mirror of https://github.com/flutter/pinball.git
commit
e4efd2760a
After Width: | Height: | Size: 94 KiB |
After Width: | Height: | Size: 9.3 KiB |
After Width: | Height: | Size: 9.9 KiB |
After Width: | Height: | Size: 2.3 KiB |
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export 'skill_shot_ball_contact_behavior.dart';
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export 'skill_shot_blinking_behavior.dart';
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// ignore_for_file: public_member_api_docs
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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class SkillShotBallContactBehavior extends ContactBehavior<SkillShot> {
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@override
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void beginContact(Object other, Contact contact) {
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super.beginContact(other, contact);
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if (other is! Ball) return;
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parent.bloc.onBallContacted();
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parent.firstChild<SpriteAnimationComponent>()?.playing = true;
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}
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}
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import 'package:flame/components.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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/// {@template skill_shot_blinking_behavior}
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/// Makes a [SkillShot] blink between [SkillShotSpriteState.lit] and
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/// [SkillShotSpriteState.dimmed] for a set amount of blinks.
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/// {@endtemplate}
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class SkillShotBlinkingBehavior extends TimerComponent
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with ParentIsA<SkillShot> {
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/// {@macro skill_shot_blinking_behavior}
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SkillShotBlinkingBehavior() : super(period: 0.15);
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final _maxBlinks = 4;
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int _blinks = 0;
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void _onNewState(SkillShotState state) {
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if (state.isBlinking) {
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timer
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..reset()
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..start();
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}
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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timer.stop();
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parent.bloc.stream.listen(_onNewState);
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}
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@override
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void onTick() {
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super.onTick();
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if (_blinks != _maxBlinks * 2) {
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parent.bloc.switched();
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_blinks++;
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} else {
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_blinks = 0;
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timer.stop();
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parent.bloc.onBlinkingFinished();
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}
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}
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}
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// ignore_for_file: public_member_api_docs
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import 'package:bloc/bloc.dart';
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import 'package:equatable/equatable.dart';
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part 'skill_shot_state.dart';
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class SkillShotCubit extends Cubit<SkillShotState> {
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SkillShotCubit() : super(const SkillShotState.initial());
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void onBallContacted() {
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emit(
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const SkillShotState(
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spriteState: SkillShotSpriteState.lit,
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isBlinking: true,
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),
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);
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}
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void switched() {
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switch (state.spriteState) {
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case SkillShotSpriteState.lit:
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emit(state.copyWith(spriteState: SkillShotSpriteState.dimmed));
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break;
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case SkillShotSpriteState.dimmed:
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emit(state.copyWith(spriteState: SkillShotSpriteState.lit));
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break;
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}
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}
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void onBlinkingFinished() {
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emit(
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const SkillShotState(
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spriteState: SkillShotSpriteState.dimmed,
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isBlinking: false,
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),
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);
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}
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}
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// ignore_for_file: public_member_api_docs
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part of 'skill_shot_cubit.dart';
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enum SkillShotSpriteState {
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lit,
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dimmed,
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}
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class SkillShotState extends Equatable {
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const SkillShotState({
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required this.spriteState,
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required this.isBlinking,
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});
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const SkillShotState.initial()
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: this(
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spriteState: SkillShotSpriteState.dimmed,
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isBlinking: false,
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);
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final SkillShotSpriteState spriteState;
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final bool isBlinking;
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SkillShotState copyWith({
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SkillShotSpriteState? spriteState,
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bool? isBlinking,
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}) =>
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SkillShotState(
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spriteState: spriteState ?? this.spriteState,
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isBlinking: isBlinking ?? this.isBlinking,
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);
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@override
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List<Object?> get props => [spriteState, isBlinking];
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}
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@ -0,0 +1,169 @@
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_components/src/components/skill_shot/behaviors/behaviors.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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export 'cubit/skill_shot_cubit.dart';
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/// {@template skill_shot}
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/// Rollover awarding extra points.
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/// {@endtemplate}
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class SkillShot extends BodyComponent with ZIndex {
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/// {@macro skill_shot}
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SkillShot({Iterable<Component>? children})
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: this._(
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children: children,
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bloc: SkillShotCubit(),
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);
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SkillShot._({
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Iterable<Component>? children,
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required this.bloc,
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}) : super(
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renderBody: false,
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children: [
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SkillShotBallContactBehavior(),
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SkillShotBlinkingBehavior(),
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_RolloverDecalSpriteComponent(),
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PinSpriteAnimationComponent(),
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_TextDecalSpriteGroupComponent(state: bloc.state.spriteState),
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...?children,
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],
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) {
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zIndex = ZIndexes.decal;
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}
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/// Creates a [SkillShot] without any children.
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///
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/// This can be used for testing [SkillShot]'s behaviors in isolation.
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// TODO(alestiago): Refactor injecting bloc once the following is merged:
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// https://github.com/flame-engine/flame/pull/1538
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@visibleForTesting
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SkillShot.test({
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required this.bloc,
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});
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// TODO(alestiago): Consider refactoring once the following is merged:
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// https://github.com/flame-engine/flame/pull/1538
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// ignore: public_member_api_docs
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final SkillShotCubit bloc;
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@override
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void onRemove() {
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bloc.close();
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super.onRemove();
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}
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@override
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Body createBody() {
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final shape = PolygonShape()
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..setAsBox(
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0.1,
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3.7,
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Vector2(-31.9, 9.1),
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0.11,
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);
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final fixtureDef = FixtureDef(shape, isSensor: true);
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return world.createBody(BodyDef())..createFixture(fixtureDef);
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}
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}
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class _RolloverDecalSpriteComponent extends SpriteComponent with HasGameRef {
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_RolloverDecalSpriteComponent()
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: super(
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anchor: Anchor.center,
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position: Vector2(-31.9, 9.1),
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angle: 0.11,
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);
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final sprite = Sprite(
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gameRef.images.fromCache(
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Assets.images.skillShot.decal.keyName,
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),
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);
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this.sprite = sprite;
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size = sprite.originalSize / 20;
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}
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}
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/// {@template pin_sprite_animation_component}
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/// Animation for pin in [SkillShot] rollover.
