mirror of https://github.com/flutter/pinball.git
feat: bumping all `DashNestBumper`s summons a new `Ball` (#89)
* refactor: rename RoundBumper to DashNestBumper * feat: implemented DashNestBumper * refactor: renamed files and tests * chore: removed unused import * refactor: renamed file to be a test file * feat: added a new Ball on new state Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>pull/100/head
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// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame/components.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball/flame/blueprint.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template flutter_forest}
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/// Area positioned at the top right of the [Board] where the [Ball]
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/// can bounce off [DashNestBumper]s.
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///
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/// When all [DashNestBumper]s are hit at least once, the [GameBonus.dashNest]
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/// is awarded, and the [BigDashNestBumper] releases a new [Ball].
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/// {@endtemplate}
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// TODO(alestiago): Make a [Blueprint] once nesting [Blueprint] is implemented.
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class FlutterForest extends Component
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with HasGameRef<PinballGame>, BlocComponent<GameBloc, GameState> {
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/// {@macro flutter_forest}
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FlutterForest({
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required this.position,
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});
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/// The position of the [FlutterForest] on the [Board].
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final Vector2 position;
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@override
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bool listenWhen(GameState? previousState, GameState newState) {
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return (previousState?.bonusHistory.length ?? 0) <
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newState.bonusHistory.length &&
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newState.bonusHistory.last == GameBonus.dashNest;
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}
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@override
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void onNewState(GameState state) {
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super.onNewState(state);
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gameRef.addFromBlueprint(BallBlueprint(position: position));
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}
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@override
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Future<void> onLoad() async {
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gameRef.addContactCallback(DashNestBumperBallContactCallback());
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// TODO(alestiago): adjust positioning once sprites are added.
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final smallLeftNest = SmallDashNestBumper(id: 'small_left_nest')
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..initialPosition = position + Vector2(-4.8, 2.8);
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final smallRightNest = SmallDashNestBumper(id: 'small_right_nest')
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..initialPosition = position + Vector2(0.5, -5.5);
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final bigNest = BigDashNestBumper(id: 'big_nest')
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..initialPosition = position;
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await addAll([
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smallLeftNest,
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smallRightNest,
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bigNest,
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]);
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}
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}
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/// {@template dash_nest_bumper}
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/// Bumper located in the [FlutterForest].
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/// {@endtemplate}
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@visibleForTesting
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abstract class DashNestBumper extends BodyComponent<PinballGame>
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with ScorePoints, InitialPosition {
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/// {@macro dash_nest_bumper}
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DashNestBumper({required this.id});
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/// Unique identifier for this [DashNestBumper].
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///
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/// Used to identify [DashNestBumper]s in [GameState.activatedDashNests].
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final String id;
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}
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/// Listens when a [Ball] bounces bounces against a [DashNestBumper].
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@visibleForTesting
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class DashNestBumperBallContactCallback
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extends ContactCallback<DashNestBumper, Ball> {
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@override
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void begin(DashNestBumper dashNestBumper, Ball ball, Contact _) {
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dashNestBumper.gameRef.read<GameBloc>().add(
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DashNestActivated(dashNestBumper.id),
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);
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}
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}
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/// {@macro dash_nest_bumper}
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@visibleForTesting
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class BigDashNestBumper extends DashNestBumper {
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/// {@macro dash_nest_bumper}
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BigDashNestBumper({required String id}) : super(id: id);
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@override
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int get points => 20;
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@override
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Body createBody() {
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final shape = CircleShape()..radius = 2.5;
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final fixtureDef = FixtureDef(shape);
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final bodyDef = BodyDef()
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..position = initialPosition
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..userData = this;
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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}
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/// {@macro dash_nest_bumper}
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@visibleForTesting
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class SmallDashNestBumper extends DashNestBumper {
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/// {@macro dash_nest_bumper}
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SmallDashNestBumper({required String id}) : super(id: id);
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@override
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int get points => 10;
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@override
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Body createBody() {
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final shape = CircleShape()..radius = 1;
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final fixtureDef = FixtureDef(shape);
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final bodyDef = BodyDef()
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..position = initialPosition
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..userData = this;
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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}
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@ -1,35 +0,0 @@
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template round_bumper}
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/// Circular body that repels a [Ball] on contact, increasing the score.
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/// {@endtemplate}
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class RoundBumper extends BodyComponent with ScorePoints, InitialPosition {
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/// {@macro round_bumper}
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RoundBumper({
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required double radius,
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required int points,
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}) : _radius = radius,
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_points = points;
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/// The radius of the [RoundBumper].
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final double _radius;
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/// Points awarded from hitting this [RoundBumper].
