refactor: bottom boundary render body

pull/203/head
RuiAlonso 3 years ago
parent 613f372826
commit f15ca10122

@ -30,7 +30,7 @@ class _BottomBoundary extends BodyComponent with InitialPosition {
priority: Ball.boardPriority + 2, priority: Ball.boardPriority + 2,
children: [_BottomBoundarySpriteComponent()], children: [_BottomBoundarySpriteComponent()],
) { ) {
renderBody = true; renderBody = false;
} }
List<FixtureDef> _createFixtureDefs() { List<FixtureDef> _createFixtureDefs() {

Loading…
Cancel
Save