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/// {@endtemplate}
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@visibleForTesting
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class PinSpriteAnimationComponent extends SpriteAnimationComponent
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with HasGameRef {
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/// {@macro pin_sprite_animation_component}
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PinSpriteAnimationComponent()
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: super(
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anchor: Anchor.center,
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position: Vector2(-31.9, 9.1),
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angle: 0,
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playing: false,
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);
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final spriteSheet = gameRef.images.fromCache(
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Assets.images.skillShot.pin.keyName,
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);
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const amountPerRow = 3;
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const amountPerColumn = 1;
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final textureSize = Vector2(
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spriteSheet.width / amountPerRow,
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spriteSheet.height / amountPerColumn,
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);
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size = textureSize / 10;
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|
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animation = SpriteAnimation.fromFrameData(
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spriteSheet,
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SpriteAnimationData.sequenced(
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amount: amountPerRow * amountPerColumn,
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amountPerRow: amountPerRow,
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stepTime: 1 / 24,
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textureSize: textureSize,
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loop: false,
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),
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)..onComplete = () {
|
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animation?.reset();
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playing = false;
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};
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}
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}
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class _TextDecalSpriteGroupComponent
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extends SpriteGroupComponent<SkillShotSpriteState>
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with HasGameRef, ParentIsA<SkillShot> {
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_TextDecalSpriteGroupComponent({
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required SkillShotSpriteState state,
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}) : super(
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anchor: Anchor.center,
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position: Vector2(-35.55, 3.59),
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|
current: state,
|
||||||
|
);
|
||||||
|
|
||||||
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@override
|
||||||
|
Future<void> onLoad() async {
|
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await super.onLoad();
|
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parent.bloc.stream.listen((state) => current = state.spriteState);
|
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|
|
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final sprites = {
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SkillShotSpriteState.lit: Sprite(
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gameRef.images.fromCache(Assets.images.skillShot.lit.keyName),
|
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|
),
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SkillShotSpriteState.dimmed: Sprite(
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gameRef.images.fromCache(Assets.images.skillShot.dimmed.keyName),
|
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|
),
|
||||||
|
};
|
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this.sprites = sprites;
|
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size = sprites[current]!.originalSize / 10;
|
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|
}
|
||||||
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}
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@ -0,0 +1,62 @@
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// ignore_for_file: cascade_invocations
|
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|
|
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|
import 'package:bloc_test/bloc_test.dart';
|
||||||
|
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||||
|
import 'package:flame_test/flame_test.dart';
|
||||||
|
import 'package:flutter_test/flutter_test.dart';
|
||||||
|
import 'package:mocktail/mocktail.dart';
|
||||||
|
import 'package:pinball_components/pinball_components.dart';
|
||||||
|
import 'package:pinball_components/src/components/skill_shot/behaviors/behaviors.dart';
|
||||||
|
|
||||||
|
import '../../../../helpers/helpers.dart';
|
||||||
|
|
||||||
|
class _MockBall extends Mock implements Ball {}
|
||||||
|
|
||||||
|
class _MockContact extends Mock implements Contact {}
|
||||||
|
|
||||||
|
class _MockSkillShotCubit extends Mock implements SkillShotCubit {}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
TestWidgetsFlutterBinding.ensureInitialized();
|
||||||
|
final flameTester = FlameTester(TestGame.new);
|
||||||
|
|
||||||
|
group(
|
||||||
|
'SkillShotBallContactBehavior',
|
||||||
|
() {
|
||||||
|
test('can be instantiated', () {
|
||||||
|
expect(
|
||||||
|
SkillShotBallContactBehavior(),
|
||||||
|
isA<SkillShotBallContactBehavior>(),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
flameTester.testGameWidget(
|
||||||
|
'beginContact animates pin and calls onBallContacted '
|
||||||
|
'when contacts with a ball',
|
||||||
|
setUp: (game, tester) async {
|
||||||
|
await game.images.load(Assets.images.skillShot.pin.keyName);
|
||||||
|
final behavior = SkillShotBallContactBehavior();
|
||||||
|
final bloc = _MockSkillShotCubit();
|
||||||
|
whenListen(
|
||||||
|
bloc,
|
||||||
|
const Stream<SkillShotState>.empty(),
|
||||||
|
initialState: const SkillShotState.initial(),
|
||||||
|
);
|
||||||
|
|
||||||
|
final skillShot = SkillShot.test(bloc: bloc);
|
||||||
|
await skillShot.addAll([behavior, PinSpriteAnimationComponent()]);
|
||||||
|
await game.ensureAdd(skillShot);
|
||||||
|
|
||||||
|
behavior.beginContact(_MockBall(), _MockContact());
|
||||||
|
await tester.pump();
|
||||||
|
|
||||||
|
expect(
|
||||||
|
skillShot.firstChild<PinSpriteAnimationComponent>()!.playing,
|
||||||
|
isTrue,
|
||||||
|
);
|
||||||
|
verify(skillShot.bloc.onBallContacted).called(1);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
@ -0,0 +1,125 @@
|
|||||||
|
// ignore_for_file: cascade_invocations
|
||||||
|
|
||||||
|
import 'dart:async';
|
||||||
|
|
||||||
|
import 'package:bloc_test/bloc_test.dart';
|
||||||
|
import 'package:flame_test/flame_test.dart';
|
||||||
|
import 'package:flutter_test/flutter_test.dart';
|
||||||
|
import 'package:mocktail/mocktail.dart';
|
||||||
|
import 'package:pinball_components/pinball_components.dart';
|
||||||
|
import 'package:pinball_components/src/components/skill_shot/behaviors/behaviors.dart';
|
||||||
|
|
||||||
|
import '../../../../helpers/helpers.dart';
|
||||||
|
|
||||||
|
