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@ -191,23 +191,20 @@ class DebugPinballGame extends PinballGame with FPSCounter {
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// TODO(allisonryan0002): Remove after google letters have been correctly
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// TODO(allisonryan0002): Remove after google letters have been correctly
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// placed.
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// placed.
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// coverage:ignore-start
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// Future<void> _loadBackground() async {
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// ignore: unused_element
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// final sprite = await loadSprite(
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Future<void> _loadBackground() async {
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// Assets.images.components.background.path,
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final sprite = await loadSprite(
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// );
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Assets.images.components.background.path,
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// final spriteComponent = SpriteComponent(
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);
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// sprite: sprite,
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final spriteComponent = SpriteComponent(
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// size: Vector2(120, 160),
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sprite: sprite,
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// anchor: Anchor.center,
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size: Vector2(120, 160),
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// )
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anchor: Anchor.center,
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// ..position = Vector2(0, -7.8)
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)
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// ..priority = RenderPriority.boardBackground;
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..position = Vector2(0, -7.8)
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..priority = RenderPriority.boardBackground;
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// await add(spriteComponent);
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// }
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await add(spriteComponent);
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}
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// coverage:ignore-end
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@override
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@override
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void onTapUp(TapUpInfo info) {
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void onTapUp(TapUpInfo info) {
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