feat: tint ball with theme color

pull/20/head
Allison Ryan 4 years ago
parent 5a1093d9a5
commit e6813e2ed6

@ -1,6 +1,5 @@
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball/theme/theme.dart';
@ -20,14 +19,19 @@ class Ball extends PositionBodyComponent<PinballGame, SpriteComponent> {
Future<void> onLoad() async {
await super.onLoad();
final sprite = await gameRef.loadSprite(spritePath);
positionComponent = SpriteComponent(sprite: sprite, size: ballSize);
final tint = gameRef
.read<ThemeCubit>()
.state
.theme
.characterTheme
.ballColor
.withOpacity(0.5);
positionComponent = SpriteComponent(sprite: sprite, size: ballSize)
..tint(tint);
}
@override
Body createBody() {
paint = Paint()
..color = gameRef.read<ThemeCubit>().state.theme.characterTheme.ballColor;
final shape = CircleShape()..radius = ballSize.x / 2;
final fixtureDef = FixtureDef(shape)..density = 1;

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