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@ -77,11 +77,10 @@ void main() {
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// [BallScorePointsCallback] once the following issue is resolved:
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// [BallScorePointsCallback] once the following issue is resolved:
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// https://github.com/flame-engine/flame/issues/1416
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// https://github.com/flame-engine/flame/issues/1416
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group('components', () {
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group('components', () {
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flameBlocTester.test(
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flameTester.test(
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'has only one BottomWall',
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'has only one BottomWall',
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(game) async {
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(game) async {
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await game.ready();
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await game.ready();
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expect(
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expect(
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game.children.whereType<BottomWall>().length,
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game.children.whereType<BottomWall>().length,
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equals(1),
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equals(1),
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@ -119,15 +118,12 @@ void main() {
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group('controller', () {
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group('controller', () {
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// TODO(alestiago): Write test to be controller agnostic.
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// TODO(alestiago): Write test to be controller agnostic.
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group('listenWhen', () {
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group('listenWhen', () {
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flameBlocTester.testGameWidget(
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flameTester.test(
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'listens when all balls are lost and there are more than 0 balls',
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'listens when all balls are lost and there are more than 0 rounds',
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setUp: (game, tester) async {
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(game) async {
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final newState = MockGameState();
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final newState = MockGameState();
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when(() => newState.balls).thenReturn(2);
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when(() => newState.balls).thenReturn(0);
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game.descendants().whereType<ControlledBall>().forEach(
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when(() => newState.rounds).thenReturn(2);
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(ball) => ball.controller.lost(),
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);
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await game.ready();
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expect(
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expect(
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game.controller.listenWhen(MockGameState(), newState),
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game.controller.listenWhen(MockGameState(), newState),
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@ -141,11 +137,8 @@ void main() {
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(game) async {
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(game) async {
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final newState = MockGameState();
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final newState = MockGameState();
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when(() => newState.balls).thenReturn(1);
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when(() => newState.balls).thenReturn(1);
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when(() => newState.rounds).thenReturn(2);
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expect(
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game.descendants().whereType<Ball>().length,
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greaterThan(0),
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);
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expect(
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expect(
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game.controller.listenWhen(MockGameState(), newState),
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game.controller.listenWhen(MockGameState(), newState),
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isFalse,
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isFalse,
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@ -153,21 +146,13 @@ void main() {
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},
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},
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);
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);
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flameBlocTester.test(
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flameTester.test(
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"doesn't listen when no balls left",
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"doesn't listen when no balls left",
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(game) async {
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(game) async {
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final newState = MockGameState();
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final newState = MockGameState();
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when(() => newState.balls).thenReturn(0);
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when(() => newState.balls).thenReturn(1);
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when(() => newState.rounds).thenReturn(0);
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game.descendants().whereType<ControlledBall>().forEach(
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(ball) => ball.controller.lost(),
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);
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await game.ready();
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expect(
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game.descendants().whereType<Ball>().isEmpty,
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isTrue,
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);
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expect(
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expect(
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game.controller.listenWhen(MockGameState(), newState),
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game.controller.listenWhen(MockGameState(), newState),
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isFalse,
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isFalse,
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@ -223,38 +208,5 @@ void main() {
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equals(previousBalls.length + 1),
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equals(previousBalls.length + 1),
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);
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);
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});
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});
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group('controller', () {
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late GameBloc gameBloc;
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setUp(() {
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gameBloc = GameBloc();
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});
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final debugModeFlameBlocTester =
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FlameBlocTester<DebugPinballGame, GameBloc>(
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gameBuilder: DebugPinballTestGame.new,
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blocBuilder: () => gameBloc,
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assets: assets,
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);
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debugModeFlameBlocTester.testGameWidget(
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'ignores debug balls',
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setUp: (game, tester) async {
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final newState = MockGameState();
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when(() => newState.balls).thenReturn(1);
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await game.ready();
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game.children.removeWhere((component) => component is Ball);
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await game.ready();
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await game.ensureAdd(ControlledBall.debug());
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expect(
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game.controller.listenWhen(MockGameState(), newState),
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isTrue,
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);
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},
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);
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});
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});
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});
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}
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}
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