feat: modified turboCharge duration

pull/194/head
alestiago 3 years ago
parent d631875fce
commit eb6886f88d

@ -63,7 +63,12 @@ class BallController extends ComponentController<Ball>
gameRef.read<GameBloc>().add(const SparkyTurboChargeActivated()); gameRef.read<GameBloc>().add(const SparkyTurboChargeActivated());
component.stop(); component.stop();
await Future<void>.delayed(const Duration(seconds: 1)); // TODO(alestiago): Refactor this hard coded duration once the following is
// merged:
// https://github.com/flame-engine/flame/pull/1564
await Future<void>.delayed(
const Duration(milliseconds: 2583),
);
component.resume(); component.resume();
await component.boost(Vector2(40, 110)); await component.boost(Vector2(40, 110));
} }

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