refactor: renamed hasBonus to achievedBonus

pull/234/head
alestiago 3 years ago
parent 51bb490ebc
commit e6052fed7e

@ -17,11 +17,11 @@ class FlutterForestBonusBehavior extends Component
// merged: // merged:
// https://github.com/flame-engine/flame/pull/1538 // https://github.com/flame-engine/flame/pull/1538
bumper.bloc.stream.listen((state) { bumper.bloc.stream.listen((state) {
final hasBonus = bumpers.every( final achievedBonus = bumpers.every(
(bumper) => bumper.bloc.state == DashNestBumperState.active, (bumper) => bumper.bloc.state == DashNestBumperState.active,
); );
if (hasBonus) { if (achievedBonus) {
gameRef gameRef
.read<GameBloc>() .read<GameBloc>()
.add(const BonusActivated(GameBonus.dashNest)); .add(const BonusActivated(GameBonus.dashNest));

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