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@ -102,9 +102,6 @@ abstract class DashNestBumper extends BodyComponent<PinballGame>
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bool _active = false;
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bool _active = false;
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/// Whether this [DashNestBumper] is active.
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/// Whether this [DashNestBumper] is active.
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///
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/// The only difference between an active and inactive [DashNestBumper] is that
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/// they show different sprites.
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// TODO(alestiago): Question if we want this ephemeral state to be stores as
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// TODO(alestiago): Question if we want this ephemeral state to be stores as
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// so.
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// so.
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bool get active => _active;
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bool get active => _active;
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