dashNestBumper.children.whereType<BumpingBehavior>().single,
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
@ -0,0 +1,38 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/src/components/components.dart';
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
group('FlipperJointingBehavior', () {
|
||||
final flameTester = FlameTester(TestGame.new);
|
||||
|
||||
test('can be instantiated', () {
|
||||
expect(
|
||||
FlipperJointingBehavior(),
|
||||
isA<FlipperJointingBehavior>(),
|
||||
);
|
||||
});
|
||||
|
||||
flameTester.test('can be loaded', (game) async {
|
||||
final behavior = FlipperJointingBehavior();
|
||||
final parent = Flipper.test(side: BoardSide.left);
|
||||
await game.ensureAdd(parent);
|
||||
await parent.ensureAdd(behavior);
|
||||
expect(parent.contains(behavior), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('creates a joint', (game) async {
|
||||
final behavior = FlipperJointingBehavior();
|
||||
final parent = Flipper.test(side: BoardSide.left);
|
||||
await game.ensureAdd(parent);
|
||||
await parent.ensureAdd(behavior);
|
||||
|
||||
expect(parent.body.joints, isNotEmpty);
|
||||
});
|
||||
});
|
||||
}
|
@ -0,0 +1,357 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter/foundation.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
class _MockRawKeyDownEvent extends Mock implements RawKeyDownEvent {
|
||||
@override
|
||||
String toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) {
|
||||
return super.toString();
|
||||
}
|
||||
}
|
||||
|
||||
class _MockRawKeyUpEvent extends Mock implements RawKeyUpEvent {
|
||||
@override
|
||||
String toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) {
|
||||
return super.toString();
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
group('FlipperKeyControllingBehavior', () {
|
||||
final flameTester = FlameTester(TestGame.new);
|
||||
|
||||
group(
|
||||
'onKeyEvent',
|
||||
() {
|
||||
late Flipper rightFlipper;
|
||||
late Flipper leftFlipper;
|
||||
|
||||
setUp(() {
|
||||
rightFlipper = Flipper.test(side: BoardSide.right);
|
||||
leftFlipper = Flipper.test(side: BoardSide.left);
|
||||
});
|
||||
|
||||
group('on right Flipper', () {
|
||||
flameTester.test(
|
||||
'moves upwards when right arrow is pressed',
|
||||
(game) async {
|
||||
await game.ensureAdd(rightFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await rightFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyDownEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.arrowRight,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(rightFlipper.body.linearVelocity.y, isNegative);
|
||||
expect(rightFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'moves downwards when right arrow is released',
|
||||
(game) async {
|
||||
await game.ensureAdd(rightFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await rightFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyUpEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.arrowRight,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(rightFlipper.body.linearVelocity.y, isPositive);
|
||||
expect(rightFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'moves upwards when D is pressed',
|
||||
(game) async {
|
||||
await game.ensureAdd(rightFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await rightFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyDownEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.keyD,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(rightFlipper.body.linearVelocity.y, isNegative);
|
||||
expect(rightFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'moves downwards when D is released',
|
||||
(game) async {
|
||||
await game.ensureAdd(rightFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await rightFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyUpEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.keyD,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(rightFlipper.body.linearVelocity.y, isPositive);
|
||||
expect(rightFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
group("doesn't move when", () {
|
||||
flameTester.test(
|
||||
'left arrow is pressed',
|
||||
(game) async {
|
||||
await game.ensureAdd(rightFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await rightFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyDownEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.arrowLeft,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(rightFlipper.body.linearVelocity.y, isZero);
|
||||
expect(rightFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'left arrow is released',
|
||||
(game) async {
|
||||
await game.ensureAdd(rightFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await rightFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyUpEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.arrowLeft,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(rightFlipper.body.linearVelocity.y, isZero);
|
||||
expect(rightFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'A is pressed',
|
||||
(game) async {
|
||||
await game.ensureAdd(rightFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await rightFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyDownEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.keyA,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(rightFlipper.body.linearVelocity.y, isZero);
|
||||
expect(rightFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'A is released',
|
||||
(game) async {
|
||||
await game.ensureAdd(rightFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await rightFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyUpEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.keyA,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(rightFlipper.body.linearVelocity.y, isZero);
|
||||
expect(rightFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
group('on left Flipper', () {
|
||||
flameTester.test(
|
||||
'moves upwards when left arrow is pressed',
|
||||
(game) async {