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final int _points;
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@override
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int get points => _points;
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@override
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Body createBody() {
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final shape = CircleShape()..radius = _radius;
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final fixtureDef = FixtureDef(shape)..restitution = 1;
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final bodyDef = BodyDef()..position = initialPosition;
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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}
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@ -0,0 +1,125 @@
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// ignore_for_file: cascade_invocations
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(PinballGameTest.create);
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group('FlutterForest', () {
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flameTester.test(
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'loads correctly',
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(game) async {
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await game.ready();
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final flutterForest = FlutterForest(position: Vector2(0, 0));
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await game.ensureAdd(flutterForest);
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expect(game.contains(flutterForest), isTrue);
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},
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);
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flameTester.test(
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'onNewState adds a new ball',
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(game) async {
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final flutterForest = FlutterForest(position: Vector2(0, 0));
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await game.ready();
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await game.ensureAdd(flutterForest);
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final previousBalls = game.descendants().whereType<Ball>().length;
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flutterForest.onNewState(MockGameState());
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await game.ready();
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expect(
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game.descendants().whereType<Ball>().length,
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greaterThan(previousBalls),
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);
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},
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);
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group('listenWhen', () {
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final gameBloc = MockGameBloc();
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final tester = flameBlocTester(gameBloc: () => gameBloc);
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setUp(() {
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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});
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tester.widgetTest(
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'listens when a Bonus.dashNest is added',
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(game, tester) async {
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await game.ready();
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final flutterForest =
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game.descendants().whereType<FlutterForest>().first;
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const state = GameState(
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score: 0,
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balls: 3,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [GameBonus.dashNest],
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);
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expect(
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flutterForest.listenWhen(const GameState.initial(), state),
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isTrue,
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);
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},
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);
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});
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});
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group('DashNestBumperBallContactCallback', () {
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final gameBloc = MockGameBloc();
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final tester = flameBlocTester(gameBloc: () => gameBloc);
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setUp(() {
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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});
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tester.widgetTest(
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'adds a DashNestActivated event with DashNestBumper.id',
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(game, tester) async {
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final contactCallback = DashNestBumperBallContactCallback();
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const id = '0';
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final dashNestBumper = MockDashNestBumper();
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when(() => dashNestBumper.id).thenReturn(id);
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when(() => dashNestBumper.gameRef).thenReturn(game);
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contactCallback.begin(dashNestBumper, MockBall(), MockContact());
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verify(() => gameBloc.add(DashNestActivated(dashNestBumper.id)))
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.called(1);
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},
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);
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});
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group('BigDashNestBumper', () {
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test('has points', () {
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final dashNestBumper = BigDashNestBumper(id: '');
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expect(dashNestBumper.points, greaterThan(0));
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});
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});
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group('SmallDashNestBumper', () {
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test('has points', () {
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final dashNestBumper = SmallDashNestBumper(id: '');
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expect(dashNestBumper.points, greaterThan(0));
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});
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});
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}
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@ -1,102 +0,0 @@
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// ignore_for_file: cascade_invocations
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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group('RoundBumper', () {
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final flameTester = FlameTester(Forge2DGame.new);
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const radius = 1.0;
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const points = 1;
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flameTester.test(
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'loads correctly',
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(game) async {
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await game.ready();
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final roundBumper = RoundBumper(
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radius: radius,
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points: points,
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);
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await game.ensureAdd(roundBumper);
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expect(game.contains(roundBumper), isTrue);
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},
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);
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flameTester.test(
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'has points',
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(game) async {
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final roundBumper = RoundBumper(
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radius: radius,
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points: points,
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);
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await game.ensureAdd(roundBumper);
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expect(roundBumper.points, equals(points));
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},
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);
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group('body', () {
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flameTester.test(
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'is static',
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(game) async {
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final roundBumper = RoundBumper(
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radius: radius,
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points: points,
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);
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await game.ensureAdd(roundBumper);
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expect(roundBumper.body.bodyType, equals(BodyType.static));
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},
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);
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});
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group('fixture', () {
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flameTester.test(
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'exists',
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(game) async {
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final roundBumper = RoundBumper(
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radius: radius,
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points: points,
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);
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await game.ensureAdd(roundBumper);
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expect(roundBumper.body.fixtures[0], isA<Fixture>());
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},
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);
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flameTester.test(
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'has restitution',
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(game) async {
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final roundBumper = RoundBumper(
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radius: radius,
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points: points,
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);
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await game.ensureAdd(roundBumper);
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final fixture = roundBumper.body.fixtures[0];
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expect(fixture.restitution, greaterThan(0));
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},
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);
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flameTester.test(
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'shape is circular',
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(game) async {
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final roundBumper = RoundBumper(
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radius: radius,
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points: points,
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);
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await game.ensureAdd(roundBumper);
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final fixture = roundBumper.body.fixtures[0];
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expect(fixture.shape.shapeType, equals(ShapeType.circle));
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expect(fixture.shape.radius, equals(1));
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},
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);
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});
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});
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}
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