feat: implemented `Multipliers` (#231)

* feat: added multipliers

* feat: added multipliers to sandbox

* test: tests and golden tests for multipliers

* feat: multipliers controller

* fix: missed assets load

* refactor: multiplier refactored and tested

* refactor: changed sandbox for multipliers

* feat: multiplier controller

* refactor: moved assets to constructor at sandbox

* test: coverage for multipliers

* test: removed test

* refactor: coverage for multiplier

* test: coverage for multiplier

* chore: multiplier doc

* Update packages/pinball_components/sandbox/lib/stories/multipliers/multipliers_game.dart

Co-authored-by: Alejandro Santiago <dev@alestiago.com>

* chore: little code refactor, doc

* refactor: multiplier creation refactored

* test: fixed tests for multipliers

* refactor: changed properties names

* refactor: multipliers cubit

* test: refactored tests for multipliers

* refactored: sandbow for multipliers

* refactor: multipliers controller

* test: tests for multiplier behavior

* chore: analysis errors

* feat: multipliers behavior with multiplier from gamebloc

* refactor: changed toggle to next at multipliers

* test: coverage for cubit

* refactor: refactored multipliers and coverage

* refactor: sandbox

* test: flamebloctester

* Update lib/game/components/multipliers/multipliers.dart

Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>

* Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_cubit.dart

Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>

* Update lib/game/components/multipliers/multipliers.dart

Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>

* Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_state.dart

Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>

* Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_state.dart

Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>

* Update test/game/components/multipliers/behaviors/multipliers_behavior_test.dart

Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>

* test: fixed test names and golden files

* test: golden tests

* fix: fixed bloc bug for tests on multiplier behavior

* chore: renamed rotation

* chore: doc ignore

* test: grouped

* test: golden tests dir

* Update packages/pinball_components/sandbox/lib/stories/multipliers/stories.dart

Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>

* refactor: moved extension for multiplier value

* chore: multiplier extension equalsTo name

* fixed: missed method rename

Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
pull/269/head
Rui Miguel Alonso 3 years ago committed by GitHub
parent 7d8cd8c357
commit cc3ba899ce
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -10,5 +10,6 @@ export 'flutter_forest/flutter_forest.dart';
export 'game_flow_controller.dart'; export 'game_flow_controller.dart';
export 'google_word/google_word.dart'; export 'google_word/google_word.dart';
export 'launcher.dart'; export 'launcher.dart';
export 'multipliers/multipliers.dart';
export 'scoring_behavior.dart'; export 'scoring_behavior.dart';
export 'sparky_fire_zone.dart'; export 'sparky_fire_zone.dart';

@ -0,0 +1 @@
export 'multipliers_behavior.dart';

@ -0,0 +1,25 @@
import 'package:flame/components.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
/// Toggle each [Multiplier] when GameState.multiplier changes.
class MultipliersBehavior extends Component
with
HasGameRef<PinballGame>,
ParentIsA<Multipliers>,
BlocComponent<GameBloc, GameState> {
@override
bool listenWhen(GameState? previousState, GameState newState) {
return previousState?.multiplier != newState.multiplier;
}
@override
void onNewState(GameState state) {
final multipliers = parent.children.whereType<Multiplier>();
for (final multiplier in multipliers) {
multiplier.bloc.next(state.multiplier);
}
}
}

@ -0,0 +1,44 @@
import 'dart:math' as math;
import 'package:flame/components.dart';
import 'package:flutter/material.dart';
import 'package:pinball/game/components/multipliers/behaviors/behaviors.dart';
import 'package:pinball_components/pinball_components.dart';
/// {@template multipliers}
/// A group for the multipliers on the board.
/// {@endtemplate}
class Multipliers extends Component {
/// {@macro multipliers}
Multipliers()
: super(
children: [
Multiplier.x2(
position: Vector2(-19.5, -2),
angle: -15 * math.pi / 180,
),
Multiplier.x3(
position: Vector2(13, -9.4),
angle: 15 * math.pi / 180,
),
Multiplier.x4(
position: Vector2(0, -21.2),
angle: 0,
),
Multiplier.x5(
position: Vector2(-8.5, -28),
angle: -3 * math.pi / 180,
),
Multiplier.x6(
position: Vector2(10, -30.7),
angle: 8 * math.pi / 180,
),
MultipliersBehavior(),
],
);
/// Creates [Multipliers] without any children.
///
/// This can be used for testing [Multipliers]'s behaviors in isolation.
@visibleForTesting
Multipliers.test();
}

@ -103,6 +103,16 @@ extension PinballGameAssetsX on PinballGame {
images.load(components.Assets.images.googleWord.letter5.keyName), images.load(components.Assets.images.googleWord.letter5.keyName),
images.load(components.Assets.images.googleWord.letter6.keyName), images.load(components.Assets.images.googleWord.letter6.keyName),
images.load(components.Assets.images.backboard.display.keyName), images.load(components.Assets.images.backboard.display.keyName),
images.load(components.Assets.images.multiplier.x2.lit.keyName),
images.load(components.Assets.images.multiplier.x2.dimmed.keyName),
images.load(components.Assets.images.multiplier.x3.lit.keyName),
images.load(components.Assets.images.multiplier.x3.dimmed.keyName),
images.load(components.Assets.images.multiplier.x4.lit.keyName),
images.load(components.Assets.images.multiplier.x4.dimmed.keyName),
images.load(components.Assets.images.multiplier.x5.lit.keyName),
images.load(components.Assets.images.multiplier.x5.dimmed.keyName),
images.load(components.Assets.images.multiplier.x6.lit.keyName),
images.load(components.Assets.images.multiplier.x6.dimmed.keyName),
images.load(dashTheme.leaderboardIcon.keyName), images.load(dashTheme.leaderboardIcon.keyName),
images.load(sparkyTheme.leaderboardIcon.keyName), images.load(sparkyTheme.leaderboardIcon.keyName),
images.load(androidTheme.leaderboardIcon.keyName), images.load(androidTheme.leaderboardIcon.keyName),

@ -53,6 +53,7 @@ class PinballGame extends Forge2DGame
final launcher = Launcher(); final launcher = Launcher();
unawaited(addFromBlueprint(launcher)); unawaited(addFromBlueprint(launcher));
await add(Multipliers());
await add(FlutterForest()); await add(FlutterForest());
await addFromBlueprint(SparkyFireZone()); await addFromBlueprint(SparkyFireZone());
await addFromBlueprint(AndroidAcres()); await addFromBlueprint(AndroidAcres());

