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@ -26,7 +26,7 @@ abstract class RenderPriority {
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static const ballOnSpaceshipRail = _above + spaceshipRail;
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/// Render priority for the [Ball] while it's on the [LaunchRamp].
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static const ballOnLaunchRamp = launchRamp;
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static const ballOnLaunchRamp = _above + launchRamp;
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// Background
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@ -52,7 +52,7 @@ abstract class RenderPriority {
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static const launchRamp = _above + outerBoundary;
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static const launchRampForegroundRailing = ballOnBoard;
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static const launchRampForegroundRailing = _above + ballOnLaunchRamp;
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static const plunger = _above + launchRamp;
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