mirror of https://github.com/flutter/pinball.git
parent
fefeb245d3
commit
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import 'dart:math' as math;
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import 'package:flame/extensions.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:sandbox/common/common.dart';
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import 'package:sandbox/stories/ball/basic_ball_game.dart';
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class SlingshotGame extends BasicBallGame {
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SlingshotGame({
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required this.trace,
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}) : super(color: const Color(0xFFFF0000));
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static const info = '''
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Shows how Slingshots are rendered.
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- Activate the "trace" parameter to overlay the body.
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- Tap anywhere on the screen to spawn a ball into the game.
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''';
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final bool trace;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final center = screenToWorld(camera.viewport.canvasSize! / 2);
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final leftUpperSlingshot = Slingshot(
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length: 5.66,
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angle: -1.5 * (math.pi / 180),
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spritePath: Assets.images.slingshot.leftUpper.keyName,
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)..initialPosition = center + Vector2(-29, 1.5);
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final leftLowerSlingshot = Slingshot(
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length: 3.54,
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angle: -29.1 * (math.pi / 180),
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spritePath: Assets.images.slingshot.leftLower.keyName,
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)..initialPosition = center + Vector2(-31, -6.2);
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final rightUpperSlingshot = Slingshot(
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length: 5.64,
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angle: 1 * (math.pi / 180),
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spritePath: Assets.images.slingshot.rightUpper.keyName,
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)..initialPosition = center + Vector2(22.3, 1.58);
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final rightLowerSlingshot = Slingshot(
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length: 3.46,
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angle: 26.8 * (math.pi / 180),
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spritePath: Assets.images.slingshot.rightLower.keyName,
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)..initialPosition = center + Vector2(24.7, -6.2);
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await addAll([
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leftUpperSlingshot,
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leftLowerSlingshot,
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rightUpperSlingshot,
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rightLowerSlingshot,
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]);
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if (trace) {
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leftUpperSlingshot.trace();
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leftLowerSlingshot.trace();
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rightUpperSlingshot.trace();
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rightLowerSlingshot.trace();
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}
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}
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}
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@ -0,0 +1,17 @@
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import 'package:dashbook/dashbook.dart';
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import 'package:flame/game.dart';
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import 'package:sandbox/common/common.dart';
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import 'package:sandbox/stories/slingshot/slingshot_game.dart';
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void addSlingshotStories(Dashbook dashbook) {
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dashbook.storiesOf('Slingshots').add(
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'Basic',
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(context) => GameWidget(
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game: SlingshotGame(
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trace: context.boolProperty('Trace', true),
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),
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),
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codeLink: buildSourceLink('slingshot_game/basic.dart'),
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info: SlingshotGame.info,
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);
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}
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