class _MockSkillShotCubit extends Mock implements SkillShotCubit {}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
TestWidgetsFlutterBinding.ensureInitialized();
|
||||||
|
final flameTester = FlameTester(TestGame.new);
|
||||||
|
|
||||||
|
group(
|
||||||
|
'SkillShotBlinkingBehavior',
|
||||||
|
() {
|
||||||
|
flameTester.testGameWidget(
|
||||||
|
'calls switched after 0.15 seconds when isBlinking and lit',
|
||||||
|
setUp: (game, tester) async {
|
||||||
|
final behavior = SkillShotBlinkingBehavior();
|
||||||
|
final bloc = _MockSkillShotCubit();
|
||||||
|
final streamController = StreamController<SkillShotState>();
|
||||||
|
whenListen(
|
||||||
|
bloc,
|
||||||
|
streamController.stream,
|
||||||
|
initialState: const SkillShotState.initial(),
|
||||||
|
);
|
||||||
|
|
||||||
|
final skillShot = SkillShot.test(bloc: bloc);
|
||||||
|
await skillShot.add(behavior);
|
||||||
|
await game.ensureAdd(skillShot);
|
||||||
|
|
||||||
|
streamController.add(
|
||||||
|
const SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.lit,
|
||||||
|
isBlinking: true,
|
||||||
|
),
|
||||||
|
);
|
||||||
|
await tester.pump();
|
||||||
|
game.update(0.15);
|
||||||
|
|
||||||
|
await streamController.close();
|
||||||
|
verify(bloc.switched).called(1);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
flameTester.testGameWidget(
|
||||||
|
'calls switched after 0.15 seconds when isBlinking and dimmed',
|
||||||
|
setUp: (game, tester) async {
|
||||||
|
final behavior = SkillShotBlinkingBehavior();
|
||||||
|
final bloc = _MockSkillShotCubit();
|
||||||
|
final streamController = StreamController<SkillShotState>();
|
||||||
|
whenListen(
|
||||||
|
bloc,
|
||||||
|
streamController.stream,
|
||||||
|
initialState: const SkillShotState.initial(),
|
||||||
|
);
|
||||||
|
|
||||||
|
final skillShot = SkillShot.test(bloc: bloc);
|
||||||
|
await skillShot.add(behavior);
|
||||||
|
await game.ensureAdd(skillShot);
|
||||||
|
|
||||||
|
streamController.add(
|
||||||
|
const SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.dimmed,
|
||||||
|
isBlinking: true,
|
||||||
|
),
|
||||||
|
);
|
||||||
|
await tester.pump();
|
||||||
|
game.update(0.15);
|
||||||
|
|
||||||
|
await streamController.close();
|
||||||
|
verify(bloc.switched).called(1);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
flameTester.testGameWidget(
|
||||||
|
'calls onBlinkingFinished after all blinks complete',
|
||||||
|
setUp: (game, tester) async {
|
||||||
|
final behavior = SkillShotBlinkingBehavior();
|
||||||
|
final bloc = _MockSkillShotCubit();
|
||||||
|
final streamController = StreamController<SkillShotState>();
|
||||||
|
whenListen(
|
||||||
|
bloc,
|
||||||
|
streamController.stream,
|
||||||
|
initialState: const SkillShotState.initial(),
|
||||||
|
);
|
||||||
|
|
||||||
|
final skillShot = SkillShot.test(bloc: bloc);
|
||||||
|
await skillShot.add(behavior);
|
||||||
|
await game.ensureAdd(skillShot);
|
||||||
|
|
||||||
|
for (var i = 0; i <= 8; i++) {
|
||||||
|
if (i.isEven) {
|
||||||
|
streamController.add(
|
||||||
|
const SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.lit,
|
||||||
|
isBlinking: true,
|
||||||
|
),
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
streamController.add(
|
||||||
|
const SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.dimmed,
|
||||||
|
isBlinking: true,
|
||||||
|
),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
await tester.pump();
|
||||||
|
game.update(0.15);
|
||||||
|
}
|
||||||
|
|
||||||
|
await streamController.close();
|
||||||
|
verify(bloc.onBlinkingFinished).called(1);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
@ -0,0 +1,66 @@
|
|||||||
|
// ignore_for_file: prefer_const_constructors
|
||||||
|
|
||||||
|
import 'package:bloc_test/bloc_test.dart';
|
||||||
|
import 'package:flutter_test/flutter_test.dart';
|
||||||
|
import 'package:pinball_components/pinball_components.dart';
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
group(
|
||||||
|
'SkillShotCubit',
|
||||||
|
() {
|
||||||
|
blocTest<SkillShotCubit, SkillShotState>(
|
||||||
|
'onBallContacted emits lit and true',
|
||||||
|
build: SkillShotCubit.new,
|
||||||
|
act: (bloc) => bloc.onBallContacted(),
|
||||||
|
expect: () => [
|
||||||
|
SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.lit,
|
||||||
|
isBlinking: true,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
);
|
||||||
|
|
||||||
|
blocTest<SkillShotCubit, SkillShotState>(
|
||||||
|
'switched emits lit when dimmed',
|
||||||
|
build: SkillShotCubit.new,
|
||||||
|
act: (bloc) => bloc.switched(),
|
||||||
|
expect: () => [
|
||||||
|
isA<SkillShotState>().having(
|
||||||
|
(state) => state.spriteState,
|
||||||
|
'spriteState',
|
||||||
|
SkillShotSpriteState.lit,
|
||||||
|
)
|
||||||
|
],
|
||||||
|
);
|
||||||
|
|
||||||
|
blocTest<SkillShotCubit, SkillShotState>(
|
||||||
|
'switched emits dimmed when lit',
|
||||||
|
build: SkillShotCubit.new,
|
||||||
|
seed: () => SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.lit,
|
||||||
|
isBlinking: false,
|
||||||
|
),
|
||||||
|
act: (bloc) => bloc.switched(),
|
||||||
|
expect: () => [
|
||||||
|
isA<SkillShotState>().having(
|
||||||
|
(state) => state.spriteState,
|
||||||
|
'spriteState',
|
||||||
|
SkillShotSpriteState.dimmed,
|
||||||
|
)
|
||||||
|
],
|
||||||
|
);
|
||||||
|
|
||||||
|
blocTest<SkillShotCubit, SkillShotState>(
|
||||||
|
'onBlinkingFinished emits dimmed and false',
|
||||||
|
build: SkillShotCubit.new,
|
||||||
|
act: (bloc) => bloc.onBlinkingFinished(),
|
||||||
|
expect: () => [
|
||||||
|
SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.dimmed,
|
||||||
|
isBlinking: false,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
@ -0,0 +1,84 @@
|
|||||||
|
// ignore_for_file: prefer_const_constructors
|
||||||
|
|
||||||
|
import 'package:flutter_test/flutter_test.dart';
|
||||||
|
import 'package:pinball_components/pinball_components.dart';
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
group('SkillShotState', () {
|
||||||
|
test('supports value equality', () {
|
||||||
|
expect(
|
||||||
|
SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.lit,
|
||||||
|
isBlinking: true,
|
||||||
|
),
|
||||||
|
equals(
|
||||||
|
const SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.lit,
|
||||||
|
isBlinking: true,
|
||||||
|
),
|
||||||
|
),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
group('constructor', () {
|
||||||
|
test('can be instantiated', () {
|
||||||
|
expect(
|
||||||
|
const SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.lit,
|
||||||
|
isBlinking: true,
|
||||||
|
),
|
||||||
|
isNotNull,
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
test('initial is idle with mouth closed', () {
|
||||||
|
const initialState = SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.dimmed,
|
||||||
|
isBlinking: false,
|
||||||
|
);
|
||||||
|
expect(SkillShotState.initial(), equals(initialState));
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
group('copyWith', () {
|
||||||
|
test(
|
||||||
|
'copies correctly '
|
||||||
|
'when no argument specified',
|
||||||
|
() {
|
||||||
|
const chromeDinoState = SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.lit,
|
||||||
|
isBlinking: true,
|
||||||
|
);
|
||||||
|
expect(
|
||||||
|
chromeDinoState.copyWith(),
|
||||||
|
equals(chromeDinoState),
|
||||||
|
);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
test(
|
||||||
|
'copies correctly '
|
||||||
|
'when all arguments specified',
|
||||||
|
() {
|
||||||
|
const chromeDinoState = SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.lit,
|
||||||
|
isBlinking: true,
|
||||||
|
);
|
||||||
|
final otherSkillShotState = SkillShotState(
|
||||||
|
spriteState: SkillShotSpriteState.dimmed,
|
||||||
|
isBlinking: false,
|
||||||
|
);
|
||||||
|
expect(chromeDinoState, isNot(equals(otherSkillShotState)));
|
||||||
|
|
||||||
|
expect(
|
||||||
|
chromeDinoState.copyWith(
|
||||||
|
spriteState: SkillShotSpriteState.dimmed,
|
||||||
|
isBlinking: false,
|
||||||
|
),
|
||||||
|
equals(otherSkillShotState),
|
||||||
|
