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@ -14,8 +14,10 @@ class Pathway extends BodyComponent {
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Color? color,
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Color? color,
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required Vector2 position,
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required Vector2 position,
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required List<List<Vector2>> paths,
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required List<List<Vector2>> paths,
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int? maskBits,
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}) : _position = position,
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}) : _position = position,
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_paths = paths {
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_paths = paths,
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_maskBits = maskBits ?? Filter().maskBits {
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paint = Paint()
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paint = Paint()
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..color = color ?? const Color.fromARGB(0, 0, 0, 0)
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..color = color ?? const Color.fromARGB(0, 0, 0, 0)
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..style = PaintingStyle.stroke;
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..style = PaintingStyle.stroke;
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@ -36,6 +38,7 @@ class Pathway extends BodyComponent {
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required double width,
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required double width,
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double rotation = 0,
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double rotation = 0,
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bool singleWall = false,
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bool singleWall = false,
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int? maskBits,
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}) {
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}) {
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final paths = <List<Vector2>>[];
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final paths = <List<Vector2>>[];
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@ -58,6 +61,7 @@ class Pathway extends BodyComponent {
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color: color,
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color: color,
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position: position,
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position: position,
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paths: paths,
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paths: paths,
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maskBits: maskBits,
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);
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);
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}
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}
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@ -83,6 +87,7 @@ class Pathway extends BodyComponent {
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required double angle,
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required double angle,
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double rotation = 0,
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double rotation = 0,
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bool singleWall = false,
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bool singleWall = false,
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int? maskBits,
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}) {
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}) {
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final paths = <List<Vector2>>[];
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final paths = <List<Vector2>>[];
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@ -109,6 +114,7 @@ class Pathway extends BodyComponent {
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color: color,
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color: color,
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position: position,
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position: position,
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paths: paths,
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paths: paths,
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maskBits: maskBits,
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);
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);
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}
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}
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@ -128,6 +134,7 @@ class Pathway extends BodyComponent {
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required double width,
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required double width,
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double rotation = 0,
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double rotation = 0,
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bool singleWall = false,
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bool singleWall = false,
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int? maskBits,
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}) {
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}) {
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final paths = <List<Vector2>>[];
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final paths = <List<Vector2>>[];
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@ -150,11 +157,13 @@ class Pathway extends BodyComponent {
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color: color,
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color: color,
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position: position,
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position: position,
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paths: paths,
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paths: paths,
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maskBits: maskBits,
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);
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);
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}
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}
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final Vector2 _position;
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Vector2 _position;
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final List<List<Vector2>> _paths;
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List<List<Vector2>> _paths;
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int _maskBits;
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@override
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@override
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Body createBody() {
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Body createBody() {
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@ -170,7 +179,9 @@ class Pathway extends BodyComponent {
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);
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);
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final fixtureDef = FixtureDef(chain);
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final fixtureDef = FixtureDef(chain);
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body.createFixture(fixtureDef);
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body.createFixture(fixtureDef)
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..filterData.categoryBits = _maskBits
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..filterData.maskBits = _maskBits;
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}
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}
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return body;
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return body;
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