fix: coverage

pull/194/head
alestiago 3 years ago
parent 5186b7d989
commit e08fccdb9f

@ -106,11 +106,11 @@ void main() {
setUp: (game, tester) async {
final ball = Ball(baseColor: const Color(0xFF00FFFF));
final sparkyFireZone = SparkyFireZone();
await game.ensureAdd(sparkyFireZone);
await game.addFromBlueprint(sparkyFireZone);
await game.ensureAdd(ball);
game.addContactCallback(BallScorePointsCallback(game));
final bumpers = sparkyFireZone.descendants().whereType<ScorePoints>();
final bumpers = sparkyFireZone.components.whereType<ScorePoints>();
for (final bumper in bumpers) {
beginContact(game, bumper, ball);

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