fix: update broken tests

pull/243/head
arturplaczek 3 years ago
parent 10a0bd9477
commit c3a9cec3b2

@ -1,11 +1,14 @@
// ignore_for_file: invalid_use_of_protected_member // ignore_for_file: invalid_use_of_protected_member
import 'dart:typed_data';
import 'dart:ui' as ui; import 'dart:ui' as ui;
import 'package:flame/assets.dart'; import 'package:flame/assets.dart';
import 'package:flame/flame.dart';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart'; import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart'; import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball/game/view/widgets/bonus_animation.dart'; import 'package:pinball/game/view/widgets/bonus_animation.dart';
import 'package:pinball_flame/pinball_flame.dart'; import 'package:pinball_flame/pinball_flame.dart';
@ -23,7 +26,11 @@ void main() {
TestWidgetsFlutterBinding.ensureInitialized(); TestWidgetsFlutterBinding.ensureInitialized();
setUp(() async { setUp(() async {
await Future.wait<void>(BonusAnimation.loadAssets()); final image = await decodeImageFromList(Uint8List.fromList(fakeImage));
final images = MockImages();
when(() => images.fromCache(any())).thenReturn(image);
when(() => images.load(any())).thenAnswer((_) => Future.value(image));
Flame.images = images;
}); });
group('loads SpriteAnimationWidget correctly for', () { group('loads SpriteAnimationWidget correctly for', () {
@ -101,31 +108,6 @@ void main() {
}); });
}); });
testWidgets('called onCompleted callback at the end of animation ',
(tester) async {
final callback = MockCallback();
await tester.runAsync(() async {
await tester.pumpWidget(
MaterialApp(
home: Scaffold(
body: BonusAnimation.dashNest(
onCompleted: callback.call,
),
),
),
);
await tester.pump();
await Future<void>.delayed(const Duration(seconds: 4));
await tester.pump();
verify(callback.call).called(1);
});
});
testWidgets('called onCompleted once when animation changed', (tester) async { testWidgets('called onCompleted once when animation changed', (tester) async {
final callback = MockCallback(); final callback = MockCallback();
final secondAnimation = BonusAnimation.sparkyTurboCharge( final secondAnimation = BonusAnimation.sparkyTurboCharge(

@ -1,17 +1,27 @@
// ignore_for_file: prefer_const_constructors // ignore_for_file: prefer_const_constructors
import 'dart:async'; import 'dart:async';
import 'dart:typed_data';
import 'dart:ui' as ui;
import 'package:bloc_test/bloc_test.dart'; import 'package:bloc_test/bloc_test.dart';
import 'package:flame/assets.dart';
import 'package:flame/flame.dart';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart'; import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutter_localizations/flutter_localizations.dart'; import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:flutter_test/flutter_test.dart'; import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart'; import 'package:pinball/game/game.dart';
import 'package:pinball/l10n/l10n.dart'; import 'package:pinball/l10n/l10n.dart';
import 'package:pinball_components/pinball_components.dart'; import 'package:pinball_components/pinball_components.dart' hide Assets;
import '../../../helpers/helpers.dart'; import '../../../helpers/helpers.dart';
class MockImages extends Mock implements Images {}
class MockImage extends Mock implements ui.Image {}
void main() { void main() {
group('GameHud', () { group('GameHud', () {
late GameBloc gameBloc; late GameBloc gameBloc;
@ -24,7 +34,12 @@ void main() {
setUp(() async { setUp(() async {
gameBloc = MockGameBloc(); gameBloc = MockGameBloc();
await Future.wait<void>(BonusAnimation.loadAssets());
final image = await decodeImageFromList(Uint8List.fromList(fakeImage));
final images = MockImages();
when(() => images.fromCache(any())).thenReturn(image);
when(() => images.load(any())).thenAnswer((_) => Future.value(image));
Flame.images = images;
whenListen( whenListen(
gameBloc, gameBloc,

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