refactor: adjusted RenderPriority

pull/282/head
alestiago 3 years ago
parent 03283aaeab
commit f2efbb1984

@ -26,7 +26,7 @@ abstract class RenderPriority {
static const ballOnSpaceshipRail = _above + spaceshipRail;
/// Render priority for the [Ball] while it's on the [LaunchRamp].
static const ballOnLaunchRamp = launchRamp;
static const ballOnLaunchRamp = _above + launchRamp;
// Background
@ -52,7 +52,7 @@ abstract class RenderPriority {
static const launchRamp = _above + outerBoundary;
static const launchRampForegroundRailing = ballOnBoard;
static const launchRampForegroundRailing = _above + ballOnLaunchRamp;
static const plunger = _above + launchRamp;

Loading…
Cancel
Save