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@ -24,6 +24,8 @@ class $AssetsImagesGen {
$AssetsImagesKickerGen get kicker => const $AssetsImagesKickerGen(); $AssetsImagesKickerGen get kicker => const $AssetsImagesKickerGen();
$AssetsImagesLaunchRampGen get launchRamp => $AssetsImagesLaunchRampGen get launchRamp =>
const $AssetsImagesLaunchRampGen(); const $AssetsImagesLaunchRampGen();
$AssetsImagesMultiplierGen get multiplier =>
const $AssetsImagesMultiplierGen();
$AssetsImagesPlungerGen get plunger => const $AssetsImagesPlungerGen(); $AssetsImagesPlungerGen get plunger => const $AssetsImagesPlungerGen();
$AssetsImagesSignpostGen get signpost => const $AssetsImagesSignpostGen(); $AssetsImagesSignpostGen get signpost => const $AssetsImagesSignpostGen();
$AssetsImagesSlingshotGen get slingshot => const $AssetsImagesSlingshotGen(); $AssetsImagesSlingshotGen get slingshot => const $AssetsImagesSlingshotGen();
@ -190,6 +192,16 @@ class $AssetsImagesLaunchRampGen {
const AssetGenImage('assets/images/launch_ramp/ramp.png'); const AssetGenImage('assets/images/launch_ramp/ramp.png');
} }
class $AssetsImagesMultiplierGen {
const $AssetsImagesMultiplierGen();
$AssetsImagesMultiplierX2Gen get x2 => const $AssetsImagesMultiplierX2Gen();
$AssetsImagesMultiplierX3Gen get x3 => const $AssetsImagesMultiplierX3Gen();
$AssetsImagesMultiplierX4Gen get x4 => const $AssetsImagesMultiplierX4Gen();
$AssetsImagesMultiplierX5Gen get x5 => const $AssetsImagesMultiplierX5Gen();
$AssetsImagesMultiplierX6Gen get x6 => const $AssetsImagesMultiplierX6Gen();
}
class $AssetsImagesPlungerGen { class $AssetsImagesPlungerGen {
const $AssetsImagesPlungerGen(); const $AssetsImagesPlungerGen();
@ -321,6 +333,66 @@ class $AssetsImagesDinoAnimatronicGen {
const AssetGenImage('assets/images/dino/animatronic/mouth.png'); const AssetGenImage('assets/images/dino/animatronic/mouth.png');
} }
class $AssetsImagesMultiplierX2Gen {
const $AssetsImagesMultiplierX2Gen();
/// File path: assets/images/multiplier/x2/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/multiplier/x2/dimmed.png');
/// File path: assets/images/multiplier/x2/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/multiplier/x2/lit.png');
}
class $AssetsImagesMultiplierX3Gen {
const $AssetsImagesMultiplierX3Gen();
/// File path: assets/images/multiplier/x3/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/multiplier/x3/dimmed.png');
/// File path: assets/images/multiplier/x3/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/multiplier/x3/lit.png');
}
class $AssetsImagesMultiplierX4Gen {
const $AssetsImagesMultiplierX4Gen();
/// File path: assets/images/multiplier/x4/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/multiplier/x4/dimmed.png');
/// File path: assets/images/multiplier/x4/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/multiplier/x4/lit.png');
}
class $AssetsImagesMultiplierX5Gen {
const $AssetsImagesMultiplierX5Gen();
/// File path: assets/images/multiplier/x5/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/multiplier/x5/dimmed.png');
/// File path: assets/images/multiplier/x5/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/multiplier/x5/lit.png');
}
class $AssetsImagesMultiplierX6Gen {
const $AssetsImagesMultiplierX6Gen();
/// File path: assets/images/multiplier/x6/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/multiplier/x6/dimmed.png');
/// File path: assets/images/multiplier/x6/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/multiplier/x6/lit.png');
}
class $AssetsImagesSpaceshipRailGen { class $AssetsImagesSpaceshipRailGen {
const $AssetsImagesSpaceshipRailGen(); const $AssetsImagesSpaceshipRailGen();

@ -19,6 +19,7 @@ export 'kicker.dart';
export 'launch_ramp.dart'; export 'launch_ramp.dart';
export 'layer.dart'; export 'layer.dart';
export 'layer_sensor.dart'; export 'layer_sensor.dart';
export 'multiplier/multiplier.dart';
export 'plunger.dart'; export 'plunger.dart';
export 'render_priority.dart'; export 'render_priority.dart';
export 'rocket.dart'; export 'rocket.dart';

@ -0,0 +1,25 @@
// ignore_for_file: public_member_api_docs
import 'package:bloc/bloc.dart';
import 'package:equatable/equatable.dart';
import 'package:pinball_components/pinball_components.dart';
part 'multiplier_state.dart';
class MultiplierCubit extends Cubit<MultiplierState> {
MultiplierCubit(MultiplierValue multiplierValue)
: super(MultiplierState.initial(multiplierValue));
/// Event added when the game's current multiplier changes.
void next(int multiplier) {
if (state.value.equals(multiplier)) {
if (state.spriteState == MultiplierSpriteState.dimmed) {
emit(state.copyWith(spriteState: MultiplierSpriteState.lit));
}
} else {
if (state.spriteState == MultiplierSpriteState.lit) {
emit(state.copyWith(spriteState: MultiplierSpriteState.dimmed));
}
}
}
}

@ -0,0 +1,56 @@
// ignore_for_file: public_member_api_docs
part of 'multiplier_cubit.dart';
enum MultiplierSpriteState {
lit,
dimmed,
}
class MultiplierState extends Equatable {
const MultiplierState({
required this.value,
required this.spriteState,
});
const MultiplierState.initial(MultiplierValue multiplierValue)
: this(
value: multiplierValue,
spriteState: MultiplierSpriteState.dimmed,
);
/// Current value for the [Multiplier]
final MultiplierValue value;
/// The [MultiplierSpriteGroupComponent] current sprite state
final MultiplierSpriteState spriteState;
MultiplierState copyWith({
MultiplierSpriteState? spriteState,
}) {
return MultiplierState(
value: value,
spriteState: spriteState ?? this.spriteState,
);
}
@override
List<Object> get props => [value, spriteState];
}
extension MultiplierValueX on MultiplierValue {
bool equals(int value) {
switch (this) {
case MultiplierValue.x2:
return value == 2;
case MultiplierValue.x3:
return value == 3;
case MultiplierValue.x4:
return value == 4;
case MultiplierValue.x5:
return value == 5;
case MultiplierValue.x6:
return value == 6;
}
}
}

