|
|
|
@ -42,22 +42,22 @@ class PinballGame extends Forge2DGame
|
|
|
|
|
|
|
|
|
|
@override
|
|
|
|
|
Future<void> onLoad() async {
|
|
|
|
|
unawaited(add(gameFlowController = GameFlowController(this)));
|
|
|
|
|
unawaited(add(CameraController(this)));
|
|
|
|
|
unawaited(add(Backboard.waiting(position: Vector2(0, -88))));
|
|
|
|
|
await add(gameFlowController = GameFlowController(this));
|
|
|
|
|
await add(CameraController(this));
|
|
|
|
|
await add(Backboard.waiting(position: Vector2(0, -88)));
|
|
|
|
|
await add(BoardBackgroundSpriteComponent());
|
|
|
|
|
await add(Drain());
|
|
|
|
|
await add(BottomGroup());
|
|
|
|
|
unawaited(addFromBlueprint(Boundaries()));
|
|
|
|
|
await addFromBlueprint(Boundaries());
|
|
|
|
|
|
|
|
|
|
final launcher = Launcher();
|
|
|
|
|
unawaited(addFromBlueprint(launcher));
|
|
|
|
|
await addFromBlueprint(launcher);
|
|
|
|
|
await add(Multipliers());
|
|
|
|
|
await add(FlutterForest());
|
|
|
|
|
await addFromBlueprint(SparkyScorch());
|
|
|
|
|
await addFromBlueprint(AndroidAcres());
|
|
|
|
|
await addFromBlueprint(DinoDesert());
|
|
|
|
|
unawaited(addFromBlueprint(Slingshots()));
|
|
|
|
|
await addFromBlueprint(Slingshots());
|
|
|
|
|
await add(
|
|
|
|
|
GoogleWord(
|
|
|
|
|
position: Vector2(
|
|
|
|
|