mirror of https://github.com/flutter/pinball.git
commit
d1aa319002
After Width: | Height: | Size: 7.8 KiB |
@ -1,27 +1,39 @@
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import 'package:bloc/bloc.dart';
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import 'package:bloc/bloc.dart';
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import 'package:equatable/equatable.dart';
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import 'package:equatable/equatable.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball/select_character/select_character.dart';
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import 'package:pinball_audio/pinball_audio.dart';
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part 'assets_manager_state.dart';
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part 'assets_manager_state.dart';
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/// {@template assets_manager_cubit}
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/// Cubit responsable for pre loading any game assets
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/// {@endtemplate}
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class AssetsManagerCubit extends Cubit<AssetsManagerState> {
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class AssetsManagerCubit extends Cubit<AssetsManagerState> {
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/// {@macro assets_manager_cubit}
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AssetsManagerCubit(this._game, this._player)
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AssetsManagerCubit(List<Future> loadables)
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: super(const AssetsManagerState.initial());
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: super(
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AssetsManagerState.initial(
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final PinballGame _game;
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loadables: loadables,
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final PinballPlayer _player;
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),
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);
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/// Loads the assets
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Future<void> load() async {
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Future<void> load() async {
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/// Assigning loadables is a very expensive operation. With this purposeful
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/// delay here, which is a bit random in duration but enough to let the UI
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/// do its job without adding too much delay for the user, we are letting
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/// the UI paint first, and then we start loading the assets.
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await Future<void>.delayed(const Duration(milliseconds: 300));
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emit(
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state.copyWith(
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loadables: [
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_game.preFetchLeaderboard(),
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..._game.preLoadAssets(),
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..._player.load(),
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...BonusAnimation.loadAssets(),
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...SelectedCharacter.loadAssets(),
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],
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),
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);
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final all = state.loadables.map((loadable) async {
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final all = state.loadables.map((loadable) async {
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await loadable;
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await loadable;
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emit(state.copyWith(loaded: [...state.loaded, loadable]));
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emit(state.copyWith(loaded: [...state.loaded, loadable]));
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}).toList();
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}).toList();
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await Future.wait(all);
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await Future.wait(all);
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}
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}
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}
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}
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@ -1,14 +1,18 @@
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// ignore_for_file: public_member_api_docs
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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class AndroidSpaceshipEntranceBallContactBehavior
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class AndroidSpaceshipEntranceBallContactBehavior
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extends ContactBehavior<AndroidSpaceshipEntrance> {
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extends ContactBehavior<AndroidSpaceshipEntrance>
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with FlameBlocReader<AndroidSpaceshipCubit, AndroidSpaceshipState> {
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@override
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@override
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void beginContact(Object other, Contact contact) {
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void beginContact(Object other, Contact contact) {
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super.beginContact(other, contact);
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super.beginContact(other, contact);
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if (other is! Ball) return;
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if (other is! Ball) return;
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parent.parent.bloc.onBallEntered();
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bloc.onBallEntered();
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}
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}
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}
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}
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@ -0,0 +1 @@
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export 'dash_bumper_ball_contact_behavior.dart';
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@ -0,0 +1,17 @@
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import 'package:bloc/bloc.dart';
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part 'dash_bumper_state.dart';
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class DashBumperCubit extends Cubit<DashBumperState> {
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DashBumperCubit() : super(DashBumperState.inactive);
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/// Event added when the bumper contacts with a ball.
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void onBallContacted() {
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emit(DashBumperState.active);
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}
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/// Event added when the bumper should return to its initial configuration.
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void onReset() {
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emit(DashBumperState.inactive);
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}
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}
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@ -0,0 +1,10 @@
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part of 'dash_bumper_cubit.dart';
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/// Indicates the [DashBumperCubit]'s current state.
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enum DashBumperState {
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/// A lit up bumper.
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active,
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/// A dimmed bumper.