@ -0,0 +1,204 @@
// ignore_for_file: public_member_api_docs
import 'package:flame/components.dart';
import 'package:flutter/material.dart';
import 'package:pinball_components/gen/assets.gen.dart';
import 'package:pinball_components/src/components/multiplier/cubit/multiplier_cubit.dart';
import 'package:pinball_flame/pinball_flame.dart';
export 'cubit/multiplier_cubit.dart';
/// {@template multiplier}
/// Backlit multiplier decal displayed on the board.
/// {@endtemplate}
class Multiplier extends Component {
/// {@macro multiplier}
Multiplier._({
required MultiplierValue value,
required Vector2 position,
required double angle,
required this.bloc,
}) : _value = value,
_position = position,
_angle = angle,
super();
/// {@macro multiplier}
Multiplier.x2({
required Vector2 position,
required double angle,
}) : this._(
value: MultiplierValue.x2,
position: position,
angle: angle,
bloc: MultiplierCubit(MultiplierValue.x2),
);
/// {@macro multiplier}
Multiplier.x3({
required Vector2 position,
required double angle,
}) : this._(
value: MultiplierValue.x3,
position: position,
angle: angle,
bloc: MultiplierCubit(MultiplierValue.x3),
);
/// {@macro multiplier}
Multiplier.x4({
required Vector2 position,
required double angle,
}) : this._(
value: MultiplierValue.x4,
position: position,
angle: angle,
bloc: MultiplierCubit(MultiplierValue.x4),
);
/// {@macro multiplier}
Multiplier.x5({
required Vector2 position,
required double angle,
}) : this._(
value: MultiplierValue.x5,
position: position,
angle: angle,
bloc: MultiplierCubit(MultiplierValue.x5),
);
/// {@macro multiplier}
Multiplier.x6({
required Vector2 position,
required double angle,
}) : this._(
value: MultiplierValue.x6,
position: position,
angle: angle,
bloc: MultiplierCubit(MultiplierValue.x6),
);
/// Creates a [Multiplier] without any children.
///
/// This can be used for testing [Multiplier]'s behaviors in isolation.
// TODO(alestiago): Refactor injecting bloc once the following is merged:
// https://github.com/flame-engine/flame/pull/1538
@visibleForTesting
Multiplier.test({
required MultiplierValue value,
required this.bloc,
}) : _value = value,
_position = Vector2.zero(),
_angle = 0;
// TODO(ruimiguel): Consider refactoring once the following is merged:
// https://github.com/flame-engine/flame/pull/1538
final MultiplierCubit bloc;
final MultiplierValue _value;
final Vector2 _position;
final double _angle;
late final MultiplierSpriteGroupComponent _sprite;
@override
void onRemove() {
bloc.close();
super.onRemove();
}
@override
Future<void> onLoad() async {
await super.onLoad();
_sprite = MultiplierSpriteGroupComponent(
position: _position,
litAssetPath: _value.litAssetPath,
dimmedAssetPath: _value.dimmedAssetPath,
angle: _angle,
current: bloc.state,
);
await add(_sprite);
}
}
/// Available multiplier values.
enum MultiplierValue {
x2,
x3,
x4,
x5,
x6,
}
extension on MultiplierValue {
String get litAssetPath {
switch (this) {
case MultiplierValue.x2:
return Assets.images.multiplier.x2.lit.keyName;
case MultiplierValue.x3:
return Assets.images.multiplier.x3.lit.keyName;
case MultiplierValue.x4:
return Assets.images.multiplier.x4.lit.keyName;
case MultiplierValue.x5:
return Assets.images.multiplier.x5.lit.keyName;
case MultiplierValue.x6:
return Assets.images.multiplier.x6.lit.keyName;
}
}
String get dimmedAssetPath {
switch (this) {
case MultiplierValue.x2:
return Assets.images.multiplier.x2.dimmed.keyName;
case MultiplierValue.x3:
return Assets.images.multiplier.x3.dimmed.keyName;
case MultiplierValue.x4:
return Assets.images.multiplier.x4.dimmed.keyName;
case MultiplierValue.x5:
return Assets.images.multiplier.x5.dimmed.keyName;
case MultiplierValue.x6:
return Assets.images.multiplier.x6.dimmed.keyName;
}
}
}
/// {@template multiplier_sprite_group_component}
/// A [SpriteGroupComponent] for a [Multiplier] with lit and dimmed states.
/// {@endtemplate}
@visibleForTesting
class MultiplierSpriteGroupComponent
extends SpriteGroupComponent<MultiplierSpriteState>
with HasGameRef, ParentIsA<Multiplier> {
/// {@macro multiplier_sprite_group_component}
MultiplierSpriteGroupComponent({
required Vector2 position,
required String litAssetPath,
required String dimmedAssetPath,
required double angle,
required MultiplierState current,
}) : _litAssetPath = litAssetPath,
_dimmedAssetPath = dimmedAssetPath,
super(
anchor: Anchor.center,
position: position,
angle: angle,
current: current.spriteState,
);
final String _litAssetPath;
final String _dimmedAssetPath;
@override
Future<void> onLoad() async {
await super.onLoad();
parent.bloc.stream.listen((state) => current = state.spriteState);
final sprites = {
MultiplierSpriteState.lit:
Sprite(gameRef.images.fromCache(_litAssetPath)),
MultiplierSpriteState.dimmed:
Sprite(gameRef.images.fromCache(_dimmedAssetPath)),
};
this.sprites = sprites;
size = sprites[current]!.originalSize / 10;
}
}

@ -75,6 +75,11 @@ flutter:
- assets/images/backboard/ - assets/images/backboard/
- assets/images/google_word/ - assets/images/google_word/
- assets/images/signpost/ - assets/images/signpost/
- assets/images/multiplier/x2/
- assets/images/multiplier/x3/
- assets/images/multiplier/x4/
- assets/images/multiplier/x5/
- assets/images/multiplier/x6/
flutter_gen: flutter_gen:
line_length: 80 line_length: 80

