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@ -163,7 +163,6 @@ class _GameBallsController extends ComponentController<PinballGame>
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}
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}
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}
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}
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// coverage:ignore-start
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class DebugPinballGame extends PinballGame with FPSCounter, PanDetector {
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class DebugPinballGame extends PinballGame with FPSCounter, PanDetector {
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DebugPinballGame({
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DebugPinballGame({
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required CharacterTheme characterTheme,
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required CharacterTheme characterTheme,
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@ -181,7 +180,7 @@ class DebugPinballGame extends PinballGame with FPSCounter, PanDetector {
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@override
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@override
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Future<void> onLoad() async {
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Future<void> onLoad() async {
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await super.onLoad();
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await super.onLoad();
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await add(_PreviewLine());
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await add(PreviewLine());
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await add(_DebugInformation());
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await add(_DebugInformation());
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}
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}
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@ -211,23 +210,22 @@ class DebugPinballGame extends PinballGame with FPSCounter, PanDetector {
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void onPanEnd(DragEndInfo info) {
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void onPanEnd(DragEndInfo info) {
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if (lineEnd != null) {
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if (lineEnd != null) {
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final line = lineEnd! - lineStart!;
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final line = lineEnd! - lineStart!;
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onLine(line);
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_turboChargeBall(line);
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lineEnd = null;
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lineEnd = null;
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lineStart = null;
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lineStart = null;
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}
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}
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}
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}
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void onLine(Vector2 line) {
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void _turboChargeBall(Vector2 line) {
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final ball = ControlledBall.debug()..initialPosition = lineStart!;
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final ball = ControlledBall.debug()..initialPosition = lineStart!;
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final impulse = line * -1 * 10;
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final impulse = line * -1 * 10;
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ball.add(BallTurboChargingBehavior(impulse: impulse));
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ball.add(BallTurboChargingBehavior(impulse: impulse));
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firstChild<ZCanvasComponent>()?.add(ball);
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firstChild<ZCanvasComponent>()?.add(ball);
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}
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}
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}
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}
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// coverage:ignore-end
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// coverage:ignore-start
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// coverage:ignore-start
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class _PreviewLine extends PositionComponent with HasGameRef<DebugPinballGame> {
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class PreviewLine extends PositionComponent with HasGameRef<DebugPinballGame> {
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static final _previewLinePaint = Paint()
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static final _previewLinePaint = Paint()
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..color = Colors.pink
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..color = Colors.pink
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..strokeWidth = 0.4
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..strokeWidth = 0.4
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@ -246,10 +244,8 @@ class _PreviewLine extends PositionComponent with HasGameRef<DebugPinballGame> {
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}
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}
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}
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}
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}
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}
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// coverage:ignore-end
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// TODO(wolfenrain): investigate this CI failure.
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// TODO(wolfenrain): investigate this CI failure.
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// coverage:ignore-start
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class _DebugInformation extends Component with HasGameRef<DebugPinballGame> {
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class _DebugInformation extends Component with HasGameRef<DebugPinballGame> {
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@override
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@override
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PositionType get positionType => PositionType.widget;
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PositionType get positionType => PositionType.widget;
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