mirror of https://github.com/flutter/pinball.git
parent
2cf0e6acd7
commit
cd5ed1b161
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After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 188 KiB |
After Width: | Height: | Size: 20 KiB |
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// ignore_for_file: cascade_invocations, prefer_const_constructors
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import 'dart:async';
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/components/android_acres/behaviors/behaviors.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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class _TestGame extends Forge2DGame {
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@override
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Future<void> onLoad() async {
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images.prefix = '';
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await images.loadAll([
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Assets.images.android.ramp.boardOpening.keyName,
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Assets.images.android.ramp.railingForeground.keyName,
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Assets.images.android.ramp.railingBackground.keyName,
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Assets.images.android.ramp.main.keyName,
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Assets.images.android.ramp.arrow.inactive.keyName,
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Assets.images.android.ramp.arrow.active1.keyName,
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Assets.images.android.ramp.arrow.active2.keyName,
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Assets.images.android.ramp.arrow.active3.keyName,
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Assets.images.android.ramp.arrow.active4.keyName,
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Assets.images.android.ramp.arrow.active5.keyName,
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Assets.images.android.rail.main.keyName,
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Assets.images.android.rail.exit.keyName,
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Assets.images.score.fiveThousand.keyName,
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]);
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}
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Future<void> pump(
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SpaceshipRamp child, {
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required SpaceshipRampCubit spaceshipRampCubit,
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required GameBloc gameBloc,
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}) async {
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await ensureAdd(
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FlameBlocProvider<GameBloc, GameState>.value(
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value: gameBloc,
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children: [
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FlameBlocProvider<SpaceshipRampCubit, SpaceshipRampState>.value(
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value: spaceshipRampCubit,
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children: [
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ZCanvasComponent(children: [child]),
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],
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),
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],
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),
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);
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}
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}
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class _MockGameBloc extends Mock implements GameBloc {}
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class _MockSpaceshipRampCubit extends Mock implements SpaceshipRampCubit {}
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class _FakeGameEvent extends Fake implements GameEvent {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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group('RampProgressBehavior', () {
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late GameBloc gameBloc;
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setUp(() {
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registerFallbackValue(_FakeGameEvent());
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gameBloc = _MockGameBloc();
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});
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final flameTester = FlameTester(_TestGame.new);
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flameTester.test(
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'adds onProgressed '
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'when hits and multiplier is less than 6',
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(game) async {
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final bloc = _MockSpaceshipRampCubit();
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final state = SpaceshipRampState.initial();
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final streamController = StreamController<SpaceshipRampState>();
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whenListen(
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bloc,
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streamController.stream,
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initialState: state,
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);
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when(() => gameBloc.state).thenReturn(
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GameState.initial().copyWith(
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multiplier: 1,
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),
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);
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final behavior = RampProgressBehavior();
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final parent = SpaceshipRamp.test();
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await game.pump(
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parent,
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gameBloc: gameBloc,
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spaceshipRampCubit: bloc,
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);
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await parent.ensureAdd(behavior);
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streamController.add(state.copyWith(hits: 5));
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await game.ready();
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verify(bloc.onProgressed).called(1);
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},
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);
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flameTester.test(
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'adds onProgressed '
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'when hits and multiplier is 6 but arrow is not full lit',
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(game) async {
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final bloc = _MockSpaceshipRampCubit();
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final state = SpaceshipRampState.initial();
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final streamController = StreamController<SpaceshipRampState>();
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whenListen(
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bloc,
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streamController.stream,
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initialState: state,
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);
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when(() => gameBloc.state).thenReturn(
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GameState.initial().copyWith(
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multiplier: 6,
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),
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);
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final behavior = RampProgressBehavior();
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final parent = SpaceshipRamp.test();
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await game.pump(
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parent,
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gameBloc: gameBloc,
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spaceshipRampCubit: bloc,
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);
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await parent.ensureAdd(behavior);
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streamController.add(state.copyWith(hits: 5));
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await game.ready();
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verify(bloc.onProgressed).called(1);
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},
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);
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flameTester.test(
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"doesn't add onProgressed "
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'when hits and multiplier is 6 and arrow is full lit',
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(game) async {
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final bloc = _MockSpaceshipRampCubit();
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final state = SpaceshipRampState.initial();
