refactor: removed unused group

pull/345/head
alestiago 3 years ago
parent 094ff34f33
commit cdcd1da7c8

@ -43,96 +43,87 @@ void main() {
late PinballGame game; late PinballGame game;
late Backbox backbox; late Backbox backbox;
late CameraController cameraController; late CameraController cameraController;
late GameBlocStatusListener gameBlocStatusListener; late GameBlocStatusListener gameFlowController;
late PinballAudio pinballAudio; late PinballAudio pinballAudio;
late ActiveOverlaysNotifier overlays; late ActiveOverlaysNotifier overlays;
group('onNewState', () { setUp(() {
late PinballGame game; game = _MockPinballGame();
late Backbox backbox; backbox = _MockBackbox();
late CameraController cameraController; cameraController = _MockCameraController();
late GameBlocStatusListener gameFlowController; gameFlowController = GameBlocStatusListener();
late PinballAudio pinballAudio; overlays = _MockActiveOverlaysNotifier();
late ActiveOverlaysNotifier overlays; pinballAudio = _MockPinballAudio();
setUp(() { gameFlowController.mockGameRef(game);
game = _MockPinballGame(); when(
backbox = _MockBackbox(); () => backbox.initialsInput(
cameraController = _MockCameraController(); score: any(named: 'score'),
gameFlowController = GameBlocStatusListener(); characterIconPath: any(named: 'characterIconPath'),
overlays = _MockActiveOverlaysNotifier(); onSubmit: any(named: 'onSubmit'),
pinballAudio = _MockPinballAudio(); ),
).thenAnswer((_) async {});
gameFlowController.mockGameRef(game); when(cameraController.focusOnWaitingBackbox).thenAnswer((_) async {});
when( when(cameraController.focusOnGame).thenAnswer((_) async {});
when(() => overlays.remove(any())).thenAnswer((_) => true);
when(() => game.descendants().whereType<Backbox>())
.thenReturn([backbox]);
when(game.firstChild<CameraController>).thenReturn(cameraController);
when(() => game.overlays).thenReturn(overlays);
when(() => game.characterTheme).thenReturn(DashTheme());
when(() => game.audio).thenReturn(pinballAudio);
});
test(
'changes the backbox display and camera correctly '
'when the game is over',
() {
final state = GameState(
totalScore: 0,
roundScore: 10,
multiplier: 1,
rounds: 0,
bonusHistory: const [],
status: GameStatus.gameOver,
);
gameFlowController.onNewState(state);
verify(
() => backbox.initialsInput( () => backbox.initialsInput(
score: any(named: 'score'), score: state.displayScore,
characterIconPath: any(named: 'characterIconPath'), characterIconPath: any(named: 'characterIconPath'),
onSubmit: any(named: 'onSubmit'), onSubmit: any(named: 'onSubmit'),
), ),
).thenAnswer((_) async {}); ).called(1);
when(cameraController.focusOnWaitingBackbox).thenAnswer((_) async {}); verify(cameraController.focusOnGameOverBackbox).called(1);
when(cameraController.focusOnGame).thenAnswer((_) async {}); },
);
when(() => overlays.remove(any())).thenAnswer((_) => true);
test(
when(() => game.descendants().whereType<Backbox>()) 'changes the backbox and camera correctly when it is not a game over',
.thenReturn([backbox]); () {
when(game.firstChild<CameraController>).thenReturn(cameraController); gameFlowController.onNewState(
when(() => game.overlays).thenReturn(overlays); GameState.initial().copyWith(status: GameStatus.playing),
when(() => game.characterTheme).thenReturn(DashTheme()); );
when(() => game.audio).thenReturn(pinballAudio);
}); verify(cameraController.focusOnGame).called(1);
verify(() => overlays.remove(PinballGame.playButtonOverlay))
test( .called(1);
'changes the backbox display and camera correctly ' },
'when the game is over', );
() {
final state = GameState( test(
totalScore: 0, 'plays the background music on start',
roundScore: 10, () {
multiplier: 1, gameFlowController.onNewState(
rounds: 0, GameState.initial().copyWith(status: GameStatus.playing),
bonusHistory: const [], );
status: GameStatus.gameOver,
); verify(pinballAudio.backgroundMusic).called(1);
gameFlowController.onNewState(state); },
);
verify(
() => backbox.initialsInput(
score: state.displayScore,
characterIconPath: any(named: 'characterIconPath'),
onSubmit: any(named: 'onSubmit'),
),
).called(1);
verify(cameraController.focusOnGameOverBackbox).called(1);
},
);
test(
'changes the backbox and camera correctly when it is not a game over',
() {
gameFlowController.onNewState(
GameState.initial().copyWith(status: GameStatus.playing),
);
verify(cameraController.focusOnGame).called(1);
verify(() => overlays.remove(PinballGame.playButtonOverlay))
.called(1);
},
);
test(
'plays the background music on start',
() {
gameFlowController.onNewState(
GameState.initial().copyWith(status: GameStatus.playing),
);
verify(pinballAudio.backgroundMusic).called(1);
},
);
});
}); });
}); });
} }

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