|
||||
await game.ensureAdd(leftFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await leftFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyDownEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.arrowLeft,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(leftFlipper.body.linearVelocity.y, isNegative);
|
||||
expect(leftFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'moves downwards when left arrow is released',
|
||||
(game) async {
|
||||
await game.ensureAdd(leftFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await leftFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyUpEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.arrowLeft,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(leftFlipper.body.linearVelocity.y, isPositive);
|
||||
expect(leftFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'moves upwards when A is pressed',
|
||||
(game) async {
|
||||
await game.ensureAdd(leftFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await leftFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyDownEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.keyA,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(leftFlipper.body.linearVelocity.y, isNegative);
|
||||
expect(leftFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'moves downwards when A is released',
|
||||
(game) async {
|
||||
await game.ensureAdd(leftFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await leftFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyUpEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.keyA,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(leftFlipper.body.linearVelocity.y, isPositive);
|
||||
expect(leftFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
group("doesn't move when", () {
|
||||
flameTester.test(
|
||||
'right arrow is pressed',
|
||||
(game) async {
|
||||
await game.ensureAdd(leftFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await leftFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyDownEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.arrowRight,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(leftFlipper.body.linearVelocity.y, isZero);
|
||||
expect(leftFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'right arrow is released',
|
||||
(game) async {
|
||||
await game.ensureAdd(leftFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await leftFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyUpEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.arrowRight,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(leftFlipper.body.linearVelocity.y, isZero);
|
||||
expect(leftFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'D is pressed',
|
||||
(game) async {
|
||||
await game.ensureAdd(leftFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await leftFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyDownEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.keyD,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(leftFlipper.body.linearVelocity.y, isZero);
|
||||
expect(leftFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'D is released',
|
||||
(game) async {
|
||||
await game.ensureAdd(leftFlipper);
|
||||
final behavior = FlipperKeyControllingBehavior();
|
||||
await leftFlipper.ensureAdd(behavior);
|
||||
|
||||
final event = _MockRawKeyUpEvent();
|
||||
when(() => event.logicalKey).thenReturn(
|
||||
LogicalKeyboardKey.keyD,
|
||||
);
|
||||
|
||||
behavior.onKeyEvent(event, {});
|
||||
|
||||
expect(leftFlipper.body.linearVelocity.y, isZero);
|
||||
expect(leftFlipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
Before Width: | Height: | Size: 148 KiB After Width: | Height: | Size: 148 KiB |
@ -0,0 +1,74 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame/effects.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/score_component/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
group('ScoreComponentScalingBehavior', () {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(
|
||||
() => TestGame([
|
||||
Assets.images.score.fiveThousand.keyName,
|
||||
Assets.images.score.twentyThousand.keyName,
|
||||
Assets.images.score.twoHundredThousand.keyName,
|
||||
Assets.images.score.oneMillion.keyName,
|
||||
]),
|
||||
);
|
||||
|
||||
test('can be instantiated', () {
|
||||
expect(
|
||||
ScoreComponentScalingBehavior(),
|
||||
isA<ScoreComponentScalingBehavior>(),
|
||||
);
|
||||
});
|
||||
|
||||
flameTester.test('can be loaded', (game) async {
|
||||
final parent = ScoreComponent.test(
|
||||
points: Points.fiveThousand,
|
||||
position: Vector2.zero(),
|
||||
effectController: EffectController(duration: 1),
|
||||
);
|
||||
final behavior = ScoreComponentScalingBehavior();
|
||||
await game.ensureAdd(parent);
|
||||
await parent.ensureAdd(behavior);
|
||||
|
||||
expect(parent.children, contains(behavior));
|
||||
});
|
||||
|
||||
flameTester.test(
|
||||
'scales the sprite',
|
||||
(game) async {
|
||||
final parent1 = ScoreComponent.test(
|
||||
points: Points.fiveThousand,
|
||||
position: Vector2(0, 10),
|
||||
effectController: EffectController(duration: 1),
|
||||
);
|
||||
final parent2 = ScoreComponent.test(
|
||||
points: Points.fiveThousand,
|
||||
position: Vector2(0, -10),
|
||||
effectController: EffectController(duration: 1),
|
||||
);
|
||||
await game.ensureAddAll([parent1, parent2]);
|
||||
|
||||
await parent1.ensureAdd(ScoreComponentScalingBehavior());
|
||||
await parent2.ensureAdd(ScoreComponentScalingBehavior());
|
||||
game.update(1);
|
||||
|
||||
expect(
|
||||
parent1.scale.x,
|
||||
greaterThan(parent2.scale.x),
|
||||
);
|
||||
expect(
|
||||
parent1.scale.y,
|
||||
greaterThan(parent2.scale.y),
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.8 KiB |
@ -0,0 +1,66 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:pinball_ui/gen/gen.dart';
|
||||
import 'package:pinball_ui/pinball_ui.dart';
|
||||
|
||||
/// Enum with all possibile directions of a [PinballDpadButton].
