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@ -1,10 +1,10 @@
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// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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/// {@template sparky_fire_zone}
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/// Area positioned at the top left of the [Board] where the [Ball]
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@ -12,31 +12,26 @@ import 'package:pinball_flame/pinball_flame.dart';
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///
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/// When a [Ball] hits [SparkyBumper]s, the bumper animates.
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/// {@endtemplate}
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class SparkyFireZone extends Forge2DBlueprint {
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@override
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void build(Forge2DGame gameRef) {
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gameRef.addContactCallback(SparkyBumperBallContactCallback());
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addBlueprint(SparkyComputer());
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final sparkyTurboChargeSensor = SparkyTurboChargeSensor()
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..initialPosition = Vector2(-13, 49.8);
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final sparkyAnimatronic = SparkyAnimatronic()
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..position = Vector2(-13.8, -58.2);
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class SparkyFireZone extends Component with HasGameRef<Forge2DGame> {
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/// {@macro sparky_fire_zone}
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SparkyFireZone()
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: super(
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children: [
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_SparkyBumper.a()..initialPosition = Vector2(-22.9, -41.65),
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_SparkyBumper.b()..initialPosition = Vector2(-21.25, -57.9),
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_SparkyBumper.c()..initialPosition = Vector2(-3.3, -52.55),
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SparkyComputer(),
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SparkyTurboChargeSensor()..initialPosition = Vector2(-13, -49.8),
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SparkyAnimatronic()..position = Vector2(-13.8, -58.2),
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],
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);
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final lowerLeftBumper = _SparkyBumper.a()
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..initialPosition = Vector2(-22.9, -41.65);
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final upperLeftBumper = _SparkyBumper.b()
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..initialPosition = Vector2(-21.25, -57.9);
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final rightBumper = _SparkyBumper.c()
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..initialPosition = Vector2(-3.3, -52.55);
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addAll([
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lowerLeftBumper,
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upperLeftBumper,
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rightBumper,
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sparkyAnimatronic,
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sparkyTurboChargeSensor,
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]);
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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gameRef
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..addContactCallback(SparkyBumperBallContactCallback())
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..addContactCallback(SparkyTurboChargeSensorBallContactCallback());
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}
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}
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