@ -27,6 +27,7 @@ void main() {
addScoreTextStories(dashbook); addScoreTextStories(dashbook);
addBackboardStories(dashbook); addBackboardStories(dashbook);
addDinoWallStories(dashbook); addDinoWallStories(dashbook);
addMultipliersStories(dashbook);
runApp(dashbook); runApp(dashbook);
} }

@ -0,0 +1,97 @@
import 'dart:math' as math;
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:sandbox/stories/ball/basic_ball_game.dart';
class MultipliersGame extends BallGame with KeyboardEvents {
MultipliersGame()
: super(
imagesFileNames: [
Assets.images.multiplier.x2.lit.keyName,
Assets.images.multiplier.x2.dimmed.keyName,
Assets.images.multiplier.x3.lit.keyName,
Assets.images.multiplier.x3.dimmed.keyName,
Assets.images.multiplier.x4.lit.keyName,
Assets.images.multiplier.x4.dimmed.keyName,
Assets.images.multiplier.x5.lit.keyName,
Assets.images.multiplier.x5.dimmed.keyName,
Assets.images.multiplier.x6.lit.keyName,
Assets.images.multiplier.x6.dimmed.keyName,
],
);
static const description = '''
Shows how the Multipliers are rendered.
- Tap anywhere on the screen to spawn a ball into the game.
- Press digits 2 to 6 for toggle state multipliers 2 to 6.
''';
final List<Multiplier> multipliers = [
Multiplier.x2(
position: Vector2(-20, 0),
angle: -15 * math.pi / 180,
),
Multiplier.x3(
position: Vector2(20, -5),
angle: 15 * math.pi / 180,
),
Multiplier.x4(
position: Vector2(0, -15),
angle: 0,
),
Multiplier.x5(
position: Vector2(-10, -25),
angle: -3 * math.pi / 180,
),
Multiplier.x6(
position: Vector2(10, -35),
angle: 8 * math.pi / 180,
),
];
@override
Future<void> onLoad() async {
await super.onLoad();
camera.followVector2(Vector2.zero());
await addAll(multipliers);
await traceAllBodies();
}
@override
KeyEventResult onKeyEvent(
RawKeyEvent event,
Set<LogicalKeyboardKey> keysPressed,
) {
if (event is RawKeyDownEvent) {
var currentMultiplier = 1;
if (event.logicalKey == LogicalKeyboardKey.digit2) {
currentMultiplier = 2;
}
if (event.logicalKey == LogicalKeyboardKey.digit3) {
currentMultiplier = 3;
}
if (event.logicalKey == LogicalKeyboardKey.digit4) {
currentMultiplier = 4;
}
if (event.logicalKey == LogicalKeyboardKey.digit5) {
currentMultiplier = 5;
}
if (event.logicalKey == LogicalKeyboardKey.digit6) {
currentMultiplier = 6;
}
for (final multiplier in multipliers) {
multiplier.bloc.next(currentMultiplier);
}
return KeyEventResult.handled;
}
return KeyEventResult.ignored;
}
}

@ -0,0 +1,11 @@
import 'package:dashbook/dashbook.dart';
import 'package:sandbox/common/common.dart';
import 'package:sandbox/stories/multipliers/multipliers_game.dart';
void addMultipliersStories(Dashbook dashbook) {
dashbook.storiesOf('Multipliers').addGame(
title: 'Multipliers',
description: MultipliersGame.description,
gameBuilder: (_) => MultipliersGame(),
);
}

@ -10,6 +10,7 @@ export 'flutter_forest/stories.dart';
export 'google_word/stories.dart'; export 'google_word/stories.dart';
export 'launch_ramp/stories.dart'; export 'launch_ramp/stories.dart';
export 'layer/stories.dart'; export 'layer/stories.dart';
export 'multipliers/stories.dart';
export 'plunger/stories.dart'; export 'plunger/stories.dart';
export 'score_text/stories.dart'; export 'score_text/stories.dart';
export 'slingshot/stories.dart'; export 'slingshot/stories.dart';

@ -15,6 +15,13 @@ packages:
url: "https://pub.dartlang.org" url: "https://pub.dartlang.org"
source: hosted source: hosted
version: "2.8.2" version: "2.8.2"
bloc:
dependency: transitive
description:
name: bloc
url: "https://pub.dartlang.org"
source: hosted
version: "8.0.3"
boolean_selector: boolean_selector:
dependency: transitive dependency: transitive
description: description:
@ -171,7 +178,7 @@ packages:
name: js name: js
url: "https://pub.dartlang.org" url: "https://pub.dartlang.org"
source: hosted source: hosted
version: "0.6.4" version: "0.6.3"
json_annotation: json_annotation:
dependency: transitive dependency: transitive
description: description:
@ -199,7 +206,7 @@ packages:
name: material_color_utilities name: material_color_utilities
url: "https://pub.dartlang.org" url: "https://pub.dartlang.org"
source: hosted source: hosted
version: "0.1.4" version: "0.1.3"
meta: meta:
dependency: transitive dependency: transitive
description: description:
@ -220,7 +227,7 @@ packages:
name: path name: path
url: "https://pub.dartlang.org" url: "https://pub.dartlang.org"
source: hosted source: hosted
version: "1.8.1" version: "1.8.0"
path_provider_linux: path_provider_linux:
dependency: transitive dependency: transitive
description: description:
@ -351,7 +358,7 @@ packages:
name: source_span name: source_span
url: "https://pub.dartlang.org" url: "https://pub.dartlang.org"
source: hosted source: hosted
version: "1.8.2" version: "1.8.1"
stack_trace: stack_trace:
dependency: transitive dependency: transitive
description: description:
@ -386,7 +393,7 @@ packages:
name: test_api name: test_api
url: "https://pub.dartlang.org" url: "https://pub.dartlang.org"
source: hosted source: hosted
version: "0.4.9" version: "0.4.8"
typed_data: typed_data:
dependency: transitive dependency: transitive
description: description:
@ -456,7 +463,7 @@ packages:
name: vector_math name: vector_math
url: "https://pub.dartlang.org" url: "https://pub.dartlang.org"
source: hosted source: hosted
version: "2.1.2" version: "2.1.1"
very_good_analysis: very_good_analysis:
dependency: "direct dev" dependency: "direct dev"
description: description:

