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@ -12,19 +12,15 @@ void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(TestGame.new);
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final flameTester = FlameTester(TestGame.new);
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group(
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group('Flipper', () {
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'Flipper',
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() {
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// TODO(alestiago): Add golden tests.
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// TODO(alestiago): Add golden tests.
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// TODO(alestiago): Consider testing always both left and right Flipper.
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flameTester.test(
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flameTester.test(
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'loads correctly',
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'loads correctly',
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(game) async {
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(game) async {
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final leftFlipper = Flipper(
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final leftFlipper = Flipper(side: BoardSide.left);
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side: BoardSide.left,
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final rightFlipper = Flipper(side: BoardSide.right);
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);
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final rightFlipper = Flipper(
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side: BoardSide.right,
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);
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await game.ready();
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await game.ready();
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await game.ensureAddAll([leftFlipper, rightFlipper]);
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await game.ensureAddAll([leftFlipper, rightFlipper]);
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@ -35,15 +31,10 @@ void main() {
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group('constructor', () {
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group('constructor', () {
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test('sets BoardSide', () {
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test('sets BoardSide', () {
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final leftFlipper = Flipper(
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final leftFlipper = Flipper(side: BoardSide.left);
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side: BoardSide.left,
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);
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expect(leftFlipper.side, equals(leftFlipper.side));
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expect(leftFlipper.side, equals(leftFlipper.side));
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final rightFlipper = Flipper(
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final rightFlipper = Flipper(side: BoardSide.right);
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side: BoardSide.right,
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);
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expect(rightFlipper.side, equals(rightFlipper.side));
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expect(rightFlipper.side, equals(rightFlipper.side));
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});
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});
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});
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});
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@ -52,11 +43,8 @@ void main() {
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flameTester.test(
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flameTester.test(
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'is dynamic',
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'is dynamic',
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(game) async {
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(game) async {
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final flipper = Flipper(
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final flipper = Flipper(side: BoardSide.left);
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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await game.ensureAdd(flipper);
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expect(flipper.body.bodyType, equals(BodyType.dynamic));
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expect(flipper.body.bodyType, equals(BodyType.dynamic));
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},
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},
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);
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);
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@ -64,9 +52,7 @@ void main() {
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flameTester.test(
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flameTester.test(
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'ignores gravity',
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'ignores gravity',
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(game) async {
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(game) async {
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final flipper = Flipper(
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final flipper = Flipper(side: BoardSide.left);
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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await game.ensureAdd(flipper);
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expect(flipper.body.gravityScale, isZero);
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expect(flipper.body.gravityScale, isZero);
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@ -76,9 +62,7 @@ void main() {
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flameTester.test(
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flameTester.test(
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'has greater mass than Ball',
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'has greater mass than Ball',
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(game) async {
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(game) async {
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final flipper = Flipper(
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final flipper = Flipper(side: BoardSide.left);
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side: BoardSide.left,
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);
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final ball = Ball(baseColor: Colors.white);
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final ball = Ball(baseColor: Colors.white);
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await game.ready();
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await game.ready();
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@ -96,9 +80,7 @@ void main() {
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flameTester.test(
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flameTester.test(
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'has three',
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'has three',
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(game) async {
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(game) async {
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final flipper = Flipper(
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final flipper = Flipper(side: BoardSide.left);
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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await game.ensureAdd(flipper);
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expect(flipper.body.fixtures.length, equals(3));
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expect(flipper.body.fixtures.length, equals(3));
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@ -108,9 +90,7 @@ void main() {
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flameTester.test(
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flameTester.test(
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'has density',
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'has density',
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(game) async {
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(game) async {
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final flipper = Flipper(
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final flipper = Flipper(side: BoardSide.left);
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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await game.ensureAdd(flipper);
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final fixtures = flipper.body.fixtures;
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final fixtures = flipper.body.fixtures;
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@ -123,6 +103,31 @@ void main() {
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},
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},
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);
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);
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});
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});
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flameTester.test(
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'moveDown applies downward velocity',
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(game) async {
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final flipper = Flipper(side: BoardSide.left);
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await game.ensureAdd(flipper);
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expect(flipper.body.linearVelocity, equals(Vector2.zero()));
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flipper.moveDown();
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expect(flipper.body.linearVelocity.y, lessThan(0));
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},
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},
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);
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);
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flameTester.test(
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'moveUp applies upward velocity',
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(game) async {
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final flipper = Flipper(side: BoardSide.left);
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await game.ensureAdd(flipper);
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expect(flipper.body.linearVelocity, equals(Vector2.zero()));
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flipper.moveUp();
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expect(flipper.body.linearVelocity.y, greaterThan(0));
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},
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);
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});
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}
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}
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