);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
@ -0,0 +1,99 @@
|
|||||||
|
// ignore_for_file: cascade_invocations
|
||||||
|
|
||||||
|
import 'package:bloc_test/bloc_test.dart';
|
||||||
|
import 'package:flame/components.dart';
|
||||||
|
import 'package:flame_test/flame_test.dart';
|
||||||
|
import 'package:flutter_test/flutter_test.dart';
|
||||||
|
import 'package:mocktail/mocktail.dart';
|
||||||
|
import 'package:pinball_components/pinball_components.dart';
|
||||||
|
import 'package:pinball_components/src/components/skill_shot/behaviors/behaviors.dart';
|
||||||
|
|
||||||
|
import '../../../helpers/helpers.dart';
|
||||||
|
|
||||||
|
class _MockSkillShotCubit extends Mock implements SkillShotCubit {}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
TestWidgetsFlutterBinding.ensureInitialized();
|
||||||
|
final assets = [
|
||||||
|
Assets.images.skillShot.decal.keyName,
|
||||||
|
Assets.images.skillShot.pin.keyName,
|
||||||
|
Assets.images.skillShot.lit.keyName,
|
||||||
|
Assets.images.skillShot.dimmed.keyName,
|
||||||
|
];
|
||||||
|
final flameTester = FlameTester(() => TestGame(assets));
|
||||||
|
|
||||||
|
group('SkillShot', () {
|
||||||
|
flameTester.test('loads correctly', (game) async {
|
||||||
|
final skillShot = SkillShot();
|
||||||
|
await game.ensureAdd(skillShot);
|
||||||
|
expect(game.contains(skillShot), isTrue);
|
||||||
|
});
|
||||||
|
|
||||||
|
// TODO(alestiago): Consider refactoring once the following is merged:
|
||||||
|
// https://github.com/flame-engine/flame/pull/1538
|
||||||
|
// ignore: public_member_api_docs
|
||||||
|
flameTester.test('closes bloc when removed', (game) async {
|
||||||
|
final bloc = _MockSkillShotCubit();
|
||||||
|
whenListen(
|
||||||
|
bloc,
|
||||||
|
const Stream<SkillShotState>.empty(),
|
||||||
|
initialState: const SkillShotState.initial(),
|
||||||
|
);
|
||||||
|
when(bloc.close).thenAnswer((_) async {});
|
||||||
|
final skillShot = SkillShot.test(bloc: bloc);
|
||||||
|
|
||||||
|
await game.ensureAdd(skillShot);
|
||||||
|
game.remove(skillShot);
|
||||||
|
await game.ready();
|
||||||
|
|
||||||
|
verify(bloc.close).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
group('adds', () {
|
||||||
|
flameTester.test('new children', (game) async {
|
||||||
|
final component = Component();
|
||||||
|
final skillShot = SkillShot(
|
||||||
|
children: [component],
|
||||||
|
);
|
||||||
|
await game.ensureAdd(skillShot);
|
||||||
|
expect(skillShot.children, contains(component));
|
||||||
|
});
|
||||||
|
|
||||||
|
flameTester.test('a SkillShotBallContactBehavior', (game) async {
|
||||||
|
final skillShot = SkillShot();
|
||||||
|
await game.ensureAdd(skillShot);
|
||||||
|
expect(
|
||||||
|
skillShot.children.whereType<SkillShotBallContactBehavior>().single,
|
||||||
|
isNotNull,
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
flameTester.test('a SkillShotBlinkingBehavior', (game) async {
|
||||||
|
final skillShot = SkillShot();
|
||||||
|
await game.ensureAdd(skillShot);
|
||||||
|
expect(
|
||||||
|
skillShot.children.whereType<SkillShotBlinkingBehavior>().single,
|
||||||
|
isNotNull,
|
||||||
|
);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
flameTester.test(
|
||||||
|
'pin stops animating after animation completes',
|
||||||
|
(game) async {
|
||||||
|
final skillShot = SkillShot();
|
||||||
|
await game.ensureAdd(skillShot);
|
||||||
|
|
||||||
|
final pinSpriteAnimationComponent =
|
||||||
|
skillShot.firstChild<PinSpriteAnimationComponent>()!;
|
||||||
|
|
||||||
|
pinSpriteAnimationComponent.playing = true;
|
||||||
|
game.update(
|
||||||
|
pinSpriteAnimationComponent.animation!.totalDuration() + 0.1,
|
||||||
|
);
|
||||||
|
|
||||||
|
expect(pinSpriteAnimationComponent.playing, isFalse);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
});
|
||||||
|
}
|
@ -0,0 +1,2 @@
|
|||||||
|
export 'canvas_component.dart';
|
||||||
|
export 'z_canvas_component.dart';
|
@ -0,0 +1,47 @@
|
|||||||
|
import 'dart:ui';
|
||||||
|
|
||||||
|
import 'package:flame/components.dart';
|
||||||
|
import 'package:pinball_flame/src/canvas/canvas_wrapper.dart';
|
||||||
|
|
||||||
|
/// Called right before [Canvas.drawImageRect] is called.
|
||||||
|
///
|
||||||
|
/// This is useful since [Sprite.render] uses [Canvas.drawImageRect] to draw
|
||||||
|
/// the [Sprite].
|
||||||
|
typedef PaintFunction = void Function(Paint);
|
||||||
|
|
||||||
|
/// {@template canvas_component}
|
||||||
|
/// Allows listening before the rendering of [Sprite]s.
|
||||||
|
///
|
||||||
|
/// The existance of this class is to hack around the fact that Flame doesn't
|
||||||
|
/// provide a global way to modify the default [Paint] before rendering a
|
||||||
|
/// [Sprite].
|
||||||
|
/// {@endtemplate}
|
||||||
|
class CanvasComponent extends Component {
|
||||||
|
/// {@macro canvas_component}
|
||||||
|
CanvasComponent({
|
||||||
|
PaintFunction? onSpritePainted,
|
||||||
|
Iterable<Component>? children,
|
||||||
|
}) : _canvas = _Canvas(onSpritePainted: onSpritePainted),
|
||||||
|
super(children: children);
|
||||||
|
|
||||||
|
final _Canvas _canvas;
|
||||||
|
|
||||||
|
@override
|
||||||
|
void renderTree(Canvas canvas) {
|
||||||
|
_canvas.canvas = canvas;
|
||||||
|
super.renderTree(_canvas);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class _Canvas extends CanvasWrapper {
|
||||||
|
_Canvas({PaintFunction? onSpritePainted})
|
||||||
|
: _onSpritePainted = onSpritePainted;
|
||||||
|
|
||||||
|
final PaintFunction? _onSpritePainted;
|
||||||
|
|
||||||
|
@override
|
||||||
|
void drawImageRect(Image image, Rect src, Rect dst, Paint paint) {
|
||||||
|
_onSpritePainted?.call(paint);
|
||||||
|
super.drawImageRect(image, src, dst, paint);
|
||||||
|
}
|
||||||
|
}
|
@ -1,85 +1,11 @@
|
|||||||
|
// ignore_for_file: public_member_api_docs
|
||||||
|
|
||||||
import 'dart:typed_data';
|
import 'dart:typed_data';
|
||||||
import 'dart:ui';
|
import 'dart:ui';
|
||||||
|
|
||||||
import 'package:flame/components.dart';
|
class CanvasWrapper implements Canvas {
|
||||||
|
|
||||||
/// {@template z_canvas_component}
|
|
||||||
/// Draws [ZIndex] components after the all non-[ZIndex] components have been
|
|
||||||
/// drawn.
|
|
||||||
/// {@endtemplate}
|
|
||||||
class ZCanvasComponent extends Component {
|
|
||||||
/// {@macro z_canvas_component}
|
|
||||||
ZCanvasComponent({
|
|
||||||
Iterable<Component>? children,
|
|
||||||
}) : _zCanvas = ZCanvas(),
|
|
||||||
super(children: children);
|
|
||||||
|
|
||||||
final ZCanvas _zCanvas;
|
|
||||||
|
|
||||||
@override
|
|
||||||
void renderTree(Canvas canvas) {
|
|
||||||
_zCanvas.canvas = canvas;
|
|
||||||
super.renderTree(_zCanvas);
|
|
||||||
_zCanvas.render();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Apply to any [Component] that will be rendered according to a
|
|
||||||
/// [ZIndex.zIndex].
|
|
||||||
///
|
|
||||||
/// [ZIndex] components must be descendants of a [ZCanvasComponent].
|
|
||||||
///
|
|
||||||
/// {@macro z_canvas.render}
|
|
||||||
mixin ZIndex on Component {
|
|
||||||
/// The z-index of this component.
|
|
||||||
///
|
|
||||||
/// The higher the value, the later the component will be drawn. Hence,
|
|
||||||
/// rendering in front of [Component]s with lower [zIndex] values.
|
|
||||||
int zIndex = 0;
|
|
||||||
|
|
||||||
@override
|
|
||||||
void renderTree(
|
|
||||||
Canvas canvas,
|
|
||||||
) {
|
|
||||||
if (canvas is ZCanvas) {
|
|
||||||
canvas.buffer(this);
|
|
||||||
} else {
|
|
||||||
super.renderTree(canvas);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// The [ZCanvas] allows to postpone the rendering of [ZIndex] components.
|
|
||||||
///
|
|
||||||
/// You should not use this class directly.
|
|
||||||
class ZCanvas implements Canvas {
|
|
||||||
/// The [Canvas] to render to.
|
|
||||||
///
|
|
||||||
/// This is set by [ZCanvasComponent] when rendering.
|
|
||||||
late Canvas canvas;
|
late Canvas canvas;
|
||||||
|
|
||||||
final List<ZIndex> _zBuffer = [];
|
|
||||||
|
|
||||||
/// Postpones the rendering of [ZIndex] component and its children.