@ -24,3 +24,5 @@ class MockGoogleLetterCubit extends Mock implements GoogleLetterCubit {}
class MockSparkyBumperCubit extends Mock implements SparkyBumperCubit {} class MockSparkyBumperCubit extends Mock implements SparkyBumperCubit {}
class MockDashNestBumperCubit extends Mock implements DashNestBumperCubit {} class MockDashNestBumperCubit extends Mock implements DashNestBumperCubit {}
class MockMultiplierCubit extends Mock implements MultiplierCubit {}

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@ -0,0 +1,118 @@
// ignore_for_file: prefer_const_constructors
import 'package:bloc_test/bloc_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/pinball_components.dart';
void main() {
group(
'MultiplierCubit',
() {
blocTest<MultiplierCubit, MultiplierState>(
"emits [lit] when 'next' on x2 dimmed with x2 multiplier value",
build: () => MultiplierCubit(MultiplierValue.x2),
act: (bloc) => bloc.next(2),
expect: () => [
isA<MultiplierState>()
..having(
(state) => state.spriteState,
'spriteState',
MultiplierSpriteState.lit,
),
],
);
blocTest<MultiplierCubit, MultiplierState>(
"emits [lit] when 'next' on x3 dimmed with x3 multiplier value",
build: () => MultiplierCubit(MultiplierValue.x3),
act: (bloc) => bloc.next(3),
expect: () => [
isA<MultiplierState>()
..having(
(state) => state.spriteState,
'spriteState',
MultiplierSpriteState.lit,
),
],
);
blocTest<MultiplierCubit, MultiplierState>(
"emits [lit] when 'next' on x4 dimmed with x4 multiplier value",
build: () => MultiplierCubit(MultiplierValue.x4),
act: (bloc) => bloc.next(4),
expect: () => [
isA<MultiplierState>()
..having(
(state) => state.spriteState,
'spriteState',
MultiplierSpriteState.lit,
),
],
);
blocTest<MultiplierCubit, MultiplierState>(
"emits [lit] when 'next' on x5 dimmed with x5 multiplier value",
build: () => MultiplierCubit(MultiplierValue.x5),
act: (bloc) => bloc.next(5),
expect: () => [
isA<MultiplierState>()
..having(
(state) => state.spriteState,
'spriteState',
MultiplierSpriteState.lit,
),
],
);
blocTest<MultiplierCubit, MultiplierState>(
"emits [lit] when 'next' on x6 dimmed with x6 multiplier value",
build: () => MultiplierCubit(MultiplierValue.x6),
act: (bloc) => bloc.next(6),
expect: () => [
isA<MultiplierState>()
..having(
(state) => state.spriteState,
'spriteState',
MultiplierSpriteState.lit,
),
],
);
blocTest<MultiplierCubit, MultiplierState>(
"emits [dimmed] when 'next' on lit with different multiplier value",
build: () => MultiplierCubit(MultiplierValue.x2),
seed: () => MultiplierState(
value: MultiplierValue.x2,
spriteState: MultiplierSpriteState.lit,
),
act: (bloc) => bloc.next(3),
expect: () => [
isA<MultiplierState>()
..having(
(state) => state.spriteState,
'spriteState',
MultiplierSpriteState.dimmed,
),
],
);
blocTest<MultiplierCubit, MultiplierState>(
"emits nothing when 'next' on lit with same multiplier value",
build: () => MultiplierCubit(MultiplierValue.x2),
seed: () => MultiplierState(
value: MultiplierValue.x2,
spriteState: MultiplierSpriteState.lit,
),
act: (bloc) => bloc.next(2),
expect: () => <MultiplierState>[],
);
blocTest<MultiplierCubit, MultiplierState>(
"emits nothing when 'next' on dimmed with different multiplier value",
build: () => MultiplierCubit(MultiplierValue.x2),
act: (bloc) => bloc.next(3),
expect: () => <MultiplierState>[],
);
},
);
}

@ -0,0 +1,75 @@
// ignore_for_file: prefer_const_constructors
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/src/pinball_components.dart';
void main() {
group('MultiplierState', () {
test('supports value equality', () {
expect(
MultiplierState(
value: MultiplierValue.x2,
spriteState: MultiplierSpriteState.lit,
),
equals(
MultiplierState(
value: MultiplierValue.x2,
spriteState: MultiplierSpriteState.lit,
),
),
);
});
group('constructor', () {
test('can be instantiated', () {
expect(
MultiplierState(
value: MultiplierValue.x2,
spriteState: MultiplierSpriteState.lit,
),
isNotNull,
);
});
});
group('copyWith', () {
test(
'copies correctly '
'when no argument specified',
() {
const multiplierState = MultiplierState(
value: MultiplierValue.x2,
spriteState: MultiplierSpriteState.lit,
);
expect(
multiplierState.copyWith(),
equals(multiplierState),
);
},
);
test(
'copies correctly '
'when all arguments specified',
() {
const multiplierState = MultiplierState(
value: MultiplierValue.x2,
spriteState: MultiplierSpriteState.lit,
);
final otherMultiplierState = MultiplierState(
value: MultiplierValue.x2,
spriteState: MultiplierSpriteState.dimmed,
);
expect(multiplierState, isNot(equals(otherMultiplierState)));
expect(
multiplierState.copyWith(
spriteState: MultiplierSpriteState.dimmed,
),
equals(otherMultiplierState),
);
},
);
});
});
}