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inactive,
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}
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@ -1 +0,0 @@
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export 'dash_nest_bumper_contact_behavior.dart';
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@ -1,17 +0,0 @@
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import 'package:bloc/bloc.dart';
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part 'dash_nest_bumper_state.dart';
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class DashNestBumperCubit extends Cubit<DashNestBumperState> {
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DashNestBumperCubit() : super(DashNestBumperState.inactive);
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/// Event added when the bumper contacts with a ball.
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void onBallContacted() {
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emit(DashNestBumperState.active);
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}
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/// Event added when the bumper should return to its initial configuration.
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void onReset() {
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emit(DashNestBumperState.inactive);
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}
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}
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@ -1,10 +0,0 @@
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part of 'dash_nest_bumper_cubit.dart';
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/// Indicates the [DashNestBumperCubit]'s current state.
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enum DashNestBumperState {
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/// A lit up bumper.
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active,
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/// A dimmed bumper.
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inactive,
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}
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@ -0,0 +1 @@
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export 'score_component_scaling_behavior.dart';
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@ -0,0 +1,24 @@
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import 'package:flame/components.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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/// Scales a [ScoreComponent] according to its position on the board.
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class ScoreComponentScalingBehavior extends Component
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with ParentIsA<SpriteComponent> {
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@override
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void update(double dt) {
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super.update(dt);
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final boardHeight = BoardDimensions.bounds.height;
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const maxShrinkValue = 0.83;
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final augmentedPosition = parent.position.y * 3;
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final standardizedYPosition = augmentedPosition + (boardHeight / 2);
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final scaleFactor = maxShrinkValue +
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((standardizedYPosition / boardHeight) * (1 - maxShrinkValue));
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parent.scale.setValues(
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scaleFactor,
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scaleFactor,
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);
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}
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}
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@ -0,0 +1,139 @@
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// ignore_for_file: cascade_invocations
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame/components.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_components/src/components/bumping_behavior.dart';
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import 'package:pinball_components/src/components/dash_bumper/behaviors/behaviors.dart';
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import '../../../helpers/helpers.dart';
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class _MockDashBumperCubit extends Mock implements DashBumperCubit {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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group('DashBumper', () {
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final flameTester = FlameTester(
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() => TestGame(
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[
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Assets.images.dash.bumper.main.active.keyName,
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Assets.images.dash.bumper.main.inactive.keyName,
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Assets.images.dash.bumper.a.active.keyName,
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Assets.images.dash.bumper.a.inactive.keyName,
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Assets.images.dash.bumper.b.active.keyName,
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Assets.images.dash.bumper.b.inactive.keyName,
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],
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),
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);
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flameTester.test('"main" loads correctly', (game) async {
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final bumper = DashBumper.main();
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await game.ensureAdd(bumper);
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expect(game.contains(bumper), isTrue);
