feat: add board background sprite

pull/270/head
Allison Ryan 3 years ago
parent 874507d14b
commit e27a39713c

@ -23,7 +23,7 @@ class AndroidAcres extends Blueprint {
children: [
ScoringBehavior(points: 20000),
],
)..initialPosition = Vector2(-32.6, -9.2),
)..initialPosition = Vector2(-32.8, -9.2),
AndroidBumper.cow(
children: [
ScoringBehavior(points: 20),

@ -13,6 +13,7 @@ extension PinballGameAssetsX on PinballGame {
const dinoTheme = DinoTheme();
return [
images.load(components.Assets.images.boardBackground.keyName),
images.load(components.Assets.images.ball.ball.keyName),
images.load(components.Assets.images.ball.flameEffect.keyName),
images.load(components.Assets.images.signpost.inactive.keyName),

@ -46,6 +46,7 @@ class PinballGame extends Forge2DGame
unawaited(add(gameFlowController = GameFlowController(this)));
unawaited(add(CameraController(this)));
unawaited(add(Backboard.waiting(position: Vector2(0, -88))));
await add(BoardBackgroundSpriteComponent());
await add(Drain());
await add(BottomGroup());
unawaited(addFromBlueprint(Boundaries()));
@ -185,12 +186,12 @@ class DebugPinballGame extends PinballGame with FPSCounter {
@override
Future<void> onLoad() async {
await super.onLoad();
await _loadBackground();
await add(_DebugInformation());
}
// TODO(alestiago): Move to PinballGame once we have the real background
// component.
// TODO(allisonryan0002): Remove after google letters have been correctly
// placed.
// ignore: unused_element
Future<void> _loadBackground() async {
final sprite = await loadSprite(
Assets.images.components.background.path,
@ -201,7 +202,7 @@ class DebugPinballGame extends PinballGame with FPSCounter {
anchor: Anchor.center,
)
..position = Vector2(0, -7.8)
..priority = RenderPriority.background;
..priority = RenderPriority.boardBackground;
await add(spriteComponent);
}

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After

Width:  |  Height:  |  Size: 1.3 MiB

@ -14,6 +14,10 @@ class $AssetsImagesGen {
$AssetsImagesBackboardGen get backboard => const $AssetsImagesBackboardGen();
$AssetsImagesBallGen get ball => const $AssetsImagesBallGen();
$AssetsImagesBaseboardGen get baseboard => const $AssetsImagesBaseboardGen();
/// File path: assets/images/board-background.png
AssetGenImage get boardBackground =>
const AssetGenImage('assets/images/board-background.png');
$AssetsImagesBoundaryGen get boundary => const $AssetsImagesBoundaryGen();
$AssetsImagesDashGen get dash => const $AssetsImagesDashGen();
$AssetsImagesDinoGen get dino => const $AssetsImagesDinoGen();

@ -0,0 +1,26 @@
// ignore_for_file: public_member_api_docs
import 'package:flame/components.dart';
import 'package:pinball_components/pinball_components.dart';
class BoardBackgroundSpriteComponent extends SpriteComponent with HasGameRef {
BoardBackgroundSpriteComponent()
: super(
anchor: Anchor.center,
priority: RenderPriority.boardBackground,
position: Vector2(0, -1),
);
@override
Future<void> onLoad() async {
await super.onLoad();
final sprite = Sprite(
gameRef.images.fromCache(
Assets.images.boardBackground.keyName,
),
);
this.sprite = sprite;
size = sprite.originalSize / 10;
}
}

@ -3,6 +3,7 @@ export 'android_spaceship.dart';
export 'backboard/backboard.dart';
export 'ball.dart';
export 'baseboard.dart';
export 'board_background_sprite_component.dart';
export 'board_dimensions.dart';
export 'board_side.dart';
export 'boundaries.dart';

@ -33,13 +33,13 @@ abstract class RenderPriority {
// TODO(allisonryan0002): fix this magic priority. Could bump all priorities
// so there are no negatives.
static const int background = 3 * _below + _base;
static const int boardBackground = 3 * _below + _base;
// Boundaries
static const int bottomBoundary = _above + dinoBottomWall;
static const int outerBoundary = _above + background;
static const int outerBoundary = _above + boardBackground;
static const int outerBottomBoundary = _above + rocket;

@ -45,6 +45,7 @@ flutter:
- asset: fonts/PixeloidMono-1G8ae.ttf
assets:
- assets/images/
- assets/images/ball/
- assets/images/baseboard/
- assets/images/boundary/

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