@ -0,0 +1,517 @@
// ignore_for_file: cascade_invocations, prefer_const_constructors
import 'package:bloc_test/bloc_test.dart';
import 'package:flame/components.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../../helpers/helpers.dart';
void main() {
final bloc = MockMultiplierCubit();
group('Multiplier', () {
TestWidgetsFlutterBinding.ensureInitialized();
final assets = [
Assets.images.multiplier.x2.lit.keyName,
Assets.images.multiplier.x2.dimmed.keyName,
Assets.images.multiplier.x3.lit.keyName,
Assets.images.multiplier.x3.dimmed.keyName,
Assets.images.multiplier.x4.lit.keyName,
Assets.images.multiplier.x4.dimmed.keyName,
Assets.images.multiplier.x5.lit.keyName,
Assets.images.multiplier.x5.dimmed.keyName,
Assets.images.multiplier.x6.lit.keyName,
Assets.images.multiplier.x6.dimmed.keyName,
];
final flameTester = FlameTester(() => TestGame(assets));
flameTester.test('"x2" loads correctly', (game) async {
final multiplier = Multiplier.x2(
position: Vector2.zero(),
angle: 0,
);
await game.ensureAdd(multiplier);
expect(game.contains(multiplier), isTrue);
});
flameTester.test('"x3" loads correctly', (game) async {
final multiplier = Multiplier.x3(
position: Vector2.zero(),
angle: 0,
);
await game.ensureAdd(multiplier);
expect(game.contains(multiplier), isTrue);
});
flameTester.test('"x4" loads correctly', (game) async {
final multiplier = Multiplier.x4(
position: Vector2.zero(),
angle: 0,
);
await game.ensureAdd(multiplier);
expect(game.contains(multiplier), isTrue);
});
flameTester.test('"x5" loads correctly', (game) async {
final multiplier = Multiplier.x5(
position: Vector2.zero(),
angle: 0,
);
await game.ensureAdd(multiplier);
expect(game.contains(multiplier), isTrue);
});
flameTester.test('"x6" loads correctly', (game) async {
final multiplier = Multiplier.x6(
position: Vector2.zero(),
angle: 0,
);
await game.ensureAdd(multiplier);
expect(game.contains(multiplier), isTrue);
});
group('renders correctly', () {
group('x2', () {
const multiplierValue = MultiplierValue.x2;
flameTester.testGameWidget(
'lit when bloc state is lit',
setUp: (game, tester) async {
await game.images.loadAll(assets);
whenListen(
bloc,
const Stream<MultiplierState>.empty(),
initialState: MultiplierState(
value: multiplierValue,
spriteState: MultiplierSpriteState.lit,
),
);
final multiplier = Multiplier.test(
value: multiplierValue,
bloc: bloc,
);
await game.ensureAdd(multiplier);
await tester.pump();
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
expect(
game
.descendants()
.whereType<MultiplierSpriteGroupComponent>()
.first
.current,
MultiplierSpriteState.lit,
);
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('../golden/multipliers/x2-lit.png'),
);
},
);
flameTester.testGameWidget(
'dimmed when bloc state is dimmed',
setUp: (game, tester) async {
await game.images.loadAll(assets);
whenListen(
bloc,
const Stream<MultiplierState>.empty(),
initialState: MultiplierState(
value: multiplierValue,
spriteState: MultiplierSpriteState.dimmed,
),
);
final multiplier = Multiplier.test(
value: multiplierValue,
bloc: bloc,
);
await game.ensureAdd(multiplier);
await tester.pump();
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
expect(
game
.descendants()
.whereType<MultiplierSpriteGroupComponent>()
.first
.current,
MultiplierSpriteState.dimmed,
);
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('../golden/multipliers/x2-dimmed.png'),
);
},
);
});
group('x3', () {
const multiplierValue = MultiplierValue.x3;
flameTester.testGameWidget(
'lit when bloc state is lit',
setUp: (game, tester) async {
await game.images.loadAll(assets);
whenListen(
bloc,
const Stream<MultiplierState>.empty(),
initialState: MultiplierState(
value: multiplierValue,
spriteState: MultiplierSpriteState.lit,
),
);
final multiplier = Multiplier.test(
value: multiplierValue,
bloc: bloc,
);
await game.ensureAdd(multiplier);
await tester.pump();
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
expect(
game
.descendants()
.whereType<MultiplierSpriteGroupComponent>()
.first
.current,
MultiplierSpriteState.lit,
);
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('../golden/multipliers/x3-lit.png'),
);
},
);
flameTester.testGameWidget(
'dimmed when bloc state is dimmed',
setUp: (game, tester) async {
await game.images.loadAll(assets);
whenListen(
bloc,
const Stream<MultiplierState>.empty(),
initialState: MultiplierState(
value: multiplierValue,
spriteState: MultiplierSpriteState.dimmed,
),
);
final multiplier = Multiplier.test(
value: multiplierValue,
bloc: bloc,
);
await game.ensureAdd(multiplier);
await tester.pump();
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
expect(
game
.descendants()
.whereType<MultiplierSpriteGroupComponent>()
.first
.current,
MultiplierSpriteState.dimmed,
);
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('../golden/multipliers/x3-dimmed.png'),
);
},
);
});
group('x4', () {
const multiplierValue = MultiplierValue.x4;
flameTester.testGameWidget(
'lit when bloc state is lit',
setUp: (game, tester) async {
await game.images.loadAll(assets);
whenListen(
bloc,
const Stream<MultiplierState>.empty(),
initialState: MultiplierState(
value: multiplierValue,
spriteState: MultiplierSpriteState.lit,
),
);
final multiplier = Multiplier.test(
value: multiplierValue,
bloc: bloc,
);
await game.ensureAdd(multiplier);
await tester.pump();
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
expect(
game
.descendants()
.whereType<MultiplierSpriteGroupComponent>()
.first
.current,
MultiplierSpriteState.lit,
);
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('../golden/multipliers/x4-lit.png'),
);
},
);
flameTester.testGameWidget(
'dimmed when bloc state is dimmed',
setUp: (game, tester) async {
await game.images.loadAll(assets);
whenListen(
bloc,
const Stream<MultiplierState>.empty(),
initialState: MultiplierState(
value: multiplierValue,
spriteState: MultiplierSpriteState.dimmed,
),
);
final multiplier = Multiplier.test(
value: multiplierValue,
bloc: bloc,
);
await game.ensureAdd(multiplier);
await tester.pump();
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
expect(
game
.descendants()
.whereType<MultiplierSpriteGroupComponent>()
.first
.current,
MultiplierSpriteState.dimmed,
);
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('../golden/multipliers/x4-dimmed.png'),
);
},
);
});
group('x5', () {
const multiplierValue = MultiplierValue.x5;
flameTester.testGameWidget(
'lit when bloc state is lit',
setUp: (game, tester) async {
await game.images.loadAll(assets);
whenListen(
bloc,
const Stream<MultiplierState>.empty(),
initialState: MultiplierState(
value: multiplierValue,
spriteState: MultiplierSpriteState.lit,
),
);
final multiplier = Multiplier.test(
value: multiplierValue,
bloc: bloc,
);
await game.ensureAdd(multiplier);
await tester.pump();
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
expect(
game
.descendants()
.whereType<MultiplierSpriteGroupComponent>()
.first
.current,
MultiplierSpriteState.lit,
);
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('../golden/multipliers/x5-lit.png'),
);
},
);
flameTester.testGameWidget(
'dimmed when bloc state is dimmed',
setUp: (game, tester) async {
await game.images.loadAll(assets);
whenListen(
bloc,
const Stream<MultiplierState>.empty(),
initialState: MultiplierState(
value: multiplierValue,
spriteState: MultiplierSpriteState.dimmed,
),
);
final multiplier = Multiplier.test(
value: multiplierValue,
bloc: bloc,
);
await game.ensureAdd(multiplier);
await tester.pump();
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
expect(
game
.descendants()
.whereType<MultiplierSpriteGroupComponent>()
.first
.current,
MultiplierSpriteState.dimmed,
);
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('../golden/multipliers/x5-dimmed.png'),
);
},
);
});
group('x6', () {
const multiplierValue = MultiplierValue.x6;
flameTester.testGameWidget(
'lit when bloc state is lit',
setUp: (game, tester) async {
await game.images.loadAll(assets);
whenListen(
bloc,
const Stream<MultiplierState>.empty(),
initialState: MultiplierState(
value: multiplierValue,
spriteState: MultiplierSpriteState.lit,
),
);
final multiplier = Multiplier.test(
value: multiplierValue,
bloc: bloc,
);
await game.ensureAdd(multiplier);
await tester.pump();
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
expect(
game
.descendants()
.whereType<MultiplierSpriteGroupComponent>()
.first
.current,
MultiplierSpriteState.lit,
);
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('../golden/multipliers/x6-lit.png'),
);
},
);
flameTester.testGameWidget(
'dimmed when bloc state is dimmed',
setUp: (game, tester) async {
await game.images.loadAll(assets);
whenListen(
bloc,
const Stream<MultiplierState>.empty(),
initialState: MultiplierState(
value: multiplierValue,
spriteState: MultiplierSpriteState.dimmed,
),
);
final multiplier = Multiplier.test(
value: multiplierValue,
bloc: bloc,
);
await game.ensureAdd(multiplier);
await tester.pump();
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
expect(
game
.descendants()
.whereType<MultiplierSpriteGroupComponent>()
.first
.current,
MultiplierSpriteState.dimmed,
);
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('../golden/multipliers/x6-dimmed.png'),
);
},
);
});
});
flameTester.test('closes bloc when removed', (game) async {
whenListen(
bloc,
const Stream<MultiplierState>.empty(),
initialState: MultiplierState(
value: MultiplierValue.x2,
spriteState: MultiplierSpriteState.dimmed,
),
);
when(bloc.close).thenAnswer((_) async {});
final multiplier = Multiplier.test(value: MultiplierValue.x2, bloc: bloc);
await game.ensureAdd(multiplier);
game.remove(multiplier);
await game.ready();
verify(bloc.close).called(1);
});
});
}