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});
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flameTester.test('"a" loads correctly', (game) async {
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final bumper = DashBumper.a();
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await game.ensureAdd(bumper);
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expect(game.contains(bumper), isTrue);
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});
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flameTester.test('"b" loads correctly', (game) async {
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final bumper = DashBumper.b();
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await game.ensureAdd(bumper);
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expect(game.contains(bumper), isTrue);
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});
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// ignore: public_member_api_docs
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flameTester.test('closes bloc when removed', (game) async {
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final bloc = _MockDashBumperCubit();
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whenListen(
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bloc,
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const Stream<DashBumperState>.empty(),
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initialState: DashBumperState.inactive,
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);
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when(bloc.close).thenAnswer((_) async {});
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final bumper = DashBumper.test(bloc: bloc);
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await game.ensureAdd(bumper);
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game.remove(bumper);
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await game.ready();
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verify(bloc.close).called(1);
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});
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flameTester.test('adds a bumperBallContactBehavior', (game) async {
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final bumper = DashBumper.a();
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await game.ensureAdd(bumper);
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expect(
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bumper.children.whereType<DashBumperBallContactBehavior>().single,
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isNotNull,
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);
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});
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group("'main' adds", () {
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flameTester.test('new children', (game) async {
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final component = Component();
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final bumper = DashBumper.main(
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children: [component],
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);
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await game.ensureAdd(bumper);
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expect(bumper.children, contains(component));
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});
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flameTester.test('a BumpingBehavior', (game) async {
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final bumper = DashBumper.main();
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await game.ensureAdd(bumper);
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expect(
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bumper.children.whereType<BumpingBehavior>().single,
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isNotNull,
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);
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});
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});
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group("'a' adds", () {
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flameTester.test('new children', (game) async {
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final component = Component();
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final bumper = DashBumper.a(
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children: [component],
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);
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await game.ensureAdd(bumper);
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expect(bumper.children, contains(component));
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});
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flameTester.test('a BumpingBehavior', (game) async {
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final bumper = DashBumper.a();
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await game.ensureAdd(bumper);
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expect(
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bumper.children.whereType<BumpingBehavior>().single,
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isNotNull,
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);
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});
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});
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group("'b' adds", () {
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flameTester.test('new children', (game) async {
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final component = Component();
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final bumper = DashBumper.b(
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children: [component],
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);
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await game.ensureAdd(bumper);
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expect(bumper.children, contains(component));
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});
