refactor: bottom boundary render body

pull/203/head
RuiAlonso 3 years ago
parent 613f372826
commit f15ca10122

@ -30,7 +30,7 @@ class _BottomBoundary extends BodyComponent with InitialPosition {
priority: Ball.boardPriority + 2,
children: [_BottomBoundarySpriteComponent()],
) {
renderBody = true;
renderBody = false;
}
List<FixtureDef> _createFixtureDefs() {

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