chore: update preLoad method

pull/268/head
Allison Ryan 3 years ago
parent 6db7b1aa83
commit c0577a1436

@ -85,13 +85,14 @@ extension PinballGameAssetsX on PinballGame {
images.load(components.Assets.images.androidBumper.b.dimmed.keyName), images.load(components.Assets.images.androidBumper.b.dimmed.keyName),
images.load(components.Assets.images.sparky.computer.top.keyName), images.load(components.Assets.images.sparky.computer.top.keyName),
images.load(components.Assets.images.sparky.computer.base.keyName), images.load(components.Assets.images.sparky.computer.base.keyName),
images.load(components.Assets.images.sparky.computer.glow.keyName),
images.load(components.Assets.images.sparky.animatronic.keyName), images.load(components.Assets.images.sparky.animatronic.keyName),
images.load(components.Assets.images.sparky.bumper.a.inactive.keyName), images.load(components.Assets.images.sparky.bumper.a.lit.keyName),
images.load(components.Assets.images.sparky.bumper.a.active.keyName), images.load(components.Assets.images.sparky.bumper.a.dimmed.keyName),
images.load(components.Assets.images.sparky.bumper.b.active.keyName), images.load(components.Assets.images.sparky.bumper.b.lit.keyName),
images.load(components.Assets.images.sparky.bumper.b.inactive.keyName), images.load(components.Assets.images.sparky.bumper.b.dimmed.keyName),
images.load(components.Assets.images.sparky.bumper.c.active.keyName), images.load(components.Assets.images.sparky.bumper.c.lit.keyName),
images.load(components.Assets.images.sparky.bumper.c.inactive.keyName), images.load(components.Assets.images.sparky.bumper.c.dimmed.keyName),
images.load(components.Assets.images.backboard.backboardScores.keyName), images.load(components.Assets.images.backboard.backboardScores.keyName),
images.load(components.Assets.images.backboard.backboardGameOver.keyName), images.load(components.Assets.images.backboard.backboardGameOver.keyName),
images.load(components.Assets.images.googleWord.letter1.keyName), images.load(components.Assets.images.googleWord.letter1.keyName),

@ -185,7 +185,7 @@ class DebugPinballGame extends PinballGame with FPSCounter {
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {
await super.onLoad(); await super.onLoad();
// await _loadBackground(); await _loadBackground();
await add(_DebugInformation()); await add(_DebugInformation());
} }

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