|
|
||||||
void buffer(ZIndex component) => _zBuffer.add(component);
|
|
||||||
|
|
||||||
/// Renders all [ZIndex] components and their children.
|
|
||||||
///
|
|
||||||
/// {@template z_canvas.render}
|
|
||||||
/// The rendering order is defined by the parent [ZIndex]. The children of
|
|
||||||
/// the same parent are rendered in the order they were added.
|
|
||||||
///
|
|
||||||
/// If two [Component]s ever overlap each other, and have the same
|
|
||||||
/// [ZIndex.zIndex], there is no guarantee that the first one will be rendered
|
|
||||||
/// before the second one.
|
|
||||||
/// {@endtemplate}
|
|
||||||
void render() => _zBuffer
|
|
||||||
..sort((a, b) => a.zIndex.compareTo(b.zIndex))
|
|
||||||
..whereType<Component>().forEach(_render)
|
|
||||||
..clear();
|
|
||||||
|
|
||||||
void _render(Component component) => component.renderTree(canvas);
|
|
||||||
|
|
||||||
@override
|
@override
|
||||||
void clipPath(Path path, {bool doAntiAlias = true}) =>
|
void clipPath(Path path, {bool doAntiAlias = true}) =>
|
||||||
canvas.clipPath(path, doAntiAlias: doAntiAlias);
|
canvas.clipPath(path, doAntiAlias: doAntiAlias);
|
@ -0,0 +1,77 @@
|
|||||||
|
import 'dart:ui';
|
||||||
|
|
||||||
|
import 'package:flame/components.dart';
|
||||||
|
import 'package:pinball_flame/src/canvas/canvas_wrapper.dart';
|
||||||
|
|
||||||
|
/// {@template z_canvas_component}
|
||||||
|
/// Draws [ZIndex] components after the all non-[ZIndex] components have been
|
||||||
|
/// drawn.
|
||||||
|
/// {@endtemplate}
|
||||||
|
class ZCanvasComponent extends Component {
|
||||||
|
/// {@macro z_canvas_component}
|
||||||
|
ZCanvasComponent({
|
||||||
|
Iterable<Component>? children,
|
||||||
|
}) : _zCanvas = _ZCanvas(),
|
||||||
|
super(children: children);
|
||||||
|
|
||||||
|
final _ZCanvas _zCanvas;
|
||||||
|
|
||||||
|
@override
|
||||||
|
void renderTree(Canvas canvas) {
|
||||||
|
_zCanvas.canvas = canvas;
|
||||||
|
super.renderTree(_zCanvas);
|
||||||
|
_zCanvas.render();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Apply to any [Component] that will be rendered according to a
|
||||||
|
/// [ZIndex.zIndex].
|
||||||
|
///
|
||||||
|
/// [ZIndex] components must be descendants of a [ZCanvasComponent].
|
||||||
|
///
|
||||||
|
/// {@macro z_canvas.render}
|
||||||
|
mixin ZIndex on Component {
|
||||||
|
/// The z-index of this component.
|
||||||
|
///
|
||||||
|
/// The higher the value, the later the component will be drawn. Hence,
|
||||||
|
/// rendering in front of [Component]s with lower [zIndex] values.
|
||||||
|
int zIndex = 0;
|
||||||
|
|
||||||
|
@override
|
||||||
|
void renderTree(
|
||||||
|
Canvas canvas,
|
||||||
|
) {
|
||||||
|
if (canvas is _ZCanvas) {
|
||||||
|
canvas.buffer(this);
|
||||||
|
} else {
|
||||||
|
super.renderTree(canvas);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The [_ZCanvas] allows to postpone the rendering of [ZIndex] components.
|
||||||
|
///
|
||||||
|
/// You should not use this class directly.
|
||||||
|
class _ZCanvas extends CanvasWrapper {
|
||||||
|
final List<ZIndex> _zBuffer = [];
|
||||||
|
|
||||||
|
/// Postpones the rendering of [ZIndex] component and its children.
|
||||||
|
void buffer(ZIndex component) => _zBuffer.add(component);
|
||||||
|
|
||||||
|
/// Renders all [ZIndex] components and their children.
|
||||||
|
///
|
||||||
|
/// {@template z_canvas.render}
|
||||||
|
/// The rendering order is defined by the parent [ZIndex]. The children of
|
||||||
|
/// the same parent are rendered in the order they were added.
|
||||||
|
///
|
||||||
|
/// If two [Component]s ever overlap each other, and have the same
|
||||||
|
/// [ZIndex.zIndex], there is no guarantee that the first one will be rendered
|
||||||
|
/// before the second one.
|
||||||
|
/// {@endtemplate}
|
||||||
|
void render() => _zBuffer
|
||||||
|
..sort((a, b) => a.zIndex.compareTo(b.zIndex))
|
||||||
|
..whereType<Component>().forEach(_render)
|
||||||
|
..clear();
|
||||||
|
|
||||||
|
void _render(Component component) => component.renderTree(canvas);
|
||||||
|
}
|
@ -0,0 +1,144 @@
|
|||||||
|
// ignore_for_file: cascade_invocations
|
||||||
|
|
||||||
|
import 'dart:async';
|
||||||
|
import 'dart:typed_data';
|
||||||
|
import 'dart:ui';
|
||||||
|
|
||||||
|
import 'package:flame/components.dart';
|
||||||
|
import 'package:flame/game.dart';
|
||||||
|
import 'package:flame_test/flame_test.dart';
|
||||||
|
import 'package:flutter_test/flutter_test.dart';
|
||||||
|
import 'package:pinball_flame/src/canvas/canvas_component.dart';
|
||||||
|
|
||||||
|
class _TestSpriteComponent extends SpriteComponent {}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
TestWidgetsFlutterBinding.ensureInitialized();
|
||||||
|
|
||||||
|
group('CanvasComponent', () {
|
||||||
|
final flameTester = FlameTester(FlameGame.new);
|
||||||
|
|
||||||
|
test('can be instantiated', () {
|
||||||
|
expect(
|
||||||
|
CanvasComponent(),
|
||||||
|
isA<CanvasComponent>(),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
flameTester.test('loads correctly', (game) async {
|
||||||
|
final component = CanvasComponent();
|
||||||
|
await game.ensureAdd(component);
|
||||||
|
expect(game.contains(component), isTrue);
|
||||||
|
});
|
||||||
|
|
||||||
|
flameTester.test(
|
||||||
|
'adds children',
|
||||||
|
(game) async {
|
||||||
|
final component = Component();
|
||||||
|
final canvas = CanvasComponent(
|
||||||
|
onSpritePainted: (paint) => paint.filterQuality = FilterQuality.high,
|
||||||
|
children: [component],
|
||||||
|
);
|
||||||
|
|
||||||
|
await game.ensureAdd(canvas);
|
||||||
|
|
||||||
|
expect(
|
||||||
|
canvas.children.contains(component),
|
||||||
|
isTrue,
|
||||||
|
);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
flameTester.testGameWidget(
|
||||||
|
'calls onSpritePainted when paiting a sprite',
|
||||||
|
setUp: (game, tester) async {
|
||||||
|
final spriteComponent = _TestSpriteComponent();
|
||||||
|
|
||||||
|
final completer = Completer<Image>();
|
||||||
|
decodeImageFromList(
|
||||||
|
Uint8List.fromList(_image),
|
||||||
|
completer.complete,
|
||||||
|
);
|
||||||
|
spriteComponent.sprite = Sprite(await completer.future);
|
||||||
|
|
||||||
|
var calls = 0;
|
||||||
|
final canvas = CanvasComponent(
|
||||||
|
onSpritePainted: (paint) => calls++,
|
||||||
|
children: [spriteComponent],
|
||||||
|
);
|
||||||
|
|
||||||
|
await game.ensureAdd(canvas);
|
||||||
|
await tester.pump();
|
||||||
|
|
||||||
|
expect(calls, equals(1));
|
||||||
|
},
|
||||||
|
);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const List<int> _image = <int>[
|
||||||
|
0x89,
|
||||||
|
0x50,
|
||||||
|
0x4E,
|
||||||
|
0x47,
|
||||||
|
0x0D,
|
||||||
|
0x0A,
|
||||||
|
0x1A,
|
||||||
|
0x0A,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x0D,
|
||||||
|
0x49,
|
||||||
|
0x48,
|
||||||
|
0x44,
|
||||||
|
0x52,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x01,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x01,
|
||||||
|
0x08,
|
||||||
|
0x06,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x1F,
|
||||||
|
0x15,
|
||||||
|
0xC4,
|
||||||
|
0x89,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x0A,
|
||||||
|
0x49,
|
||||||
|
0x44,
|
||||||
|
0x41,
|
||||||
|
0x54,
|
||||||
|
0x78,
|
||||||
|
0x9C,
|
||||||
|
0x63,
|
||||||
|
0x00,
|
||||||
|
0x01,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x05,
|
||||||
|
0x00,
|
||||||
|
0x01,
|
||||||
|
0x0D,
|
||||||
|
0x0A,
|
||||||
|
0x2D,
|
||||||
|
0xB4,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x00,
|
||||||
|
0x49,
|
||||||
|
0x45,
|
||||||
|
0x4E,
|
||||||
|
0x44,
|
||||||
|
0xAE,
|
||||||
|
];
|
@ -0,0 +1,353 @@
|
|||||||
|
import 'dart:typed_data';
|
||||||
|
import 'dart:ui';
|
||||||
|
|
||||||
|
import 'package:flutter/material.dart' hide Image;
|
||||||
|
import 'package:flutter_test/flutter_test.dart';
|
||||||
|
import 'package:mocktail/mocktail.dart';
|
||||||
|
import 'package:pinball_flame/src/canvas/canvas_wrapper.dart';
|
||||||
|
|
||||||
|
class _MockCanvas extends Mock implements Canvas {}
|
||||||
|
|
||||||
|
class _MockImage extends Mock implements Image {}
|
||||||
|
|
||||||
|
class _MockPicture extends Mock implements Picture {}
|
||||||
|
|
||||||
|
