mirror of https://github.com/flutter/pinball.git
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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void main() {
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group('GameBloc', () {
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test('initial state has 3 balls and empty score', () {
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final gameBloc = GameBloc();
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expect(gameBloc.state.score, equals(0));
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expect(gameBloc.state.balls, equals(3));
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});
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group('LostBall', () {
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blocTest<GameBloc, GameState>(
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"doesn't decrease ball "
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'when no balls left',
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build: GameBloc.new,
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act: (bloc) {
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for (var i = 0; i <= bloc.state.balls; i++) {
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bloc.add(const BallLost());
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}
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},
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expect: () => [
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const GameState(score: 0, balls: 2),
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const GameState(score: 0, balls: 1),
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const GameState(score: 0, balls: 0),
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],
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);
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});
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group('Scored', () {
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blocTest<GameBloc, GameState>(
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'increases score '
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'when game is not over',
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build: GameBloc.new,
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act: (bloc) => bloc
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..add(const Scored(points: 2))
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..add(const Scored(points: 3)),
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expect: () => [
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const GameState(score: 2, balls: 3),
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const GameState(score: 5, balls: 3),
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],
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);
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blocTest<GameBloc, GameState>(
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"doesn't increase score "
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'when game is over',
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build: GameBloc.new,
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act: (bloc) {
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for (var i = 0; i < bloc.state.balls; i++) {
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bloc.add(const BallLost());
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}
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bloc.add(const Scored(points: 2));
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},
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expect: () => [
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const GameState(score: 0, balls: 2),
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const GameState(score: 0, balls: 1),
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const GameState(score: 0, balls: 0),
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],
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);
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});
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});
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}
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