@ -0,0 +1,133 @@
// ignore_for_file: cascade_invocations, prefer_const_constructors
import 'dart:async';
import 'package:bloc_test/bloc_test.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mockingjay/mockingjay.dart';
import 'package:pinball/game/components/multipliers/behaviors/behaviors.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final assets = [
Assets.images.multiplier.x2.lit.keyName,
Assets.images.multiplier.x2.dimmed.keyName,
Assets.images.multiplier.x3.lit.keyName,
Assets.images.multiplier.x3.dimmed.keyName,
Assets.images.multiplier.x4.lit.keyName,
Assets.images.multiplier.x4.dimmed.keyName,
Assets.images.multiplier.x5.lit.keyName,
Assets.images.multiplier.x5.dimmed.keyName,
Assets.images.multiplier.x6.lit.keyName,
Assets.images.multiplier.x6.dimmed.keyName,
];
group('MultipliersBehavior', () {
late GameBloc gameBloc;
setUp(() {
registerFallbackValue(MockComponent());
gameBloc = MockGameBloc();
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial(),
);
});
final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
gameBuilder: EmptyPinballTestGame.new,
blocBuilder: () => gameBloc,
assets: assets,
);
group('listenWhen', () {
test('is true when the multiplier has changed', () {
final state = GameState(
score: 10,
multiplier: 2,
rounds: 0,
bonusHistory: const [],
);
final previous = GameState.initial();
expect(
MultipliersBehavior().listenWhen(previous, state),
isTrue,
);
});
test('is false when the multiplier state is the same', () {
final state = GameState(
score: 10,
multiplier: 1,
rounds: 0,
bonusHistory: const [],
);
final previous = GameState.initial();
expect(
MultipliersBehavior().listenWhen(previous, state),
isFalse,
);
});
});
group('onNewState', () {
flameBlocTester.testGameWidget(
"calls 'next' once per each multiplier when GameBloc emit state",
setUp: (game, tester) async {
final behavior = MultipliersBehavior();
final parent = Multipliers.test();
final multiplierX2Cubit = MockMultiplierCubit();
final multiplierX3Cubit = MockMultiplierCubit();
final multipliers = [
Multiplier.test(
value: MultiplierValue.x2,
bloc: multiplierX2Cubit,
),
Multiplier.test(
value: MultiplierValue.x3,
bloc: multiplierX3Cubit,
),
];
whenListen(
multiplierX2Cubit,
const Stream<MultiplierState>.empty(),
initialState: MultiplierState.initial(MultiplierValue.x2),
);
when(() => multiplierX2Cubit.next(any())).thenAnswer((_) async {});
whenListen(
multiplierX3Cubit,
const Stream<MultiplierState>.empty(),
initialState: MultiplierState.initial(MultiplierValue.x2),
);
when(() => multiplierX3Cubit.next(any())).thenAnswer((_) async {});
await parent.addAll(multipliers);
await game.ensureAdd(parent);
await parent.ensureAdd(behavior);
await tester.pump();
behavior.onNewState(
GameState.initial().copyWith(multiplier: 2),
);
for (final multiplier in multipliers) {
verify(
() => multiplier.bloc.next(any()),
).called(1);
}
},
);
});
});
}

