Merge branch 'main' into feat/dino-mechanics

pull/76/head
Alejandro Santiago 4 years ago committed by GitHub
commit ee195fb5ed
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@ -19,12 +19,7 @@ class Board extends Component {
spacing: 2, spacing: 2,
); );
final flutterForest = FlutterForest( final flutterForest = FlutterForest();
position: Vector2(
PinballGame.boardBounds.center.dx + 20,
PinballGame.boardBounds.center.dy + 48,
),
);
// TODO(alestiago): adjust positioning to real design. // TODO(alestiago): adjust positioning to real design.
final dino = ChromeDino() final dino = ChromeDino()

@ -1,5 +1,7 @@
// ignore_for_file: avoid_renaming_method_parameters // ignore_for_file: avoid_renaming_method_parameters
import 'dart:math' as math;
import 'package:flame/components.dart'; import 'package:flame/components.dart';
import 'package:flame_bloc/flame_bloc.dart'; import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flame_forge2d/flame_forge2d.dart';
@ -19,12 +21,6 @@ import 'package:pinball_components/pinball_components.dart';
class FlutterForest extends Component class FlutterForest extends Component
with HasGameRef<PinballGame>, BlocComponent<GameBloc, GameState> { with HasGameRef<PinballGame>, BlocComponent<GameBloc, GameState> {
/// {@macro flutter_forest} /// {@macro flutter_forest}
FlutterForest({
required this.position,
});
/// The position of the [FlutterForest] on the [Board].
final Vector2 position;
@override @override
bool listenWhen(GameState? previousState, GameState newState) { bool listenWhen(GameState? previousState, GameState newState) {
@ -36,7 +32,11 @@ class FlutterForest extends Component
@override @override
void onNewState(GameState state) { void onNewState(GameState state) {
super.onNewState(state); super.onNewState(state);
gameRef.addFromBlueprint(BallBlueprint(position: position)); gameRef.addFromBlueprint(
BallBlueprint(
position: Vector2(17.2, 52.7),
),
);
} }
@override @override
@ -45,11 +45,11 @@ class FlutterForest extends Component
// TODO(alestiago): adjust positioning once sprites are added. // TODO(alestiago): adjust positioning once sprites are added.
final smallLeftNest = SmallDashNestBumper(id: 'small_left_nest') final smallLeftNest = SmallDashNestBumper(id: 'small_left_nest')
..initialPosition = position + Vector2(-4.8, 2.8); ..initialPosition = Vector2(8.95, 51.95);
final smallRightNest = SmallDashNestBumper(id: 'small_right_nest') final smallRightNest = SmallDashNestBumper(id: 'small_right_nest')
..initialPosition = position + Vector2(0.5, -5.5); ..initialPosition = Vector2(23.3, 46.75);
final bigNest = BigDashNestBumper(id: 'big_nest') final bigNest = BigDashNestBumper(id: 'big_nest')
..initialPosition = position; ..initialPosition = Vector2(18.55, 59.35);
await addAll([ await addAll([
smallLeftNest, smallLeftNest,
@ -66,7 +66,11 @@ class FlutterForest extends Component
abstract class DashNestBumper extends BodyComponent<PinballGame> abstract class DashNestBumper extends BodyComponent<PinballGame>
with ScorePoints, InitialPosition { with ScorePoints, InitialPosition {
/// {@macro dash_nest_bumper} /// {@macro dash_nest_bumper}
DashNestBumper({required this.id}); DashNestBumper({required this.id}) {
paint = Paint()
..color = Colors.blue.withOpacity(0.5)
..style = PaintingStyle.fill;
}
/// Unique identifier for this [DashNestBumper]. /// Unique identifier for this [DashNestBumper].
/// ///
@ -97,7 +101,11 @@ class BigDashNestBumper extends DashNestBumper {
@override @override
Body createBody() { Body createBody() {
final shape = CircleShape()..radius = 2.5; final shape = EllipseShape(
center: Vector2.zero(),
majorRadius: 4.85,
minorRadius: 3.95,
)..rotate(math.pi / 2);
final fixtureDef = FixtureDef(shape); final fixtureDef = FixtureDef(shape);
final bodyDef = BodyDef() final bodyDef = BodyDef()
@ -119,8 +127,14 @@ class SmallDashNestBumper extends DashNestBumper {
@override @override
Body createBody() { Body createBody() {
final shape = CircleShape()..radius = 1; final shape = EllipseShape(
final fixtureDef = FixtureDef(shape); center: Vector2.zero(),
majorRadius: 3,
minorRadius: 2.25,
)..rotate(math.pi / 2);
final fixtureDef = FixtureDef(shape)
..friction = 0
..restitution = 4;
final bodyDef = BodyDef() final bodyDef = BodyDef()
..position = initialPosition ..position = initialPosition

