@ -43,9 +43,9 @@ class PinballGame extends Forge2DGame
unawaited(_addPaths());
unawaited(addFromBlueprint(Spaceship()));
// Fix camera on the center of the board size
// Fix camera on the center of the board.
camera
..followVector2(screenToWorld(boardSize / 2))
..followVector2(Vector2.zero())
..zoom = size.y / 14;
}