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flameTester.test('a BumpingBehavior', (game) async {
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final bumper = DashBumper.b();
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await game.ensureAdd(bumper);
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expect(
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bumper.children.whereType<BumpingBehavior>().single,
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isNotNull,
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);
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});
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});
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});
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}
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@ -1,137 +0,0 @@
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// ignore_for_file: cascade_invocations
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame/components.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
|
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import 'package:mocktail/mocktail.dart';
|
|
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_components/src/components/bumping_behavior.dart';
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import 'package:pinball_components/src/components/dash_nest_bumper/behaviors/behaviors.dart';
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import '../../../helpers/helpers.dart';
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class _MockDashNestBumperCubit extends Mock implements DashNestBumperCubit {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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group('DashNestBumper', () {
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final assets = [
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Assets.images.dash.bumper.main.active.keyName,
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Assets.images.dash.bumper.main.inactive.keyName,
|
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Assets.images.dash.bumper.a.active.keyName,
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|
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Assets.images.dash.bumper.a.inactive.keyName,
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|
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Assets.images.dash.bumper.b.active.keyName,
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Assets.images.dash.bumper.b.inactive.keyName,
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];
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final flameTester = FlameTester(() => TestGame(assets));
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|
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flameTester.test('"main" loads correctly', (game) async {
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final bumper = DashNestBumper.main();
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|
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await game.ensureAdd(bumper);
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expect(game.contains(bumper), isTrue);
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|
||||||
});
|
|
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|
|
||||||
flameTester.test('"a" loads correctly', (game) async {
|
|
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final bumper = DashNestBumper.a();
|
|
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await game.ensureAdd(bumper);
|
|
||||||
|
|
||||||
expect(game.contains(bumper), isTrue);
|
|
||||||
});
|
|
||||||
|
|
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flameTester.test('"b" loads correctly', (game) async {
|
|
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final bumper = DashNestBumper.b();
|
|
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await game.ensureAdd(bumper);
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|
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expect(game.contains(bumper), isTrue);
|
|
||||||
});
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|
||||||
|
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flameTester.test('closes bloc when removed', (game) async {
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final bloc = _MockDashNestBumperCubit();
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whenListen(
|
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bloc,
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|
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const Stream<DashNestBumperState>.empty(),
|
|
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initialState: DashNestBumperState.inactive,
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|
||||||
);
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when(bloc.close).thenAnswer((_) async {});
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|
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final dashNestBumper = DashNestBumper.test(bloc: bloc);
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|
||||||
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|
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await game.ensureAdd(dashNestBumper);
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|
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game.remove(dashNestBumper);
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|
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await game.ready();
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|
||||||
|
|
||||||
verify(bloc.close).called(1);
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|
||||||
});
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|
||||||
|
|
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flameTester.test('adds a DashNestBumperBallContactBehavior', (game) async {
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|
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final dashNestBumper = DashNestBumper.a();
|
|
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await game.ensureAdd(dashNestBumper);
|
|
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expect(
|
|
||||||