@ -9,6 +9,7 @@ extension PinballGameAssetsX on PinballGame {
await Future.wait([ await Future.wait([
images.load(components.Assets.images.ball.keyName), images.load(components.Assets.images.ball.keyName),
images.load(Assets.images.components.flipper.path), images.load(Assets.images.components.flipper.path),
images.load(Assets.images.components.background.path),
images.load(Assets.images.components.spaceship.androidTop.path), images.load(Assets.images.components.spaceship.androidTop.path),
images.load(Assets.images.components.spaceship.androidBottom.path), images.load(Assets.images.components.spaceship.androidBottom.path),
images.load(Assets.images.components.spaceship.lower.path), images.load(Assets.images.components.spaceship.lower.path),

@ -2,13 +2,15 @@
import 'dart:async'; import 'dart:async';
import 'dart:math' as math; import 'dart:math' as math;
import 'package:flame/components.dart';
import 'package:flame/extensions.dart'; import 'package:flame/extensions.dart';
import 'package:flame/input.dart'; import 'package:flame/input.dart';
import 'package:flame_bloc/flame_bloc.dart'; import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball/flame/blueprint.dart'; import 'package:pinball/flame/blueprint.dart';
import 'package:pinball/game/game.dart'; import 'package:pinball/game/game.dart';
import 'package:pinball_theme/pinball_theme.dart'; import 'package:pinball/gen/assets.gen.dart';
import 'package:pinball_theme/pinball_theme.dart' hide Assets;
class PinballGame extends Forge2DGame class PinballGame extends Forge2DGame
with FlameBloc, HasKeyboardHandlerComponents { with FlameBloc, HasKeyboardHandlerComponents {
@ -48,7 +50,7 @@ class PinballGame extends Forge2DGame
// Fix camera on the center of the board. // Fix camera on the center of the board.
camera camera
..followVector2(Vector2.zero()) ..followVector2(Vector2(0, -7.8))
..zoom = size.y / 16; ..zoom = size.y / 16;
} }
@ -93,6 +95,29 @@ class PinballGame extends Forge2DGame
class DebugPinballGame extends PinballGame with TapDetector { class DebugPinballGame extends PinballGame with TapDetector {
DebugPinballGame({required PinballTheme theme}) : super(theme: theme); DebugPinballGame({required PinballTheme theme}) : super(theme: theme);
@override
Future<void> onLoad() async {
await super.onLoad();
await _loadBackground();
}
// TODO(alestiago): Move to PinballGame once we have the real background
// component.
Future<void> _loadBackground() async {
final sprite = await loadSprite(
Assets.images.components.background.path,
);
final spriteComponent = SpriteComponent(
sprite: sprite,
size: Vector2(120, 160),
anchor: Anchor.center,
)
..position = Vector2(0, -7.8)
..priority = -1;
await add(spriteComponent);
}
@override @override
void onTapUp(TapUpInfo info) { void onTapUp(TapUpInfo info) {
addFromBlueprint(BallBlueprint(position: info.eventPosition.game)); addFromBlueprint(BallBlueprint(position: info.eventPosition.game));