class _MockParagraph extends Mock implements Paragraph {}
|
||||||
|
|
||||||
|
class _MockVertices extends Mock implements Vertices {}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
group('CanvasWrapper', () {
|
||||||
|
group('CanvasWrapper', () {
|
||||||
|
late Canvas canvas;
|
||||||
|
late Path path;
|
||||||
|
late RRect rRect;
|
||||||
|
late Rect rect;
|
||||||
|
late Paint paint;
|
||||||
|
late Image atlas;
|
||||||
|
late BlendMode blendMode;
|
||||||
|
late Color color;
|
||||||
|
late Offset offset;
|
||||||
|
late Float64List float64list;
|
||||||
|
late Float32List float32list;
|
||||||
|
late Int32List int32list;
|
||||||
|
late Picture picture;
|
||||||
|
late Paragraph paragraph;
|
||||||
|
late Vertices vertices;
|
||||||
|
|
||||||
|
setUp(() {
|
||||||
|
canvas = _MockCanvas();
|
||||||
|
path = Path();
|
||||||
|
rRect = RRect.zero;
|
||||||
|
rect = Rect.zero;
|
||||||
|
paint = Paint();
|
||||||
|
atlas = _MockImage();
|
||||||
|
blendMode = BlendMode.clear;
|
||||||
|
color = Colors.black;
|
||||||
|
offset = Offset.zero;
|
||||||
|
float64list = Float64List(1);
|
||||||
|
float32list = Float32List(1);
|
||||||
|
int32list = Int32List(1);
|
||||||
|
picture = _MockPicture();
|
||||||
|
paragraph = _MockParagraph();
|
||||||
|
vertices = _MockVertices();
|
||||||
|
});
|
||||||
|
|
||||||
|
test("clipPath calls Canvas's clipPath", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..clipPath(path, doAntiAlias: false);
|
||||||
|
verify(
|
||||||
|
() => canvas.clipPath(path, doAntiAlias: false),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("clipRRect calls Canvas's clipRRect", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..clipRRect(rRect, doAntiAlias: false);
|
||||||
|
verify(
|
||||||
|
() => canvas.clipRRect(rRect, doAntiAlias: false),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("clipRect calls Canvas's clipRect", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..clipRect(rect, doAntiAlias: false);
|
||||||
|
verify(
|
||||||
|
() => canvas.clipRect(rect, doAntiAlias: false),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawArc calls Canvas's drawArc", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawArc(rect, 0, 1, false, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawArc(rect, 0, 1, false, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawAtlas calls Canvas's drawAtlas", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawAtlas(atlas, [], [], [], blendMode, rect, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawAtlas(atlas, [], [], [], blendMode, rect, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawCircle calls Canvas's drawCircle", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawCircle(offset, 0, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawCircle(offset, 0, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawColor calls Canvas's drawColor", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawColor(color, blendMode);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawColor(color, blendMode),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawDRRect calls Canvas's drawDRRect", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawDRRect(rRect, rRect, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawDRRect(rRect, rRect, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawImage calls Canvas's drawImage", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawImage(atlas, offset, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawImage(atlas, offset, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawImageNine calls Canvas's drawImageNine", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawImageNine(atlas, rect, rect, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawImageNine(atlas, rect, rect, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawImageRect calls Canvas's drawImageRect", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawImageRect(atlas, rect, rect, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawImageRect(atlas, rect, rect, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawLine calls Canvas's drawLine", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawLine(offset, offset, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawLine(offset, offset, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawOval calls Canvas's drawOval", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawOval(rect, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawOval(rect, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawPaint calls Canvas's drawPaint", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawPaint(paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawPaint(paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawParagraph calls Canvas's drawParagraph", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawParagraph(paragraph, offset);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawParagraph(paragraph, offset),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawPath calls Canvas's drawPath", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawPath(path, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawPath(path, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawPicture calls Canvas's drawPicture", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawPicture(picture);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawPicture(picture),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawPoints calls Canvas's drawPoints", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawPoints(PointMode.points, [offset], paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawPoints(PointMode.points, [offset], paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawRRect calls Canvas's drawRRect", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawRRect(rRect, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawRRect(rRect, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawRawAtlas calls Canvas's drawRawAtlas", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawRawAtlas(
|
||||||
|
atlas,
|
||||||
|
float32list,
|
||||||
|
float32list,
|
||||||
|
int32list,
|
||||||
|
BlendMode.clear,
|
||||||
|
rect,
|
||||||
|
paint,
|
||||||
|
);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawRawAtlas(
|
||||||
|
atlas,
|
||||||
|
float32list,
|
||||||
|
float32list,
|
||||||
|
int32list,
|
||||||
|
BlendMode.clear,
|
||||||
|
rect,
|
||||||
|
paint,
|
||||||
|
),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawRawPoints calls Canvas's drawRawPoints", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawRawPoints(PointMode.points, float32list, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawRawPoints(PointMode.points, float32list, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawRect calls Canvas's drawRect", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawRect(rect, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawRect(rect, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawShadow calls Canvas's drawShadow", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawShadow(path, color, 0, false);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawShadow(path, color, 0, false),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("drawVertices calls Canvas's drawVertices", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..drawVertices(vertices, blendMode, paint);
|
||||||
|
verify(
|
||||||
|
() => canvas.drawVertices(vertices, blendMode, paint),
|
||||||
|
).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("getSaveCount calls Canvas's getSaveCount", () {
|
||||||
|
final canvasWrapper = CanvasWrapper()..canvas = canvas;
|
||||||
|
when(() => canvas.getSaveCount()).thenReturn(1);
|
||||||
|
canvasWrapper.getSaveCount();
|
||||||
|
verify(() => canvas.getSaveCount()).called(1);
|
||||||
|
expect(canvasWrapper.getSaveCount(), 1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("restore calls Canvas's restore", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..restore();
|
||||||
|
verify(() => canvas.restore()).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("rotate calls Canvas's rotate", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..rotate(0);
|
||||||
|