dashNestBumper.children
|
|
||||||
.whereType<DashNestBumperBallContactBehavior>()
|
|
||||||
.single,
|
|
||||||
isNotNull,
|
|
||||||
);
|
|
||||||
});
|
|
||||||
|
|
||||||
group("'main' adds", () {
|
|
||||||
flameTester.test('new children', (game) async {
|
|
||||||
final component = Component();
|
|
||||||
final dashNestBumper = DashNestBumper.main(
|
|
||||||
children: [component],
|
|
||||||
);
|
|
||||||
await game.ensureAdd(dashNestBumper);
|
|
||||||
expect(dashNestBumper.children, contains(component));
|
|
||||||
});
|
|
||||||
|
|
||||||
flameTester.test('a BumpingBehavior', (game) async {
|
|
||||||
final dashNestBumper = DashNestBumper.main();
|
|
||||||
await game.ensureAdd(dashNestBumper);
|
|
||||||
expect(
|
|
||||||
dashNestBumper.children.whereType<BumpingBehavior>().single,
|
|
||||||
isNotNull,
|
|
||||||
);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
group("'a' adds", () {
|
|
||||||
flameTester.test('new children', (game) async {
|
|
||||||
final component = Component();
|
|
||||||
final dashNestBumper = DashNestBumper.a(
|
|
||||||
children: [component],
|
|
||||||
);
|
|
||||||
await game.ensureAdd(dashNestBumper);
|
|
||||||
expect(dashNestBumper.children, contains(component));
|
|
||||||
});
|
|
||||||
|
|
||||||
flameTester.test('a BumpingBehavior', (game) async {
|
|
||||||
final dashNestBumper = DashNestBumper.a();
|
|
||||||
await game.ensureAdd(dashNestBumper);
|
|
||||||
expect(
|
|
||||||
dashNestBumper.children.whereType<BumpingBehavior>().single,
|
|
||||||
isNotNull,
|
|
||||||
);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
group("'b' adds", () {
|
|
||||||
flameTester.test('new children', (game) async {
|
|
||||||
final component = Component();
|
|
||||||
final dashNestBumper = DashNestBumper.b(
|
|
||||||
children: [component],
|
|
||||||
);
|
|
||||||
await game.ensureAdd(dashNestBumper);
|
|
||||||
expect(dashNestBumper.children, contains(component));
|
|
||||||
});
|
|
||||||
|
|
||||||
flameTester.test('a BumpingBehavior', (game) async {
|
|
||||||
final dashNestBumper = DashNestBumper.b();
|
|
||||||
await game.ensureAdd(dashNestBumper);
|
|
||||||
expect(
|
|
||||||
dashNestBumper.children.whereType<BumpingBehavior>().single,
|
|
||||||
isNotNull,
|
|
||||||
);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
@ -0,0 +1,74 @@
|
|||||||
|
// ignore_for_file: cascade_invocations
|
||||||
|
|
||||||
|
import 'package:flame/components.dart';
|
||||||
|
import 'package:flame/effects.dart';
|
||||||
|
import 'package:flame_test/flame_test.dart';
|
||||||
|
import 'package:flutter_test/flutter_test.dart';
|
||||||
|
import 'package:pinball_components/pinball_components.dart';
|
||||||
|
import 'package:pinball_components/src/components/score_component/behaviors/behaviors.dart';
|
||||||
|
|
||||||
|
import '../../../../helpers/helpers.dart';
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
group('ScoreComponentScalingBehavior', () {
|
||||||
|
TestWidgetsFlutterBinding.ensureInitialized();
|
||||||
|
final flameTester = FlameTester(
|
||||||
|
() => TestGame([
|
||||||
|
Assets.images.score.fiveThousand.keyName,
|
||||||
|
Assets.images.score.twentyThousand.keyName,
|
||||||
|
Assets.images.score.twoHundredThousand.keyName,
|
||||||
|
Assets.images.score.oneMillion.keyName,
|
||||||
|
]),
|
||||||
|
);
|
||||||
|
|
||||||
|
test('can be instantiated', () {
|
||||||
|
expect(
|
||||||
|
ScoreComponentScalingBehavior(),
|
||||||
|
isA<ScoreComponentScalingBehavior>(),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
flameTester.test('can be loaded', (game) async {
|
||||||
|
final parent = ScoreComponent.test(
|
||||||
|
points: Points.fiveThousand,
|
||||||
|
position: Vector2.zero(),
|
||||||
|
effectController: EffectController(duration: 1),
|
||||||
|
);
|
||||||
|
final behavior = ScoreComponentScalingBehavior();
|
||||||
|
await game.ensureAdd(parent);
|
||||||
|
await parent.ensureAdd(behavior);
|
||||||
|
|
||||||
|
expect(parent.children, contains(behavior));
|
||||||
|
});
|
||||||
|
|
||||||
|
flameTester.test(
|
||||||
|
'scales the sprite',
|
||||||
|
(game) async {
|
||||||
|
final parent1 = ScoreComponent.test(
|
||||||
|
points: Points.fiveThousand,
|
||||||
|
position: Vector2(0, 10),
|
||||||
|
effectController: EffectController(duration: 1),
|
||||||
|
);
|
||||||
|
final parent2 = ScoreComponent.test(
|
||||||
|
points: Points.fiveThousand,
|
||||||
|
position: Vector2(0, -10),
|
||||||
|
effectController: EffectController(duration: 1),
|
||||||
|
);
|
||||||
|
await game.ensureAddAll([parent1, parent2]);
|
||||||
|
|
||||||
|
await parent1.ensureAdd(ScoreComponentScalingBehavior());
|
||||||
|
await parent2.ensureAdd(ScoreComponentScalingBehavior());
|
||||||
|
game.update(1);
|
||||||
|
|
||||||
|
expect(
|
||||||
|
parent1.scale.x,
|
||||||
|
greaterThan(parent2.scale.x),
|
||||||
|
);
|
||||||
|
expect(
|
||||||
|
parent1.scale.y,
|
||||||
|
greaterThan(parent2.scale.y),
|
||||||
|
);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
});
|
||||||
|
}
|
@ -1,35 +0,0 @@
|
|||||||
import 'dart:async';
|
|
||||||
|
|
||||||
import 'package:bloc_test/bloc_test.dart';
|
|
||||||
import 'package:flutter_test/flutter_test.dart';
|
|
||||||
import 'package:pinball/assets_manager/assets_manager.dart';
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
group('AssetsManagerCubit', () {
|
|
||||||
final completer1 = Completer<void>();
|
|
||||||
final completer2 = Completer<void>();
|
|
||||||
|
|
||||||
final future1 = completer1.future;
|
|
||||||
final future2 = completer2.future;
|
|
||||||
|
|
||||||
blocTest<AssetsManagerCubit, AssetsManagerState>(
|
|
||||||
'emits the loaded on the order that they load',
|
|
||||||
build: () => AssetsManagerCubit([future1, future2]),
|
|
||||||
act: (cubit) {
|
|
||||||
cubit.load();
|
|
||||||
completer2.complete();
|
|
||||||
completer1.complete();
|
|
||||||
},
|
|
||||||
expect: () => [
|
|
||||||
AssetsManagerState(
|
|
||||||
loadables: [future1, future2],
|
|
||||||
loaded: [future2],
|
|
||||||
),
|
|
||||||
AssetsManagerState(
|
|
||||||
loadables: [future1, future2],
|
|
||||||
loaded: [future2, future1],
|
|
||||||
),
|
|
||||||
],
|
|
||||||
);
|
|
||||||
});
|
|
||||||
}
|
|
Loading…
Reference in new issue