@ -0,0 +1,63 @@
// ignore_for_file: cascade_invocations
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final assets = [
Assets.images.multiplier.x2.lit.keyName,
Assets.images.multiplier.x2.dimmed.keyName,
Assets.images.multiplier.x3.lit.keyName,
Assets.images.multiplier.x3.dimmed.keyName,
Assets.images.multiplier.x4.lit.keyName,
Assets.images.multiplier.x4.dimmed.keyName,
Assets.images.multiplier.x5.lit.keyName,
Assets.images.multiplier.x5.dimmed.keyName,
Assets.images.multiplier.x6.lit.keyName,
Assets.images.multiplier.x6.dimmed.keyName,
];
late GameBloc gameBloc;
setUp(() {
gameBloc = GameBloc();
});
final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
gameBuilder: EmptyPinballTestGame.new,
blocBuilder: () => gameBloc,
assets: assets,
);
group('Multipliers', () {
flameBlocTester.testGameWidget(
'loads correctly',
setUp: (game, tester) async {
final multipliersGroup = Multipliers();
await game.ensureAdd(multipliersGroup);
expect(game.contains(multipliersGroup), isTrue);
},
);
group('loads', () {
flameBlocTester.testGameWidget(
'five Multiplier',
setUp: (game, tester) async {
final multipliersGroup = Multipliers();
await game.ensureAdd(multipliersGroup);
expect(
multipliersGroup.descendants().whereType<Multiplier>().length,
equals(5),
);
},
);
});
});
}

@ -1,5 +1,6 @@
// ignore_for_file: cascade_invocations // ignore_for_file: cascade_invocations
import 'package:bloc_test/bloc_test.dart';
import 'package:flame/components.dart'; import 'package:flame/components.dart';
import 'package:flame/game.dart'; import 'package:flame/game.dart';
import 'package:flame_test/flame_test.dart'; import 'package:flame_test/flame_test.dart';
@ -54,6 +55,16 @@ void main() {
Assets.images.launchRamp.ramp.keyName, Assets.images.launchRamp.ramp.keyName,
Assets.images.launchRamp.foregroundRailing.keyName, Assets.images.launchRamp.foregroundRailing.keyName,
Assets.images.launchRamp.backgroundRailing.keyName, Assets.images.launchRamp.backgroundRailing.keyName,
Assets.images.multiplier.x2.lit.keyName,
Assets.images.multiplier.x2.dimmed.keyName,
Assets.images.multiplier.x3.lit.keyName,
Assets.images.multiplier.x3.dimmed.keyName,
Assets.images.multiplier.x4.lit.keyName,
Assets.images.multiplier.x4.dimmed.keyName,
Assets.images.multiplier.x5.lit.keyName,
Assets.images.multiplier.x5.dimmed.keyName,
Assets.images.multiplier.x6.lit.keyName,
Assets.images.multiplier.x6.dimmed.keyName,
Assets.images.plunger.plunger.keyName, Assets.images.plunger.plunger.keyName,
Assets.images.plunger.rocket.keyName, Assets.images.plunger.rocket.keyName,
Assets.images.signpost.inactive.keyName, Assets.images.signpost.inactive.keyName,
@ -94,6 +105,17 @@ void main() {
Assets.images.sparky.bumper.c.inactive.keyName, Assets.images.sparky.bumper.c.inactive.keyName,
]; ];
late GameBloc gameBloc;
setUp(() {
gameBloc = MockGameBloc();
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial(),
);
});
final flameTester = FlameTester( final flameTester = FlameTester(
() => PinballTestGame(assets: assets), () => PinballTestGame(assets: assets),
); );
@ -101,11 +123,16 @@ void main() {
() => DebugPinballTestGame(assets: assets), () => DebugPinballTestGame(assets: assets),
); );
final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
gameBuilder: () => PinballTestGame(assets: assets),
blocBuilder: () => gameBloc,
);
group('PinballGame', () { group('PinballGame', () {
group('components', () { group('components', () {
// TODO(alestiago): tests that Blueprints get added once the Blueprint // TODO(alestiago): tests that Blueprints get added once the Blueprint
// class is removed. // class is removed.
flameTester.test( flameBlocTester.test(
'has only one Drain', 'has only one Drain',
(game) async { (game) async {
await game.ready(); await game.ready();
@ -116,11 +143,10 @@ void main() {
}, },
); );
flameTester.test( flameBlocTester.test(
'has only one BottomGroup', 'has only one BottomGroup',
(game) async { (game) async {
await game.ready(); await game.ready();
expect( expect(
game.children.whereType<BottomGroup>().length, game.children.whereType<BottomGroup>().length,
equals(1), equals(1),
@ -128,7 +154,7 @@ void main() {
}, },
); );
flameTester.test( flameBlocTester.test(
'has only one Plunger', 'has only one Plunger',
(game) async { (game) async {
await game.ready(); await game.ready();
@ -139,7 +165,7 @@ void main() {
}, },
); );
flameTester.test('has one FlutterForest', (game) async { flameBlocTester.test('has one FlutterForest', (game) async {
await game.ready(); await game.ready();
expect( expect(
game.children.whereType<FlutterForest>().length, game.children.whereType<FlutterForest>().length,
@ -147,7 +173,7 @@ void main() {
); );
}); });
flameTester.test( flameBlocTester.test(
'one GoogleWord', 'one GoogleWord',
(game) async { (game) async {
await game.ready(); await game.ready();

@ -64,6 +64,8 @@ class MockFilter extends Mock implements Filter {}
class MockFixture extends Mock implements Fixture {} class MockFixture extends Mock implements Fixture {}
class MockComponent extends Mock implements Component {}
class MockComponentSet extends Mock implements ComponentSet {} class MockComponentSet extends Mock implements ComponentSet {}
class MockDashNestBumper extends Mock implements DashNestBumper {} class MockDashNestBumper extends Mock implements DashNestBumper {}
@ -86,3 +88,9 @@ class MockGameFlowController extends Mock implements GameFlowController {}
class MockAndroidBumper extends Mock implements AndroidBumper {} class MockAndroidBumper extends Mock implements AndroidBumper {}
class MockSparkyBumper extends Mock implements SparkyBumper {} class MockSparkyBumper extends Mock implements SparkyBumper {}
class MockMultiplier extends Mock implements Multiplier {}
class MockMultipliersGroup extends Mock implements Multipliers {}
class MockMultiplierCubit extends Mock implements MultiplierCubit {}

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