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final streamController = StreamController<SpaceshipRampState>();
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whenListen(
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bloc,
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streamController.stream,
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initialState: state,
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);
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when(() => gameBloc.state).thenReturn(
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GameState.initial().copyWith(
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multiplier: 6,
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),
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);
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final behavior = RampProgressBehavior();
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final parent = SpaceshipRamp.test();
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await game.pump(
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parent,
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gameBloc: gameBloc,
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spaceshipRampCubit: bloc,
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);
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await parent.ensureAdd(behavior);
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streamController.add(
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state.copyWith(
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hits: 5,
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lightState: ArrowLightState.active5,
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),
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);
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await game.ready();
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verifyNever(bloc.onProgressed);
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},
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);
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flameTester.test(
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'adds onAnimate '
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'when arrow is full lit after hit and multiplier is less than 6',
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(game) async {
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final bloc = _MockSpaceshipRampCubit();
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final state = SpaceshipRampState.initial();
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final streamController = StreamController<SpaceshipRampState>();
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whenListen(
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bloc,
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streamController.stream,
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initialState: state,
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);
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when(() => gameBloc.state).thenReturn(
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GameState.initial().copyWith(
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multiplier: 5,
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),
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);
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final behavior = RampProgressBehavior();
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final parent = SpaceshipRamp.test();
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await game.pump(
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parent,
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gameBloc: gameBloc,
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spaceshipRampCubit: bloc,
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);
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await parent.ensureAdd(behavior);
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streamController.add(
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state.copyWith(
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hits: 5,
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lightState: ArrowLightState.active5,
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),
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);
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await game.ready();
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verify(bloc.onAnimate).called(1);
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},
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);
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flameTester.test(
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"doesn't add onAnimate "
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'when arrow is not full lit after hit',
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(game) async {
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final bloc = _MockSpaceshipRampCubit();
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final state = SpaceshipRampState.initial();
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final streamController = StreamController<SpaceshipRampState>();
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whenListen(
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bloc,
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streamController.stream,
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initialState: state,
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);
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when(() => gameBloc.state).thenReturn(
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GameState.initial().copyWith(
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multiplier: 5,
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),
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);
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final behavior = RampProgressBehavior();
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final parent = SpaceshipRamp.test();
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await game.pump(
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parent,
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gameBloc: gameBloc,
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spaceshipRampCubit: bloc,
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);
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await parent.ensureAdd(behavior);
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streamController.add(
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state.copyWith(
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hits: 4,
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lightState: ArrowLightState.active4,
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),
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);
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await game.ready();
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verifyNever(bloc.onAnimate);
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},
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);
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flameTester.test(
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"doesn't add onAnimate "
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'when multiplier is 6 after hit',
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(game) async {
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final bloc = _MockSpaceshipRampCubit();
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final state = SpaceshipRampState.initial();
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final streamController = StreamController<SpaceshipRampState>();
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whenListen(
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bloc,
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streamController.stream,
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initialState: state,
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);
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when(() => gameBloc.state).thenReturn(
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GameState.initial().copyWith(
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multiplier: 6,
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),
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);
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final behavior = RampProgressBehavior();
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final parent = SpaceshipRamp.test();
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await game.pump(
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parent,
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gameBloc: gameBloc,
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spaceshipRampCubit: bloc,
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);
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await parent.ensureAdd(behavior);
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streamController.add(
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state.copyWith(hits: 4),
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);
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await game.ready();
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verifyNever(bloc.onAnimate);
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},
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);
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});
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}
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