|
||||
enum PinballDpadDirection {
|
||||
/// Up
|
||||
up,
|
||||
|
||||
/// Down
|
||||
down,
|
||||
|
||||
/// Left
|
||||
left,
|
||||
|
||||
/// Right
|
||||
right,
|
||||
}
|
||||
|
||||
extension _PinballDpadDirectionX on PinballDpadDirection {
|
||||
String toAsset() {
|
||||
switch (this) {
|
||||
case PinballDpadDirection.up:
|
||||
return Assets.images.button.dpadUp.keyName;
|
||||
case PinballDpadDirection.down:
|
||||
return Assets.images.button.dpadDown.keyName;
|
||||
case PinballDpadDirection.left:
|
||||
return Assets.images.button.dpadLeft.keyName;
|
||||
case PinballDpadDirection.right:
|
||||
return Assets.images.button.dpadRight.keyName;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// {@template pinball_dpad_button}
|
||||
/// Widget that renders a Dpad button with a given direction.
|
||||
/// {@endtemplate}
|
||||
class PinballDpadButton extends StatelessWidget {
|
||||
/// {@macro pinball_dpad_button}
|
||||
const PinballDpadButton({
|
||||
Key? key,
|
||||
required this.direction,
|
||||
required this.onTap,
|
||||
}) : super(key: key);
|
||||
|
||||
/// Which [PinballDpadDirection] this button is.
|
||||
final PinballDpadDirection direction;
|
||||
|
||||
/// The function executed when the button is pressed.
|
||||
final VoidCallback onTap;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Material(
|
||||
color: PinballColors.transparent,
|
||||
child: InkWell(
|
||||
onTap: onTap,
|
||||
child: Image.asset(
|
||||
direction.toAsset(),
|
||||
width: 60,
|
||||
height: 60,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
export 'animated_ellipsis_text.dart';
|
||||
export 'crt_background.dart';
|
||||
export 'pinball_button.dart';
|
||||
export 'pinball_dpad_button.dart';
|
||||
export 'pinball_loading_indicator.dart';
|
||||
|
@ -0,0 +1,122 @@
|
||||
// ignore_for_file: one_member_abstracts
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_ui/gen/gen.dart';
|
||||
import 'package:pinball_ui/pinball_ui.dart';
|
||||
|
||||
extension _WidgetTesterX on WidgetTester {
|
||||
Future<void> pumpButton({
|
||||
required PinballDpadDirection direction,
|
||||
required VoidCallback onTap,
|
||||
}) async {
|
||||
await pumpWidget(
|
||||
MaterialApp(
|
||||
home: Scaffold(
|
||||
body: PinballDpadButton(
|
||||
direction: direction,
|
||||
onTap: onTap,
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
extension _CommonFindersX on CommonFinders {
|
||||
Finder byImagePath(String path) {
|
||||
return find.byWidgetPredicate(
|
||||
(widget) {
|
||||
if (widget is Image) {
|
||||
final image = widget.image;
|
||||
|
||||
if (image is AssetImage) {
|
||||
return image.keyName == path;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
abstract class _VoidCallbackStubBase {
|
||||
void onCall();
|
||||
}
|
||||
|
||||
class _VoidCallbackStub extends Mock implements _VoidCallbackStubBase {}
|
||||
|
||||
void main() {
|
||||
group('PinballDpadButton', () {
|
||||
testWidgets('can be tapped', (tester) async {
|
||||
final stub = _VoidCallbackStub();
|
||||
await tester.pumpButton(
|
||||
direction: PinballDpadDirection.up,
|
||||
onTap: stub.onCall,
|
||||
);
|
||||
|
||||
await tester.tap(find.byType(Image));
|
||||
|
||||
verify(stub.onCall).called(1);
|
||||
});
|
||||
|
||||
group('up', () {
|
||||
testWidgets('renders the correct image', (tester) async {
|
||||
await tester.pumpButton(
|
||||
direction: PinballDpadDirection.up,
|
||||
onTap: () {},
|
||||
);
|
||||
|
||||
expect(
|
||||
find.byImagePath(Assets.images.button.dpadUp.keyName),
|
||||
findsOneWidget,
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
group('down', () {
|
||||
testWidgets('renders the correct image', (tester) async {
|
||||
await tester.pumpButton(
|
||||
direction: PinballDpadDirection.down,
|
||||
onTap: () {},
|
||||
);
|
||||
|
||||
expect(
|
||||
find.byImagePath(Assets.images.button.dpadDown.keyName),
|
||||
findsOneWidget,
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
group('left', () {
|
||||
testWidgets('renders the correct image', (tester) async {
|
||||
await tester.pumpButton(
|
||||
direction: PinballDpadDirection.left,
|
||||
onTap: () {},
|
||||
);
|
||||
|
||||
expect(
|
||||
find.byImagePath(Assets.images.button.dpadLeft.keyName),
|
||||
findsOneWidget,
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
group('right', () {
|
||||
testWidgets('renders the correct image', (tester) async {
|
||||
await tester.pumpButton(
|
||||
direction: PinballDpadDirection.right,
|
||||
onTap: () {},
|
||||
);
|
||||
|
||||
expect(
|
||||
find.byImagePath(Assets.images.button.dpadRight.keyName),
|
||||
findsOneWidget,
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|