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@ -100,7 +100,6 @@ class PinballGame extends PinballForge2DGame
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FlameProvider<PlatformHelper>.value(platformHelper),
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],
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children: [
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FpsComponent(),
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BonusNoiseBehavior(),
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GameBlocStatusListener(),
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BallSpawningBehavior(),
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@ -239,7 +238,12 @@ class DebugPinballGame extends PinballGame with PanDetector {
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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await addAll([PreviewLine(), _DebugInformation()]);
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final fpsComponent = FpsComponent();
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await addAll([
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PreviewLine(),
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fpsComponent,
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_DebugInformation(fpsComponent: fpsComponent)
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]);
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}
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@override
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@ -300,6 +304,7 @@ class PreviewLine extends PositionComponent with HasGameRef<DebugPinballGame> {
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}
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class _DebugInformation extends Component with HasGameRef<DebugPinballGame> {
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_DebugInformation({required this.fpsComponent});
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@override
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PositionType get positionType => PositionType.widget;
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@ -311,11 +316,12 @@ class _DebugInformation extends Component with HasGameRef<DebugPinballGame> {
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);
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final _debugBackgroundPaint = Paint()..color = Colors.white;
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final FpsComponent fpsComponent;
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@override
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void render(Canvas canvas) {
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final debugText = [
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'FPS: ${gameRef.descendants().whereType<FpsComponent>().first.fps}',
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'FPS: ${fpsComponent.fps}',
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'BALLS: ${gameRef.descendants().whereType<Ball>().length}',
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].join(' | ');
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