mirror of https://github.com/flutter/pinball.git
refactor: moved noise logic to `BumperNoisyBehavior` (#326)
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export 'bumper_noisy_behavior.dart';
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export 'scoring_behavior.dart';
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// ignore_for_file: public_member_api_docs
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball/game/pinball_game.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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class BumperNoisyBehavior extends ContactBehavior with HasGameRef<PinballGame> {
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@override
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void beginContact(Object other, Contact contact) {
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super.beginContact(other, contact);
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gameRef.audio.bumper();
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}
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}
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// ignore_for_file: cascade_invocations
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/behaviors/behaviors.dart';
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import 'package:pinball_audio/pinball_audio.dart';
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import '../../helpers/helpers.dart';
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class _TestBodyComponent extends BodyComponent {
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@override
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Body createBody() {
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return world.createBody(BodyDef());
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}
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}
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class _MockPinballAudio extends Mock implements PinballAudio {}
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class _MockContact extends Mock implements Contact {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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group('BumperNoisyBehavior', () {});
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late PinballAudio audio;
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final flameTester = FlameTester(
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() => EmptyPinballTestGame(audio: audio),
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);
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setUp(() {
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audio = _MockPinballAudio();
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});
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flameTester.testGameWidget(
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'plays bumper sound',
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setUp: (game, _) async {
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final behavior = BumperNoisyBehavior();
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final parent = _TestBodyComponent();
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await game.ensureAdd(parent);
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await parent.ensureAdd(behavior);
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behavior.beginContact(Object(), _MockContact());
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},
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verify: (_, __) async {
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verify(audio.bumper).called(1);
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},
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);
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}
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