mirror of https://github.com/flutter/pinball.git
refactor: `Plunger` controls (#152)
* feat: added plunger asset and move * feat: fixed plunger assets and position * fix: set limits to plunger compression correctly * chore: unused import * fix: placed plunger correctly * test: refactor test game * refactor: changed spawnBall initialPosition * chore: plunger golden test * refactor: moved plunger to pinball_components * feat: plunger story * refactor: plunger assets preload * chore: assets for plunger * refactor: added key events to plunger game * refactor: make pull and release public to call from outside plunger * chore: update to retry tests * refactor: added Traceable to Plunger sandbox story * refactor: add Traceable * fix: removed body from PlungerAnchor * refactor: removed keyevents from plunger * test: plunger tests refactored without keyevents * refactor: removed unused keyevents * refactor: plunger spritecomponent * refactor: keyevents to gamecontroller * feat: added plunger controller * test: tests for plunger controller * test: tested plunger controller * fix: assets gen * chore: removed export from barrel * refactor: removed unnecessary keyhandler * refactor: sprite size * test: anchor at setup * refactor: plunger const keys * Update lib/game/components/controlled_plunger.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Alejandro Santiago <dev@alestiago.com>pull/183/head
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import 'package:flame/components.dart';
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import 'package:flutter/services.dart';
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import 'package:pinball/flame/flame.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template controlled_plunger}
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/// A [Plunger] with a [PlungerController] attached.
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/// {@endtemplate}
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class ControlledPlunger extends Plunger with Controls<PlungerController> {
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/// {@macro controlled_plunger}
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ControlledPlunger({required double compressionDistance})
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: super(compressionDistance: compressionDistance) {
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controller = PlungerController(this);
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}
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}
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/// {@template plunger_controller}
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/// A [ComponentController] that controls a [Plunger]s movement.
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/// {@endtemplate}
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class PlungerController extends ComponentController<Plunger>
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with KeyboardHandler {
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/// {@macro plunger_controller}
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PlungerController(Plunger plunger) : super(plunger);
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/// The [LogicalKeyboardKey]s that will control the [Flipper].
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///
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/// [onKeyEvent] method listens to when one of these keys is pressed.
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static const List<LogicalKeyboardKey> _keys = [
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LogicalKeyboardKey.arrowDown,
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LogicalKeyboardKey.space,
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LogicalKeyboardKey.keyS,
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];
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@override
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bool onKeyEvent(
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RawKeyEvent event,
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Set<LogicalKeyboardKey> keysPressed,
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) {
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if (!_keys.contains(event.logicalKey)) return true;
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if (event is RawKeyDownEvent) {
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component.pull();
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} else if (event is RawKeyUpEvent) {
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component.release();
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}
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return false;
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}
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}
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After Width: | Height: | Size: 11 KiB |
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:sandbox/common/common.dart';
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import 'package:sandbox/stories/ball/basic_ball_game.dart';
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class PlungerGame extends BasicBallGame with KeyboardEvents, Traceable {
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PlungerGame() : super(color: const Color(0xFFFF0000));
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static const info = '''
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Shows how Plunger is rendered.
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- Activate the "trace" parameter to overlay the body.
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- Tap anywhere on the screen to spawn a ball into the game.
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''';
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static const _downKeys = [
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LogicalKeyboardKey.arrowDown,
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LogicalKeyboardKey.space,
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];
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late Plunger plunger;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final center = screenToWorld(camera.viewport.canvasSize! / 2);
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plunger = Plunger(compressionDistance: 29)
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..initialPosition = Vector2(center.x - (Kicker.size.x * 2), center.y);
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await add(plunger);
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await traceAllBodies();
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}
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@override
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KeyEventResult onKeyEvent(
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RawKeyEvent event,
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Set<LogicalKeyboardKey> keysPressed,
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) {
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final movedPlungerDown = _downKeys.contains(event.logicalKey);
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if (movedPlungerDown) {
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if (event is RawKeyDownEvent) {
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plunger.pull();
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} else if (event is RawKeyUpEvent) {
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plunger.release();
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}
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return KeyEventResult.handled;
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}
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return KeyEventResult.ignored;
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}
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}
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import 'package:dashbook/dashbook.dart';
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import 'package:flame/game.dart';
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import 'package:sandbox/common/common.dart';
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import 'package:sandbox/stories/plunger/plunger_game.dart';
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void addPlungerStories(Dashbook dashbook) {
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dashbook.storiesOf('Plunger').add(
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'Basic',
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(context) => GameWidget(
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game: PlungerGame()..trace = context.boolProperty('Trace', true),
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),
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codeLink: buildSourceLink('plunger_game/basic.dart'),
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info: PlungerGame.info,
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);
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}
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import 'dart:collection';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(EmptyPinballGameTest.new);
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group('PlungerController', () {
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group('onKeyEvent', () {
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final downKeys = UnmodifiableListView([
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LogicalKeyboardKey.arrowDown,
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LogicalKeyboardKey.space,
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LogicalKeyboardKey.keyS,
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]);
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late Plunger plunger;
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late PlungerController controller;
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setUp(() {
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plunger = Plunger(compressionDistance: 10);
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controller = PlungerController(plunger);
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plunger.add(controller);
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});
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testRawKeyDownEvents(downKeys, (event) {
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flameTester.test(
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'moves down '
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'when ${event.logicalKey.keyLabel} is pressed',
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(game) async {
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await game.ensureAdd(plunger);
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controller.onKeyEvent(event, {});
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expect(plunger.body.linearVelocity.y, isNegative);
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expect(plunger.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyUpEvents(downKeys, (event) {
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flameTester.test(
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'moves up '
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'when ${event.logicalKey.keyLabel} is released '
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'and plunger is below its starting position',
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(game) async {
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await game.ensureAdd(plunger);
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plunger.body.setTransform(Vector2(0, -1), 0);
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controller.onKeyEvent(event, {});
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expect(plunger.body.linearVelocity.y, isPositive);
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expect(plunger.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyUpEvents(downKeys, (event) {
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flameTester.test(
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'does not move when ${event.logicalKey.keyLabel} is released '
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'and plunger is in its starting position',
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(game) async {
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await game.ensureAdd(plunger);
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controller.onKeyEvent(event, {});
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expect(plunger.body.linearVelocity.y, isZero);
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expect(plunger.body.linearVelocity.x, isZero);
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},
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);
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});
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});
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});
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}
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