refactor: remove unawaited

pull/282/head
alestiago 3 years ago
parent 9672062034
commit e58ef38915

@ -42,22 +42,22 @@ class PinballGame extends Forge2DGame
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {
unawaited(add(gameFlowController = GameFlowController(this))); await add(gameFlowController = GameFlowController(this));
unawaited(add(CameraController(this))); await add(CameraController(this));
unawaited(add(Backboard.waiting(position: Vector2(0, -88)))); await add(Backboard.waiting(position: Vector2(0, -88)));
await add(BoardBackgroundSpriteComponent()); await add(BoardBackgroundSpriteComponent());
await add(Drain()); await add(Drain());
await add(BottomGroup()); await add(BottomGroup());
unawaited(addFromBlueprint(Boundaries())); await addFromBlueprint(Boundaries());
final launcher = Launcher(); final launcher = Launcher();
unawaited(addFromBlueprint(launcher)); await addFromBlueprint(launcher);
await add(Multipliers()); await add(Multipliers());
await add(FlutterForest()); await add(FlutterForest());
await addFromBlueprint(SparkyScorch()); await addFromBlueprint(SparkyScorch());
await addFromBlueprint(AndroidAcres()); await addFromBlueprint(AndroidAcres());
await addFromBlueprint(DinoDesert()); await addFromBlueprint(DinoDesert());
unawaited(addFromBlueprint(Slingshots())); await addFromBlueprint(Slingshots());
await add( await add(
GoogleWord( GoogleWord(
position: Vector2( position: Vector2(

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