verify(() => canvas.rotate(0)).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("save calls Canvas's save", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..save();
|
||||||
|
verify(() => canvas.save()).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("saveLayer calls Canvas's saveLayer", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..saveLayer(rect, paint);
|
||||||
|
verify(() => canvas.saveLayer(rect, paint)).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("scale calls Canvas's scale", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..scale(0, 0);
|
||||||
|
verify(() => canvas.scale(0, 0)).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("skew calls Canvas's skew", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..skew(0, 0);
|
||||||
|
verify(() => canvas.skew(0, 0)).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("transform calls Canvas's transform", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..transform(float64list);
|
||||||
|
verify(() => canvas.transform(float64list)).called(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("translate calls Canvas's translate", () {
|
||||||
|
CanvasWrapper()
|
||||||
|
..canvas = canvas
|
||||||
|
..translate(0, 0);
|
||||||
|
verify(() => canvas.translate(0, 0)).called(1);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
@ -0,0 +1,80 @@
|
|||||||
|
// ignore_for_file: cascade_invocations
|
||||||
|
|
||||||
|
import 'package:flame/components.dart';
|
||||||
|
import 'package:flame/game.dart';
|
||||||
|
import 'package:flame_test/flame_test.dart';
|
||||||
|
import 'package:flutter/material.dart' hide Image;
|
||||||
|
import 'package:flutter_test/flutter_test.dart';
|
||||||
|
import 'package:pinball_flame/pinball_flame.dart';
|
||||||
|
|
||||||
|
class _TestCircleComponent extends CircleComponent with ZIndex {
|
||||||
|
_TestCircleComponent(Color color)
|
||||||
|
: super(
|
||||||
|
paint: Paint()..color = color,
|
||||||
|
radius: 10,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
TestWidgetsFlutterBinding.ensureInitialized();
|
||||||
|
|
||||||
|
group('ZCanvasComponent', () {
|
||||||
|
final flameTester = FlameTester(FlameGame.new);
|
||||||
|
const goldensFilePath = '../goldens/rendering/';
|
||||||
|
|
||||||
|
test('can be instantiated', () {
|
||||||
|
expect(
|
||||||
|
ZCanvasComponent(),
|
||||||
|
isA<ZCanvasComponent>(),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
flameTester.test('loads correctly', (game) async {
|
||||||
|
final component = ZCanvasComponent();
|
||||||
|
await game.ensureAdd(component);
|
||||||
|
expect(game.contains(component), isTrue);
|
||||||
|
});
|
||||||
|
|
||||||
|
flameTester.testGameWidget(
|
||||||
|
'red circle renders behind blue circle',
|
||||||
|
setUp: (game, tester) async {
|
||||||
|
final canvas = ZCanvasComponent(
|
||||||
|
children: [
|
||||||
|
_TestCircleComponent(Colors.blue)..zIndex = 1,
|
||||||
|
_TestCircleComponent(Colors.red)..zIndex = 0,
|
||||||
|
],
|
||||||
|
);
|
||||||
|
await game.ensureAdd(canvas);
|
||||||
|
|
||||||
|
game.camera.followVector2(Vector2.zero());
|
||||||
|
},
|
||||||
|
verify: (game, tester) async {
|
||||||
|
await expectLater(
|
||||||
|
find.byGame<FlameGame>(),
|
||||||
|
matchesGoldenFile('${goldensFilePath}red_blue.png'),
|
||||||
|
);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
flameTester.testGameWidget(
|
||||||
|
'blue circle renders behind red circle',
|
||||||
|
setUp: (game, tester) async {
|
||||||
|
final canvas = ZCanvasComponent(
|
||||||
|
children: [
|
||||||
|
_TestCircleComponent(Colors.blue)..zIndex = 0,
|
||||||
|
_TestCircleComponent(Colors.red)..zIndex = 1
|
||||||
|
],
|
||||||
|
);
|
||||||
|
await game.ensureAdd(canvas);
|
||||||
|
|
||||||
|
game.camera.followVector2(Vector2.zero());
|
||||||
|
},
|
||||||
|
verify: (game, tester) async {
|
||||||
|
await expectLater(
|
||||||
|
find.byGame<FlameGame>(),
|
||||||
|
matchesGoldenFile('${goldensFilePath}blue_red.png'),
|
||||||
|
);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
});
|
||||||
|
}
|
After Width: | Height: | Size: 22 KiB |
After Width: | Height: | Size: 22 KiB |
@ -1,385 +0,0 @@
|
|||||||
// ignore_for_file: cascade_invocations
|
|
||||||
|
|
||||||
import 'dart:typed_data';
|
|
||||||
import 'dart:ui';
|
|
||||||
|
|
||||||
import 'package:flame/components.dart';
|
|
||||||
import 'package:flame/game.dart';
|
|
||||||
import 'package:flame_test/flame_test.dart';
|
|
||||||
import 'package:flutter/material.dart' hide Image;
|
|
||||||
import 'package:flutter_test/flutter_test.dart';
|
|
||||||
import 'package:mocktail/mocktail.dart';
|
|
||||||
import 'package:pinball_flame/pinball_flame.dart';
|
|
||||||
|
|
||||||
class _TestCircleComponent extends CircleComponent with ZIndex {
|
|
||||||
_TestCircleComponent(Color color)
|
|
||||||
: super(
|
|
||||||
paint: Paint()..color = color,
|
|
||||||
radius: 10,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
class _MockCanvas extends Mock implements Canvas {}
|
|
||||||
|
|
||||||
class _MockImage extends Mock implements Image {}
|
|
||||||
|
|
||||||
class _MockPicture extends Mock implements Picture {}
|
|
||||||
|
|
||||||
class _MockParagraph extends Mock implements Paragraph {}
|
|
||||||
|
|
||||||
class _MockVertices extends Mock implements Vertices {}
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
TestWidgetsFlutterBinding.ensureInitialized();
|
|
||||||
final flameTester = FlameTester(FlameGame.new);
|
|
||||||
const goldenPrefix = 'golden/rendering/';
|
|
||||||
|
|
||||||
group('ZCanvasComponent', () {
|
|
||||||
flameTester.test('loads correctly', (game) async {
|
|
||||||
final component = ZCanvasComponent();
|
|
||||||
await game.ensureAdd(component);
|
|
||||||
expect(game.contains(component), isTrue);
|
|
||||||
});
|
|
||||||
|
|
||||||
flameTester.testGameWidget(
|
|
||||||
'red circle renders behind blue circle',
|
|
||||||
setUp: (game, tester) async {
|
|
||||||
final canvas = ZCanvasComponent(
|
|
||||||
children: [
|
|
||||||
_TestCircleComponent(Colors.blue)..zIndex = 1,
|
|
||||||
_TestCircleComponent(Colors.red)..zIndex = 0,
|
|
||||||
],
|
|
||||||
);
|
|
||||||
await game.ensureAdd(canvas);
|
|
||||||
|
|
||||||
game.camera.followVector2(Vector2.zero());
|
|
||||||
},
|
|
||||||
verify: (game, tester) async {
|
|
||||||
await expectLater(
|
|
||||||
find.byGame<FlameGame>(),
|
|
||||||
matchesGoldenFile('${goldenPrefix}red_blue.png'),
|
|
||||||
);
|
|
||||||
},
|
|
||||||
);
|
|
||||||
|
|
||||||
flameTester.testGameWidget(
|
|
||||||
'blue circle renders behind red circle',
|
|
||||||
setUp: (game, tester) async {
|
|
||||||
final canvas = ZCanvasComponent(
|
|
||||||
children: [
|
|
||||||
_TestCircleComponent(Colors.blue)..zIndex = 0,
|
|
||||||
_TestCircleComponent(Colors.red)..zIndex = 1
|
|
||||||
],
|
|
||||||
);
|
|
||||||
await game.ensureAdd(canvas);
|
|
||||||
|
|
||||||
game.camera.followVector2(Vector2.zero());
|
|
||||||
},
|
|
||||||
verify: (game, tester) async {
|
|
||||||
await expectLater(
|
|
||||||
find.byGame<FlameGame>(),
|
|
||||||
matchesGoldenFile('${goldenPrefix}blue_red.png'),
|
|
||||||
);
|
|
||||||
},
|
|
||||||
);
|
|
||||||
});
|
|
||||||
|
|
||||||
group('ZCanvas', () {
|
|
||||||
late Canvas canvas;
|
|
||||||
late Path path;
|
|
||||||
late RRect rRect;
|
|
||||||
late Rect rect;
|
|
||||||
late Paint paint;
|
|
||||||
late Image atlas;
|
|
||||||
late BlendMode blendMode;
|
|
||||||
late Color color;
|
|
||||||
late Offset offset;
|
|
||||||
late Float64List float64list;
|
|
||||||
late Float32List float32list;
|
|
||||||
late Int32List int32list;
|
|
||||||
late Picture picture;
|
|
||||||
late Paragraph paragraph;
|
|
||||||
late Vertices vertices;
|
|
||||||
|
|
||||||
setUp(() {
|
|
||||||
canvas = _MockCanvas();
|
|
||||||
path = Path();
|
|
||||||
rRect = RRect.zero;
|
|
||||||
rect = Rect.zero;
|
|
||||||
paint = Paint();
|
|
||||||
atlas = _MockImage();
|
|
||||||
blendMode = BlendMode.clear;
|
|
||||||
color = Colors.black;
|
|
||||||
offset = Offset.zero;
|
|
||||||
float64list = Float64List(1);
|
|
||||||
float32list = Float32List(1);
|
|
||||||
int32list = Int32List(1);
|
|
||||||
picture = _MockPicture();
|
|
||||||
paragraph = _MockParagraph();
|
|
||||||
