fix: fix animation duration

pull/200/head
RuiAlonso 3 years ago
parent ddc088924e
commit ea804b2568

@ -130,9 +130,15 @@ class _PlungerSpriteAnimationGroupComponent
position: Vector2(1.87, 14.9), position: Vector2(1.87, 14.9),
); );
void pull() => current = _PlungerAnimationState.pull; void pull() {
current = _PlungerAnimationState.pull;
animation?.reset();
}
void release() => current = _PlungerAnimationState.release; void release() {
current = _PlungerAnimationState.release;
animation?.reset();
}
@override @override
Future<void>? onLoad() async { Future<void>? onLoad() async {

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