@ -3,6 +3,8 @@
/// FlutterGen /// FlutterGen
/// ***************************************************** /// *****************************************************
// ignore_for_file: directives_ordering,unnecessary_import
import 'package:flutter/widgets.dart'; import 'package:flutter/widgets.dart';
class $AssetsImagesGen { class $AssetsImagesGen {
@ -15,8 +17,14 @@ class $AssetsImagesGen {
class $AssetsImagesComponentsGen { class $AssetsImagesComponentsGen {
const $AssetsImagesComponentsGen(); const $AssetsImagesComponentsGen();
/// File path: assets/images/components/background.png
AssetGenImage get background =>
const AssetGenImage('assets/images/components/background.png');
/// File path: assets/images/components/flipper.png
AssetGenImage get flipper => AssetGenImage get flipper =>
const AssetGenImage('assets/images/components/flipper.png'); const AssetGenImage('assets/images/components/flipper.png');
$AssetsImagesComponentsSpaceshipGen get spaceship => $AssetsImagesComponentsSpaceshipGen get spaceship =>
const $AssetsImagesComponentsSpaceshipGen(); const $AssetsImagesComponentsSpaceshipGen();
} }
@ -24,14 +32,23 @@ class $AssetsImagesComponentsGen {
class $AssetsImagesComponentsSpaceshipGen { class $AssetsImagesComponentsSpaceshipGen {
const $AssetsImagesComponentsSpaceshipGen(); const $AssetsImagesComponentsSpaceshipGen();
/// File path: assets/images/components/spaceship/android-bottom.png
AssetGenImage get androidBottom => const AssetGenImage( AssetGenImage get androidBottom => const AssetGenImage(
'assets/images/components/spaceship/android-bottom.png'); 'assets/images/components/spaceship/android-bottom.png');
/// File path: assets/images/components/spaceship/android-top.png
AssetGenImage get androidTop => AssetGenImage get androidTop =>
const AssetGenImage('assets/images/components/spaceship/android-top.png'); const AssetGenImage('assets/images/components/spaceship/android-top.png');
/// File path: assets/images/components/spaceship/lower.png
AssetGenImage get lower => AssetGenImage get lower =>
const AssetGenImage('assets/images/components/spaceship/lower.png'); const AssetGenImage('assets/images/components/spaceship/lower.png');
/// File path: assets/images/components/spaceship/saucer.png
AssetGenImage get saucer => AssetGenImage get saucer =>
const AssetGenImage('assets/images/components/spaceship/saucer.png'); const AssetGenImage('assets/images/components/spaceship/saucer.png');
/// File path: assets/images/components/spaceship/upper.png
AssetGenImage get upper => AssetGenImage get upper =>
const AssetGenImage('assets/images/components/spaceship/upper.png'); const AssetGenImage('assets/images/components/spaceship/upper.png');
} }

@ -1,7 +1,6 @@
// ignore_for_file: cascade_invocations // ignore_for_file: cascade_invocations
import 'package:bloc_test/bloc_test.dart'; import 'package:bloc_test/bloc_test.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart'; import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart'; import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart'; import 'package:mocktail/mocktail.dart';
@ -19,7 +18,7 @@ void main() {
'loads correctly', 'loads correctly',
(game) async { (game) async {
await game.ready(); await game.ready();
final flutterForest = FlutterForest(position: Vector2(0, 0)); final flutterForest = FlutterForest();
await game.ensureAdd(flutterForest); await game.ensureAdd(flutterForest);
expect(game.contains(flutterForest), isTrue); expect(game.contains(flutterForest), isTrue);
@ -29,7 +28,7 @@ void main() {
flameTester.test( flameTester.test(
'onNewState adds a new ball', 'onNewState adds a new ball',
(game) async { (game) async {
final flutterForest = FlutterForest(position: Vector2(0, 0)); final flutterForest = FlutterForest();
await game.ready(); await game.ready();
await game.ensureAdd(flutterForest); await game.ensureAdd(flutterForest);

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