vertices = _MockVertices();
|
|
||||||
});
|
|
||||||
|
|
||||||
test("clipPath calls Canvas's clipPath", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.clipPath(path, doAntiAlias: false);
|
|
||||||
verify(
|
|
||||||
() => canvas.clipPath(path, doAntiAlias: false),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("clipRRect calls Canvas's clipRRect", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.clipRRect(rRect, doAntiAlias: false);
|
|
||||||
verify(
|
|
||||||
() => canvas.clipRRect(rRect, doAntiAlias: false),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("clipRect calls Canvas's clipRect", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.clipRect(rect, doAntiAlias: false);
|
|
||||||
verify(
|
|
||||||
() => canvas.clipRect(rect, doAntiAlias: false),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawArc calls Canvas's drawArc", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawArc(rect, 0, 1, false, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawArc(rect, 0, 1, false, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawAtlas calls Canvas's drawAtlas", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawAtlas(atlas, [], [], [], blendMode, rect, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawAtlas(atlas, [], [], [], blendMode, rect, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawCircle calls Canvas's drawCircle", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawCircle(offset, 0, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawCircle(offset, 0, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawColor calls Canvas's drawColor", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawColor(color, blendMode);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawColor(color, blendMode),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawDRRect calls Canvas's drawDRRect", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawDRRect(rRect, rRect, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawDRRect(rRect, rRect, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawImage calls Canvas's drawImage", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawImage(atlas, offset, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawImage(atlas, offset, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawImageNine calls Canvas's drawImageNine", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawImageNine(atlas, rect, rect, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawImageNine(atlas, rect, rect, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawImageRect calls Canvas's drawImageRect", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawImageRect(atlas, rect, rect, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawImageRect(atlas, rect, rect, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawLine calls Canvas's drawLine", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawLine(offset, offset, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawLine(offset, offset, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawOval calls Canvas's drawOval", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawOval(rect, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawOval(rect, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawPaint calls Canvas's drawPaint", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawPaint(paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawPaint(paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawParagraph calls Canvas's drawParagraph", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawParagraph(paragraph, offset);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawParagraph(paragraph, offset),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawPath calls Canvas's drawPath", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawPath(path, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawPath(path, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawPicture calls Canvas's drawPicture", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawPicture(picture);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawPicture(picture),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawPoints calls Canvas's drawPoints", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawPoints(PointMode.points, [offset], paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawPoints(PointMode.points, [offset], paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawRRect calls Canvas's drawRRect", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawRRect(rRect, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawRRect(rRect, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawRawAtlas calls Canvas's drawRawAtlas", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawRawAtlas(
|
|
||||||
atlas,
|
|
||||||
float32list,
|
|
||||||
float32list,
|
|
||||||
int32list,
|
|
||||||
BlendMode.clear,
|
|
||||||
rect,
|
|
||||||
paint,
|
|
||||||
);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawRawAtlas(
|
|
||||||
atlas,
|
|
||||||
float32list,
|
|
||||||
float32list,
|
|
||||||
int32list,
|
|
||||||
BlendMode.clear,
|
|
||||||
rect,
|
|
||||||
paint,
|
|
||||||
),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawRawPoints calls Canvas's drawRawPoints", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawRawPoints(PointMode.points, float32list, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawRawPoints(PointMode.points, float32list, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawRect calls Canvas's drawRect", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawRect(rect, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawRect(rect, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawShadow calls Canvas's drawShadow", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawShadow(path, color, 0, false);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawShadow(path, color, 0, false),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("drawVertices calls Canvas's drawVertices", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.drawVertices(vertices, blendMode, paint);
|
|
||||||
verify(
|
|
||||||
() => canvas.drawVertices(vertices, blendMode, paint),
|
|
||||||
).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("getSaveCount calls Canvas's getSaveCount", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
when(() => canvas.getSaveCount()).thenReturn(1);
|
|
||||||
zcanvas.getSaveCount();
|
|
||||||
verify(() => canvas.getSaveCount()).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("restore calls Canvas's restore", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.restore();
|
|
||||||
verify(() => canvas.restore()).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("rotate calls Canvas's rotate", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.rotate(0);
|
|
||||||
verify(() => canvas.rotate(0)).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("save calls Canvas's save", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.save();
|
|
||||||
verify(() => canvas.save()).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("saveLayer calls Canvas's saveLayer", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.saveLayer(rect, paint);
|
|
||||||
verify(() => canvas.saveLayer(rect, paint)).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("scale calls Canvas's scale", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.scale(0, 0);
|
|
||||||
verify(() => canvas.scale(0, 0)).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("skew calls Canvas's skew", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.skew(0, 0);
|
|
||||||
verify(() => canvas.skew(0, 0)).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("transform calls Canvas's transform", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.transform(float64list);
|
|
||||||
verify(() => canvas.transform(float64list)).called(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("translate calls Canvas's translate", () {
|
|
||||||
final zcanvas = ZCanvas()..canvas = canvas;
|
|
||||||
zcanvas.translate(0, 0);
|
|
||||||
verify(() => canvas.translate(0, 0)).called(1);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
Loading…
Reference in new issue